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spudboy

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TimestampSince previousGamespudboy's comment
Jul 31 04:18:40 God Has A Torch ♥ 0 Nice well-constructed little platformer, but I don't think the flashlight mechanic really adds much. Being out of light doesn't really make anything harder.
Aug 1 01:46:39 21h 27m The attack of Dr.Evil ♥ 1 Some of the instructions are unclear. I don't really get what my goal is, even after reading the clarifying comments. I also tend to feel overwhelmed with all the stuff I'm supposed to deal with at any one time.
Aug 1 02:10:54 24m 15s Probably A Capable Rhythm Game ♥ 1 I really like this one a lot! The music just makes me unable to not smile at the game.
Aug 4 03:01:42 72h 50m President of Zorga ♥ 1 Seems really interesting, but it's just too hectic for me to play properly. I get overwhelmed real quick. Nice funny graphics!
Aug 4 03:24:36 22m 54s Times New Robots ♥ 1 I can't figure out what the left-click shooting is supposed to do or how to get enough batteries. It feels like there are more robots than I know how to handle. I really like the models and music though!
Aug 4 03:33:35 8m 59s Orbiting Home ♥ 3 I found this game hard to get into, but I was very impressed at the amount of polish for a game jam game. All the menus and UI and such look smooth and professional.
Aug 13 18:20:04 230h 46m Planet Salzex ♥ 1 It was certainly entertaining enough to make me want to play through the whole thing. I really liked all the graphics and sound. There's a lot of polish here, especially for a game jam. That being said, while the foreground objects looked neat, they were really infuriating during gameplay. Also, the walk back after getting the final ship piece was kind of boring. Just a little more gameplay testing/polish would make this that much better. One of the most polished games I've seen this jam.
Aug 13 18:33:26 13m 22s Overshadowed Road ♥ 0 This is a potentially solid little endless runner being dragged down a lot by a few issues. First, the controls are way too sensitive. If the player's movement works in lanes, I think the best way to control it would be such that a single tap left or right moves a single lane. No more, no less. As it is moving one lane over is tricky when it feels like it really shouldn't be. The second problem is the screen-clearing mechanic. Once the buildings turn green once, you can completely avoid all obstacles by just mashing the space bar and collecting batteries, which is much too easy. The game becomes trivial when all the obstacles are gone. Those problems really heavily pull the game down, but everything else is really nice. The graphics are appealing and the music fits well enough. I would encourage you to fix those issues I mentioned above and see how it plays, because I think it's be a lot of fun.
Aug 13 18:41:16 7m 50s Don't let running out of power ♥ 0 The controls were kinda floaty and some of the enemies felt unfair. The fast monster seems almost impossible to catch, and when another monster shows up while you're dealing with a fat monster it can feel too hard to deal with them both. That being said, it's a complete game which is more than a lot of people can say!