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Dave Siegel

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TimestampSince previousGameDave Siegel's comment
Dec 4 16:41:03 A time paradox ♥ 0 I dig the idea, and could definitely see potential to develop this a bit further. My only major issue was with the movement controls. It looks like your movement is tile based, which, as another commenter said, can cause the player to miss a quick turn. I think being able to freely move, as opposed to moving tile by tile, would improve the game alot. I assume you are using the tiles to track the path of the player, so I understand sticking to tile based movement for the jam. This is more a comment for if you choose to work on this after the jam. Nice work.
Dec 4 16:50:16 9m 13s Red eats Yellow! ♥ 1 The gradual camera zoom is very cool. It was a while before I noticed it happening, and I like how it snuck up on me. I ran it in Chrome, and did have some performance issues, it was quite framey. I'm not sure if that's just me on this laptop, or if you have some optimizing to do.
Dec 4 21:16:15 4h 25m you are the coin master ♥ 2 Super good for three hours! Also, and I know others have said this, I love how you used the theme. Great stuff. Controls were a bit fiddly. I was having trouble with jumping while running towards ledges.
Dec 4 21:21:13 4m 58s Cardhoard ♥ 2 I like that you focused on a simple idea, polished the crap out of it. Nice work.
Dec 4 21:44:34 23m 21s Mo' Gold, Mo' Dragons ♥ 0 It's a fun concept, and the dragons work well, such that trying to lead them to collide with each other is pretty fun. I did find trying to do a 180 takes a while, so it is hard to maneuver some times. Still, I think you got the idea across. Nice job.
Dec 4 21:51:11 6m 37s Complicity Inc. ♥ 1 I enjoyed this quite a bit. The WarioWare + Papers Please. Very cool.
Dec 5 02:05:00 4h 13m Chaos Space Kitchen ♥ 1 This was really fun. It has a nice frenetic feel to it.
Dec 5 02:14:15 9m 15s The Shepherd ♥ 1 I dug the music a lot, but wasn't too hot on the other sound design. I'd rework the sound that plays when you hit a wolf. Your sheep work pretty well, and I enjoyed balancing the herding with fending off wolves. There is good tension between those two things.
Dec 5 02:22:47 8m 32s Ditchin ♥ 1 It's got a great look, and flying the ship feels fine. Unfortunately, there just isn't much to the gameplay. If I hold w and spam space bar, I win.
Dec 5 02:39:49 17m 02s Revenge of the Samurai ♥ 1 I like the style of the character art, and the concept behind the mechanic was solid. I found the click to attack a bit finnicky, as I had a hard time figuring out when I was actually going to attack.
Dec 5 03:43:57 1h 04m Asteroid Crasher ♥ 1 I enjoyed this. The controls on the ship are intuitive and responsive, and the mechanic works well. Nice job with the music as well.
Dec 6 18:57:32 39h 13m Curse of Greed ♥ 0 I wish I had some constructive criticism, but all I can say is a really like this entry. The feel of the movement is good, and it's a clever interpretation of the theme. Nice job!
Dec 6 20:28:39 1h 31m Mushroom Délicieux ♥ 1 I know you've seen this comment already, but my only gripe would be that there are inedible items on the map that look like mushrooms. Aside from that, I think you really nailed this. Being that the game is visually noisy (a good thing for this concept, I think), it would just help a bit if what was and was not edible was clearer. This was really enjoyable, nice job!
Dec 7 01:55:22 5h 26m Clutter Bug ♥ 1 Good use of the theme, and congrats on your first jam.
Dec 7 01:59:06 3m 44s Vault Loot ♥ 0 I liked the idea, and had fun with it. The black text over the middle of the screen is very difficult to read. Aside from that, the idea works, and it was fun for the little bit I played of it.
Dec 7 02:06:54 7m 48s Lights, Camera, Action! ♥ 0 I liked the humor and mood of the game. The theme doesn't really tie strongly into the game play, and I don't think I took a hit while playing. I did appreciate the hell out of the Bo Dallas reference tho. :D
Dec 7 02:14:58 8m 04s Rocket Bucket ♥ 0 I couldn't really play the desktop version. I tried changing the graphics settings fro the launcher a few times, but I still couldn't get the cart off the ground.
Dec 7 02:24:28 9m 30s The Beforlorne Wander ♥ 2 First, great job on the music. I was less hot on the sound effects, but the music was very well done. I won't repeat the criticisms already stated in this thread, but I did enjoy it. Is there a tie in to the theme that I am missing?
Dec 7 02:29:03 4m 35s The Invasion of Robots ♥ 1 Congrats on building your rendering code in such a short period of time. The game wasn't really doing it for me, but it seems like you were mostly challenging yourself to make the engine. That being the case, very nice work.