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Feedback comments for LD38
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| Timestamp | Since previous | Game | Tommyno222's comment | |
|---|---|---|---|---|
| May 3 15:17:07 | Troubles on Colony 39 | ♥ 2 | βI honestly love this game! It's really inspiring to see a game with almost no gameplay, that can tell an intriguingβ and funny story! The impression could be even better with some ambient sounds, footsteps etc. and personally I also βmissed an ability to jump... for no good reason, I just wanted to keep jumping back and forth π | |
| May 3 15:50:04 | 32m 57s | Feed The Anthill | ♥ 3 | Really fun game, I've made a colony of 50 ants π Controls are similar to my [very first game](http://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7828) I've finished on Ludum Dare, so I'm highly skilled at this π Collisions between ants and the way they handle it is amazing, I was trying to get stuck between them, but I didn't succeed π Also, music was really pleasent to listen and sounds were funny. One thing that I missed was visual progress. I hoped that the anthill would scale with increasing number of ants. And maybe a possibility to drop items on your way and take them later would be nice too. |
| May 3 16:21:34 | 31m 30s | Ant Forts | ♥ 2 | The game has a very interesting concept and I believe that a few changes would make a pretty solid strategy game from this. Unfortunately, it's very hard now and it's missing a few important features (like to be able to create shortcuts or whole new trails, so ants weren't forced to go through each point over and over). But overall I enjoyed playing the game. When I firstly saw a bug, I though I'm doomed... it really creates an impression of a colossus when compared with ants π |
| May 3 16:48:57 | 27m 23s | Cottage | ♥ 1 | You should really put controls to the description... I was pressing everything and still wasn't able to start the game π Anyway, the game has a nice little story and some texts and descriptions made me laugh π It also gets really scary when matches are going off and you have to fight your way through like 4 UI screens π The sounds are cool and they nicely support the mood. I'd like to play more games like this! |
| May 3 17:12:16 | 23m 19s | Framed | ♥ 1 | Here is my masterpiece π screen602217.jpg The game itself is pretty fun although I'd personally prefer plain shooting mechanic instead of the swinging system, that is used in the game. Anyway, it's rewarding to discover what color can hurt which monster and even more rewarding when you finally memorize them π Also I think that the spawning system works very well, the difficulty is appropriate and music is great. |
| May 3 17:29:02 | 16m 46s | Kill Boom (singleplayer + multiplayer) | ♥ 0 | Nice game with wonderful artstyle π I enjoyed playing it both on foot and while driving. I only missed some clear goal or some backstory. |
| May 3 20:35:52 | 3h 06m | DaPrince | ♥ 2 | Amazing game! Here is my little garden π DaPrince.jpg It wasn't very easy to get into game β it took me a while until I realized how to aim and that there are flowers too. But the combination of beautiful visual, pleasant music and nice theme didn't let me to leave the game until I got beneath the surface of complex mechanics as well π |
| May 3 21:06:34 | 30m 42s | Asteroid Madness | ♥ 0 | It's a pity, that there aren't players because it'd be definitely fun to play in multiplayer. It's fun to just drive around and shoot rocks aimlessly π Driving model is really great and graphics too (especially particles). Maybe you could write a post here on LD, that you have a multiplayer game and that the players can play the game with developers for next hour of more π |
| May 4 16:24:13 | 19h 17m | Run, U Fool! | ♥ 2 | Great game! It gets more fun with each level... it's a pity that there aren't more of them π The mechanics are really interesting, they left me in tension and forced me to think before I acted. In fact, I wouldn't mind if the time limit was crunched a bit. And the tension could be even bigger with floor cells cracklings right beneath feet and falling more gradually. Graphics was awesome too. With some additional sounds like footsteps and wall cracking, it would have an amazing mood. And finally big plus for gamepad controls π |
| May 4 19:35:38 | 3h 11m | Space Balls | ♥ 2 | I love the idea of being a photon that is trying to get to an eye π It's very interesting usage of the theme. Together with pleasant music, the gameplay is pretty relaxing. Actually, I've found two uneasy challenges in this game. The first was to lose the game, which I managed to accomplish on my third playthrough, and the second was to turn back in a halfway and return to the television, which I've accomplished as well (but I'm not recommending trying this to anyone) π I enjoyed the game! |
| May 4 20:31:28 | 55m 50s | Protect | ♥ 1 | Difficulty levels have misleading labels... no, there's no such a thing as easy difficulty in your game π Anyway, it was fun experience with neat chiptune music! |
| May 5 10:12:53 | 13h 41m | WHAT A SMALL WORLD! | ♥ 3 | Man, that was a great experience! I really like games like this β small but with something to tell. I felt little cheated when the game took control away from me, maybe that could be avoided by leading a player to the road visually, but it's not a big deal. The game was awesome! |
| May 5 10:30:37 | 17m 44s | SUPER Space Barrel | ♥ 0 | Great game! I've made a very [similar one](https://ldjam.com/events/ludum-dare/38/the-last-haven), but you've managed to make smoother controlling and the clearer goal here. The fact that the score increases by collecting barrels instead of a number of kills is an interesting choice actually. The game shifts from "kill everyone" to "just clear your way" mode and it's still a lot of fun. It's a pity, that the game doesn't show my high score together with my last score, because it happened to me a few times, that I accidentally closed the score screen in a button mashing rage π I believe I've had a score over 30 but can't say for sure. Overall very fun and polished game! |
| May 5 10:51:16 | 20m 39s | Crowded: The Suits | ♥ 1 | Well, I'm not sure what to say π It was, ehm, very interesting experience. Suits' movement were really funny and together with the music, it was hilarious π I got to an eight floor. |
| May 5 12:19:27 | 1h 28m | God's Paw | ♥ 1 | The game looks amazing. Visual stylization with that parallax effect and light rays are great! The game feels alive and it took me a while until I realized that there isn't walking animation. Armor upgrades look cool too. I can imagine the gamplay could be fun too, it's a pity that there aren't any players. Maybe you could write a post here on LD, that you have a multiplayer game and that the players can play the game with developers for next hour of more π |
| May 5 12:56:13 | 36m 46s | Flurpies | ♥ 1 | This was *really* complex game π Congrats! I love the connection between virtual Tamagotchi and a platformer game, where you can benefit from evolving yourself. Maybe it wouldn't be a bad idea to make stats draining themselves outside the house as well if it'd be well balanced. Besides that, the game has very nice colors, cute graphics, and cool audio. One thing that could be improved, in my opinion, is level design, but I'm still amazed by what you've managed to get done during 72 hours. PS: in windows version, it was impossible for me to hatch the egg. Web version worked fine. |
| May 5 13:25:43 | 29m 30s | The World of Zolcraft π | ♥ 1 | Wow! I wanted to make a fake MMO too but I definitely wouldn't be able to reach a complexity and a level of polishment of this and I wouldn't even dream about expanding it to "real life" scenes π Amazing job! |
| May 5 13:51:53 | 26m 10s | OUTWORN INSTINCT | ♥ 0 | Nice surreal story, even though it was little depressing for me. But I think I got the point and I appreciate every attempt to convey some meaningful message through a game. In fact, I was impressed by the complexity of this game. And it looks great! |