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Feedback comments for LD40
BlackAtlas's games and stats for all events →
| Timestamp | Since previous | Game | BlackAtlas's comment | |
|---|---|---|---|---|
| Dec 3 21:36:45 | Greed Mania | ♥ 1 | Hey that was pretty fun! The bright colors on a black background made the game super easy to read and the 8-bit graphics really were great. The walking animation of the character was pretty funny. | |
| Dec 3 21:40:00 | 3m 15s | Lampauttaja | ♥ 4 | Wow, the art is amazing! The gameplay reminded me of an old sheep herding game that I used to play all the time as a kid. Great work. |
| Dec 3 21:51:13 | 11m 13s | Tide Horde | ♥ 0 | The art was great, however there is a massive dead zone where as soon as an enemy gets into, it is pretty much game over. Maybe allow the archer to fire in any angle to prevent this. |
| Dec 3 21:53:59 | 2m 46s | Danger Dolly | ♥ 2 | Lovely little game, I was actually getting pretty good at catching the boxes. Like you mentioned in the description, the box wasn't ever scoring, but I still had fun. |
| Dec 3 22:29:56 | 35m 57s | Junk | ♥ 1 | Mac user here. Tried to open the application and got "The application 'Junk' can't be opened." doesn't seem to be working 😥 |
| Dec 4 02:15:22 | 3h 45m | Infection | ♥ 2 | Cool game. Played it for a couple rounds but I rarely could find the brains with such a large map. Suggestions: - Add some sort of radar, icon, or indicator for brain locations - More colors :/ |
| Dec 4 02:21:31 | 6m 09s | Tri-Angle | ♥ 2 | Nice and concise mechanics and scope, perfect for a game jam. The UI and font was also easy to read and follow. After I knew I wasn't going to beat my high score it was an incredibly annoying wait for all the back boosts to fire off so I could restart. |
| Dec 4 02:29:40 | 8m 09s | Prinsen Gulden | ♥ 1 | Cute art and music, although I think all the transparent clouds in the background were causing some performance issues and the game was tanking my fps. I'm not entirely sure how the theme fit as I could grab the end gold without any problems, it was just the bottom gold that would spawn an enemy. Great work! |
| Dec 4 02:36:05 | 6m 25s | In All Her Variety | ♥ 0 | Great music but I can't for the life of me figure out the patterns in the petal puzzle aaaagh |
| Dec 4 03:37:53 | 1h 01m | Gophergeddon | ♥ 1 | Wow that was really great. I think this is so far the best use of the theme I've seen. Great work on the AI and everything! |
| Dec 4 03:42:51 | 4m 58s | Puzzle Trubbles | ♥ 1 | Interesting concept! I'm a bit confused on how to best play the game, I expected that we were supposed to shoot the shuttle's cargo onto our barge but then the barge started sinking. Loved the ship model, great work. |
| Dec 4 03:51:13 | 8m 22s | Holiday Parking Panic! | ♥ 2 | Oh man, Christmas spirit is out in force with this one. I loved mechanics but there is a little cheat you can do to make it easier: just go backwards and you don't spin out. Great work! |
| Dec 4 17:24:21 | 13h 33m | The lost strawberry | ♥ 1 | It definitely suffers from a lack of readability. With only 3 colors I was having some trouble discerning what what me and what was enemy. The movement feels super tight, I loved when I knew a level well enough I could just blaze through it. The soundtrack was exactly what I expected a retro 8bit soundtrack to be. Great work! |
| Dec 4 17:27:17 | 2m 56s | OverPowered! | ♥ 0 | The OSX build you linked doesn't seem to have a .app in the zip file. |