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FancyReckless

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TimestampSince previousGameFancyReckless's comment
Dec 7 21:06:08 FeedEm ♥ 0 Nice game. As others have mentioned it was a bit hard to pinpoint the food and running would get boring sometimes. I think both of these things might be solved by introducing some superpowers like radar or superspeed. On the good side environment looks nice and core mechanic is very strong. Good job.
Dec 7 21:21:47 15m 39s COIN MANIA ♥ 1 The sounds and animations are a bit sharp. Too few transitions I guess. However I do like mechanic quite a lot. Like you said there weren't that many levels, but I feel like you can make lots of levels that require interesting approach.
Dec 7 21:34:30 12m 43s The Adequate Shepherd ♥ 0 Nice and cute graphics. I think difficulty could be reduced(I mean moving 36 sheep so far). Not sure why other people say "don't know what to do", it was all in description and self explanatory, but you could show an arrow to sheep drop point to make it simpler. Core mechanic could use some sharpening, as pushing sheep seems a bit random and slow. Overall nice base, could use balance improvements.
Dec 7 21:50:35 16m 05s Master Farmer ♥ 0 Nice graphics and nice gameplay idea. This looks like a spinof on a clicker game, where you have a character come up to things instead of directly clicking on them. Lots of potential, however you should fix hitbox bug, it's really the biggest showstopper for the game. Sometimes when you try to cut wool it works and sometimes you're just cutting the air.
Dec 7 21:59:43 9m 08s You God Mail ♥ 2 It's a nice Idea, however I think tutorial should explain better how to fulfill requests of people as I didn't fully understand that part.
Dec 7 22:13:25 13m 42s Farming Sim LD40 ♥ 1 Bug:"Anonymous users does not have storage.objects.get access to itchio/html/691427/more.html" error when pressing ingame back button from help. Other than that, I don't play many economic management games, but I did like this one. It's simple, has just a few variables, has "stock prices" implemented and gradually you can buy stuff to automatically do stuff for you and you just have to buy and slaughter. Nice game overall.
Dec 7 22:24:50 11m 25s Loot Ninja ♥ 1 The idea is pretty nice and chest/coin animations are neat. Like comment mentioned, the difficulty of balancing the chest was kinda high. I would love to see this game with less sensitive lootbox that would move immediately after going to any side instead of having to get high speed. I feel like this game could really benefit from some other graphics, but of course there weren't much time for any of us. Overall I think you should improve and finish this game, as it looks like something that could become quite popular. Good job.
Dec 7 22:47:17 22m 27s Re:Tileation ♥ 2 The graphics and sound are beautiful and well put together, in that department the game looks polished. Progression system reminded me of Zelda, where you have to unlock something and then go back and use it to progress. What I'd like to see more is an accent on the mechanic of punishing player for firing your weapon too much, because this is a great theme fitting mechanic and adds more dynamic to the game.
Dec 13 16:20:06 137h 32m Save the Hats ♥ 1 Very nice game and great fit to theme. Complexity was a bit high, since there were lots of controls and I couldn't figure out why I was losing hats for a while, but once I learned it, that was pretty neat.
Dec 13 16:45:13 25m 07s Fuga ♥ 1 Well, I think my opinion here is very similar to others: Awesome art and music at first 2 scenes. Then it's very basic square game. Maybe this would be better as an point and click adventure. I saw bullet backfire mechanic in other game in this jam, but it's interesting and quite clever idea nonetheless. There's also a bug that allows you to get loot if you just go back and forth between 2 rooms, but if you die you lose all of it.
Dec 13 16:59:43 14m 30s Chick'n Invasion ♥ 1 I'm not sure if you made sounds, but they fit the game pretty well. Graphics were also nice and simple. While gameplay is not too rich in features, it has well made simple mechanics that work quite nice for this kind of game. Not sure if weapon being transfered to next run is a bug, but it works quite well.
Dec 13 17:29:54 30m 11s Mobile Gamer Simulator ♥ 0 pretty funny game, illustrates life of mobile gamer. At first it was kinda hard to understand how to progress, so I would give a bit more feedback on when player is on the right track. Overall pretty fun game and interesting take on theme.
Dec 13 17:42:58 13m 04s Slightly annoying traffic ♥ 1 I feel like this idea might carry the game to the top: It's simple, seems easy to implement and works just so well that you didn't have to add any additional features to make it fun. Choice of name was also masterful. Since you have way too many comments, I'll make short summary: SHORT SUMMARY: + Easy to learn, fun, replayable, great name - Easy ~10 seconds after restart when mastered
Dec 14 10:30:23 16h 47m Carnage [ Board Game ] ♥ 1 Quite short, but interesting game. Even though such short games usually have very straight forward gameplay, I feel like this one might need some "Random" events (funny, interesting, game changing maybe). I liked that you have to think if you can get away with buying a bit too many cars, but losing the game when you hit 0$ is a bit too discouraging to taking such risks (especially since it seems to be the most impactful decision in the game that you can predict). Maybe just take away some cars for that or make some other punishment? Overall game has good balance between random and calculated decisions. Good luck with it, will be interesting to gather some friends and play your game when it's polished.
Dec 14 10:50:58 20m 35s Jazzy Beats ♥ 3 Art and gameplay were really great, audio just amazing. Overall clearly one of the top games (If not the top). On the con side, the game kinda fits the theme as of "more enemies is bad", but equally important is "more allies is good" mechanic.
Dec 14 11:16:16 25m 18s Escape the Deep ♥ 1 Even though it consists mostly of rectangles, the graphics are used really well and look nice. Strongest part of this game is probably dramatic setting and constant danger. For this reason I feel like adjusting water level when player is too fast might be a good addition, as otherwise it becomes too relaxed when you're too high above the water. Pros&cons: + Solid gameplay. + Really moody game. + Nice graphics - Second color of blocks blend with breakable blocks, so not that easy to notice. - At some ~30 kids captured I noticed that next level platforms don't render before you jump closer. - Gaps in platforms are a bit small (But making them more than 2 tiles wide would be too easy).
Dec 14 11:30:41 14m 25s Bloom ♥ 1 Simple gameplay, though controls seemed to work in a strange way at times. It's not always clear where you can pass between 2 trees and where they are too close together. Lanterns sometimes were hard to spot due to them being hidden behind trees. On the string side, the graphics are nice and I especially liked world generation and win/lose animation.
Dec 14 11:42:51 12m 10s One Million Dollars ♥ 1 Gameplay seems to be something like a clicker. Overall kinda depressing, but makes you think. Was wondering what would happen at 100000, but game stopped me. Nice graphics and sounds, solid fit to theme. We have kinda similar take on theme actually, but instead of forests, you have family.
Dec 14 11:50:49 7m 58s A path to follow ♥ 0 As others have said - great art, not so great controls. I feel like you would do really well if you would team up with a other people and just make art. Story seemed interesting too, so maybe point and click adventure would fit with your style quite nicely.
Dec 14 19:49:06 7h 58m System Up-grade ♥ 1 I only played the original version and I see people people complaining about controls. That's the point, the more you have them the worse it is!!! (I'm right, right?). About the game: It seemed strange why do I have to bind controls at runtime, but then it hit me. I really like the idea. As game developers, we try to make controls as simple as possible, but breaking that rule to fit the game theme seems really clever to me. Gameplay wise I like how you figure out progression where you only need movement and only later shooting. Pros&Cons: - +really nice theme fitting idea. - +Good progression system based on what is aviable to the player - +Overall solid standard space shooter game. - -Foreground objects (mostly bullets) don't have high contrast with background, making them harder to spot.
Dec 14 22:46:25 2h 57m Food Fight ♥ 1 Nice basic FPS gameplay, tune fits game pretty well. I think that character speed and croshair sensitivity might be too high, but maybe that's just me. I liked graphics and how you could see damage on enemies.
Dec 14 22:59:07 12m 42s Diet Time ♥ 1 Pretty simple gameplay, yet fits the theme really well and difficulty naturally grows over time. Could use some more gamefeel effects when eating food, however it did have getting fatter and eating food animation, which is quite nice.
Dec 16 19:06:35 44h 07m 人気があるよ!(~Be popular!) ♥ 1 A lot of people made games where you'd have increasingly more enemies. Meanwhile I want to interpret "The more you have, the worse it is", as if we're talking about something that is usually good, but is bad in our game (since it makes more sense and is more original). In your game I see exactly that, there are fans that are usually a good thing, but now they get in your way. Pros&Cons: - + Graphics, Goal, mechanics and narrative all fit Idol theme. It's clear that game isn't just some random pieces put together. - + Nice basic stealth game mechanics. - + Fans had different look directions/movements and I feel it could add some more of those for variety. - - Sometimes fans would block a path after you sign autograph.
Dec 24 09:46:52 182h 40m One Final Task ♥ 1 Really nice puzzle game. Solving pocess reminds chess puzzles, where you have to calculate moves in advance. Graphics look pretty simple, but the work really well in this game. There weren't many levels, so difficulty curve was pretty steep, but I believe that's intended for typicaly short LDJam playthrough. Alternate endings are always a nice thing. I don't know if you created puzzle rules yourself or used an existing ones, but I believe if you add more levels and concentrate less on the theme, this could be a pretty popular web or mobile game. Good job.