Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → alexv
Feedback comments for LD40
alexv's games and stats for all events →
| Timestamp | Since previous | Game | alexv's comment | |
|---|---|---|---|---|
| Dec 4 03:40:21 | Snowmans Dilemma | ♥ 1 | The graphics are cute. It can get a bit annoying looking for the lever and the exit on the bigger maze-like levels, i found myself pretty much intentionally suiciding my snowman dude a few times just to learn the level. | |
| Dec 4 17:52:12 | 14h 11m | Temples of Purgatory | ♥ 1 | Loved the artstyle and the general feel of the game, the map looks awesome. This one is a nitpick but I have to complain about something. If you're going for the 1990 FPS controls you should probably let people use the arrows since that's how those games were played, it feels kinda clunky to rotate with A and D. |
| Dec 4 18:26:21 | 34m 09s | Deadline | ♥ 1 | https://imgur.com/a/RrVAZ i'd play a bit more to smash your highscore, i have a thing for beating people at their own games, but i have school tomorrow so that's it from me. probably the best game i've played so far |
| Dec 4 19:53:32 | 1h 27m | Dangle Copter | ♥ 0 | This game is actually awesome :D |
| Dec 5 12:54:10 | 17h 00m | Junk | ♥ 1 | "you did good work kid, what's your name?" me: alexv me again: that game was pretty cool let me try again "so there was this idiot yesterday, what was his name again, alexv" |
| Dec 5 13:13:28 | 19m 18s | SnakeBall | ♥ 1 | I'm a sucker for a well crafted puzzle. I'm not sure level 7 plays out the way you've meant it to, since you can drop the 3 right crates in the hole and then push the last one on the ground level left past the end point and finish without making use of the other crates and the underground area. Levels 6 and 9 were awesome. My only complaint is that the game is too short, which I guess is the best complaint you can have. |
| Dec 5 13:34:29 | 21m 01s | Fear Of The Future | ♥ 2 | A very visually pleasing game, one of the best looking I've seen so far. I love the attention to detail you've put in the level. I got stuck for a while at the jump before the "Life is a series of choices" for a while because I didn't know there's a double jump mechanic. I don't think you should've gone for the double jump since platforming isn't the focus of the game so it doesn't really add anything and you can argue it's unrealistic and breaks the immersion, but if it's going to be in the game then you should definitely state it, since it's required to actually finish the game. |
| Dec 5 20:18:13 | 6h 43m | Area 51 | ♥ 5 | I really like this game, you'll got a very solid shooter if you iron out a few things. 1. The bullets don't fire towards the cursor. If you're looking exactly to the left, right, up or down they will go towards your mouse. But if you're looking kind of diagonally they'll miss it. This, along with the fact that bullets don't come from your gun but rather from the center of your body can make it very annoying to line up shots. 2. Trying to land sick calculated bouncing shots is by far the best part of the game, but you don't get punished at all if you just sit behind a corner and spam LMB at random trajectories until everything is dead. I think limited ammo would do miracles for this game. 3. The bullet heaviness mechanic makes no sense. This isn't a fast paced game where you have stuff chasing you, so moving a bit slower is at best annoying. You can take your time and approach enemies at your own pace, so having a lot of bullets stacked up isn't punishing at all. It feels like it's only slapped on top for the sake of the theme. Other than that I really liked the game. I think you can turn it into a great tactical shooter if you work on it for a bit longer. |
| Dec 5 20:25:48 | 7m 35s | Arcanum Darkened | ♥ 1 | That's actually a really cool and unique idea, to try and cast big aoe spells but not hit anything. I've seen better looking games, but with a bit more work I think you can turn this into a great game. |
| Dec 5 20:42:42 | 16m 54s | Re:Tileation | ♥ 2 | Overall a very fun adventure, but PLEASE when you're making game that will run in browser don't use gameobjects/sprites as cursors. Even if the game runs at 60fps which isn't at all a given in a browser environment the cursor will still noticeably lag behind and be irresponsible. Unity has a import option for sprites that lets you use them as cursors and it actually changes the hardware cursor instead of hiding it and drawing a sprite on top so that's a much better choice for static cursors. |
| Dec 5 20:45:15 | 2m 33s | Playable Hams | ♥ 2 | 5/5 for innovatiion |
| Dec 6 17:26:50 | 20h 41m | Get in Shape | ♥ 1 | Pretty cool idea, but the fact that you can spam some buttons without even looking ruins it (for example the laser one and the one where the cube slides down towards the fire). If you make these ones a bit more interactive you'll have a great game |
| Dec 6 18:26:59 | 1h 00m | Basher Builder | ♥ 2 | There's a bug where when you once you hit the wall you can rapidly spam 'D' and you will damage it. You have a nice groundwork, but the game is essentially decided at the moment you start the level, by whether you have more health than the wall or the wall has more health than you. If you can do something to spice up the gameplay some more, maybe add some more mechanics or strategy elements, and add a bit more meaningful choice to the customizations (perhaps active effects?) you can turn this into a very solid game. |
| Dec 6 18:40:29 | 13m 30s | Duck n Dive | ♥ 0 | A pretty fun mashup of the classic frogger and snake games, I was playing it for longer than I thought I would. There's a few annoying things, like how if one duckling gets hit all of them get disconnected from you. I think a few more car textures, even if just recolors of the same car would've spiced it up how the game looks a bit. |