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M-1

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TimestampSince previousGameM-1's comment
Dec 13 22:59:56 Zap The Zombies ! ♥ 1 I can't get the application to run on Android x86 (7.1-rc2). Could you, please, build a Windows version, if it's not too much work?
Dec 16 16:25:10 65h 25m Eight More Drinks, Please ♥ 1 I love the graphics! The difficulty is rather high - I failed with just 15 points. I couldn't run it in Safari (only text, no 3D), but it ran fine in Firefox. I found a bug (twice) when the octopus started running in circle in the corner farthest from the bar until i dropped a plate... Nice take on the topic and well executed!
Dec 19 12:09:47 67h 44m ImmuneControl ♥ 0 Won with just 2 health points. Does it still count as a victory? 😉
Dec 19 12:22:33 12m 46s EA's spaceBattle ♥ 1 I want to quit the game. Can someone please give me 19,99$? It would be fun to try to connect it to a real micro-transaction system and see how much you can earn. (not really)
Dec 20 20:57:46 32h 35m Captain Alexia ♥ 0 Just a couple notes (just my opinions): - Great visual style. I would like it even more if it was a bit "washed-out" (higher brightness) like in the screenshot. The colours would feel "softer" and the feel would be more "retro". - Controls could be slightly less sensitive. - Invulnerable enemies (as unintended as they are) are a great idea. They could just be visually differentiated from "normies". - I like that player can choose the firepower by (not) collecting powerups. - Interesting scoring system. Is the secret ending triggered by a high score (overflow? 😄). (btw. I reached 350M points) - There could be a losing/winning condition (at least I didn't find it)
Dec 21 10:25:39 13h 27m Goodnight Sheep ♥ 3 Most polished LD entry I played so far! The only little distracting thing was sudden changes in sheep z-index (sheep popping in front of others) and left-right orientation changes. (Not sure how to solve it - maybe with fade-out-fade-in?) Great (and relatable) story, which reads like poetry, complemented by fitting graphics and music with subtle sfx.
Dec 21 11:00:14 34m 35s Fox Flares ♥ 1 Sadly, I couldn't get past the 7th checkpoint. The acceleration curve feels strange to me (too slow at the start, then getting too steep), but I'm not used to playing platformers, so feel free to ignore me... Other than that I love the concept, art style and the "checkpointing=extinguishing" game mechanic. Congratulations on drawing the best fox sprite that can be squeezed into ~ 18x13 pixels! (Btw. the game didn't load in Safari, but it worked in Firefox. I see what you did there 😉)
Dec 21 11:24:35 24m 21s Pride Before a Call ♥ 0 Well, if I worked in a real call centre, I would probably kill myself after (or during) the first day 😁. (I would probably be fired in the first five minutes, though...) Interesting callers with even more interesting problems, making this game fun.
Dec 21 11:50:41 26m 06s Stand your ground ♥ 1 Sometimes it was difficult to set the shooting direction to hit the enemy. I got score 7375. The game could be more polished (fonts, more complex object models, terrain/background, ...) but it't definitely not bad for a Compo entry made in "raw" JavaScript without any game-making-optimized libraries! (You might want to look at triplanar texture mapping to help you with texturing spheres.)
Dec 21 12:26:21 35m 40s Samurai Shaver ♥ 1 Great one-button rhythm game with nice visuals and perfect music! Please make more games like this! The first three levels felt too easy, but that's probably good. Scores after first try: Level 1: 12/12 Level 2: 9/10 Level 3: 10/10 Level 4: 9/14
Dec 21 21:19:43 8h 53m Heavy Hearts ♥ 1 There should be more benefit of popping enemies' balloons. (Maybe getting lighter or "stealing" the balloons as others suggested?) There might be a time limit (or time "counter" with leaderboard) to force the players to find and use a good heart-collecting strategy. More diverse enemy trajectories would make it more challenging. I would also appreciate more levels, but I understand the Compo time constraints... Anyway it's a nice and simple game, which fits the LD theme perfectly. (btw. I couldnt't get it to work on Firefox Quantum on macOS, but Edge on Windows 10 worked surprisingly well.)
Dec 25 15:43:04 90h 23m The Hunger Maims ♥ 2 Nice low-poly models and interesting gameplay. I couldn't finish the level "get 25 food" – a fox ate me after collecting the food (twice), then I didn't have time to collect it again. The bird gets difficult to control after eating more than 20 food. Some difficulty balancing would be nice, also being able to restart a level (rather than the whole game) would be helpful. I would also welcome a key to "fall faster" so I could get food without having to wait to slowly "glide" down. Anyway, it's both relaxing and challenging game, which is well executed! It forced me to start thinking about strategies how to progress a bit more... (btw. I played the WebGL version - it suffers from lighting artifacts caused by Unity's default settings. You may want to try increasing "Pixel light count" in Edit > Project settings > Quality).
Dec 26 00:35:15 8h 52m Overloaded ♥ 0 Although it seemed simple at first, it is not. The slow turning and inverted controls were quite difficult to get used to, but the game is nicely challenging and "multitasking-intensive". Good job! I got score 1400.
Dec 26 20:43:52 20h 08m Happy Chicken Farm ♥ 0 After 93 years of hard work I earned enough money so I can finally retire. Assuming the life expectancy of 80 and starting to work at 10 years age, this would leave me with -23 years to rest and enjoy my savings. Well, ... What worked: 3-4 relatively small (4x4) pens, each with feeder and 10-15 chickens of same age. I gave up on cleaning as it required too much work and was nearly impossible with more pens. Chickens were not happy in these conditions, but I could still get between $17 and $18 for each of them when they reached 2 years. Sorry I turned the game into a chicken slaughter simulator. 😢 Did anyone manage to finish the game while keeping the chickens happy? Maybe the controls could be improved a bit (picking up chickens and cleaning), but the game is well polished and addictive. (Audio does not work in Safari 11.)
Dec 26 21:21:38 37m 46s Like a Boss Rush ♥ 0 Well written and illustrated. As I'm not used to playing text adventures, one of the commands was not obvious for me, but a quick look at the source (also known as cheating 😄) helped me get in the right direction. It would be nice if the game had more options rather than making the player go in just one path. Multiple solutions to a room/problem and more endings would make it more "interactive" and would improve replayability, but that would require MUCH more time than Ludum Dare offers.
Dec 27 11:34:07 14h 12m One Final Task ♥ 2 What I liked: - increasing difficulty as the levels progress - more mechanics/"movement patterns" being introduced in each level - the mechanics themselves and their uniqueness - the little details (rubber duck sticker on the boxes) - the game made me think about how the puzzles could be solved using a program :) (and how a level generator might work) What I didn't like that much: - being slightly overwhelmed with too many things to comprehend in the last level (nearly all fields in the playing are non-empty, some fields contain even more "elements") - the between-level dialogues - inability to restart instantly I was missing some kind of progress indicator (how many levels there are, how many puzzles have I already solved). Also saving and loading state of one puzzle (or undo button) would help, but it would make me think less and "mash buttons" more... This game is perfect for touch controls on mobile devices, it could be really successful with more levels (and even quite profitable with paid hints and more polish with flashy images/animations 😐). It reminded me of playing Sokoban many years ago... Good job making something familiar, yet unique.
Dec 28 17:44:11 30h 10m Sheep without Shepherd ♥ 0 Nice herd simulation + simple and effective graphics = fun to play. (I saved 263 sheep.)
Dec 28 18:04:13 20m 02s Pajuu - Always With You ♥ 1 Beautiful graphics and animations with great storytelling and fitting music. I have just experienced occasional frame-drops, which caused me to fall down a few times. Also changing direction while standing on the edge of the platform is deadly (probably wrong pivot point). Overall the game is well polished and enjoyable. Please do more cutscenes in the next game jam 😅