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M-1

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TimestampSince previousGameM-1's comment
Apr 28 13:04:08 Goodnight Meowmie ♥ 2 Wow. I really enjoyed playing the game. It took me a while before I found out what to do in the room when being followed. Maybe a little hint (a light ray coming from the window) might help. The music is awesome (as always 😉) and fitting to the mood of the game. The contrast of the calm melody in the bedroom with the "scary" ambient sound and sound effects when a monster is nearby with the cute and scary graphics create an atmosphere full of tension. P.S. There are some lighting artefacts ("full-light box" around the character and light discontinuities especially visible in the room with red light, in v1.02, WebGL) in Safari. (Does this happen in other web browsers? Would increasing pixel light count solve it?)
May 5 16:10:49 171h 06m Lost Without You ♥ 1 I would appreciate a stronger indication of "a transition to the other character is coming in 3..2..1". Also the light should not be so high above the player's characters (there should be no highlight/reflection on top of the the maze blocks when the character is near). Other than that, I'd say it's perfect! Offtopic: This reminded me of our game [lit](https://ldjam.com/events/ludum-dare/39/lit) from Ludum Dare 39. 😄
May 15 18:42:09 242h 31m El Sniffo ♥ 1 Tip: a bit more explanation would be welcome and checkpoints or quicksave/quickload would be nice to avoid unnecessary waiting time when watching the start animation. (I also got stuck in the second room)
May 15 19:29:10 47m 01s Spelling Zombie Shooter ♥ 1 Nice idea, well executed! I especially like the camera movement and movement tweening. Tip: make it more challenging by making the zombies attack you. (The player does not have a need to run away in the current version of the game.) Bug report: when I started the Windows build for the first few times, it got stuck before/after downloading the dictionary (I ran it inside Sandboxie and offline at first). When I ran in in the "normal" environment, it worked well. 🙂
May 15 19:51:47 22m 37s ASTROPOVER ♥ 1 Well done! As I am not really good at platformers and shooters I had to skip most of the levels after dying halfway through, but the music is great and fitting the visuals. Also the sound effects being generated from the enemies' position was a nice touch. Tip: it might be nice to include an "outro" - an animation of flying away from the planet (if the player collected enough batteries).
May 15 20:00:14 8m 27s Love Love! Space Attack ♥ 0 Before playing your game I wouldn't have been able to believe that such combination of genres is actually possible!