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Samuli Salonen

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TimestampSince previousGameSamuli Salonen's comment
Dec 5 07:19:30 Snake+ ♥ 1 Not only did you make the perfect game for this theme, you added some cool stuff to it. Very impressive. Right now the game is quite hard. I feel like the mirror is basically a deathsentence. Other than that it's really good game.
Dec 5 07:38:07 18m 37s SHOPPOTRON ♥ 1 My first thought was that the controls were quite janky, but it's probably by design, i just thought i should mention this. I love the programmer art style, you nailed it in the graphics department. I recommend that you don't start draining battery at the start, let the player see what's going on. Once they move once, start draining the battery.
Dec 5 07:53:23 15m 16s Hell-A Work ♥ 4 The game looks really good. The first time i saw an employee jump out of the window, it was so unexpected that i couldn't stop laughing LOL. There were few times where the employees just got stuck near the door when they were trying to leave, just thought i should mention this. I Also noticed that you can get away with just always pressing yes to everything, you don't really need to think that much. Overall, i thought the game was funny, but needs some new features.
Dec 5 08:13:29 20m 06s Sänka Viking - A Viking Warship Simulator ♥ 1 Cool idea. I think some kind of arrow indicator would be nice for the aiming. (not all the way) Also, nothing happened when my ship got flipped over.
Dec 5 08:20:46 7m 17s Wonder Land ♥ 1 The game has very cool design. I've actually never seen a game where you have to think which pickups you have to pick. the level 1 was amazing. level 2 was not as hard, atleast in my opinion. f12 brings up the devconsole in web build, you might want to change the key. :D
Dec 5 08:29:17 8m 31s Interview at Cacophony ♥ 3 I like the idea, but for some reason i couldn't select the instrument near the singer. (this was in web build.)
Dec 5 08:46:09 16m 52s Night City Challenge ♥ 2 Very interesting. The camera effects look cool when you're in motion, the problem however is that the camera is changing constantly even when you fail to reach the target platform (at the beginning), which makes it incredibly hard to recover from failure. I would make the camera change only when you're in motion and add some kind of replay button when you lose.
Dec 5 08:59:19 13m 10s Hairball ♥ 1 I dislike the control scheme, it's very awkward to move with keyboard arrows and w to interact with stuff. Are you using your own tech to render the game? If so, that's very impressive. The performance got really poor after the hair grew a bit longer, but this might be intentional as it's fitting the theme?
Dec 5 09:07:18 7m 59s Dungeon Boy! ♥ 2 I thought the controls were great, felt very natural. Audio and graphics are amazing considering this was done over a weekend. Only problem is see in this game is that, i feel like i don't have a reason to explore the dungeon.
Dec 5 09:19:00 11m 42s The More, The Worse ♥ 0 Yea, i had no idea what the actual objective was. I am guessing it's to shoot the thing that you see at the start? I shot it few times and nothing happened. What is this score you're speaking of, how do i see it? Also, i think a crosshair would be nice as it's very difficult to aim without one.
Dec 5 09:44:01 25m 01s Slightly annoying traffic ♥ 1 Good job, fits the theme PERFECTLY, and the gameplay is very fun. There's not much else i can say, you nailed it.