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mikeware

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TimestampSince previousGamemikeware's comment
May 18 05:00:48 So You Want To Build A Snowman. - (A finished game for all ages) ♥ 1 Snowman.png I made a snowman! Great little time waster, very Zen. And you made it to the end! Especially for the Compo. Congratulations.
May 18 05:16:32 15m 44s Planetary Defense ♥ 0 Pretty good, though I made the mistake of playing fullscreen, perf was pretty bad, but was better when I went back to the original size. Game wise, I was a bit disoriented at first by the camera movement, it seemed a bit too zoomed in to follow what was going on at first, especially with the arrow not pointing in all the directions of incoming attacks. Feel like it would have benefited a bit from fewer enemies coming in more frequent waves with more doom on miss firing. I did like the chain explosions, but without an explosion sound they felt a bit lacking. Would love to see V2!
May 19 04:17:42 23h 01m King of Tiny Mountain ♥ 0 Controls were hard with the keyboard, wonder if joystick would work better. Level design was pretty good, but not lining up towers as expected (like ones above wave shooters in first zone) made needlessly hard jumps, was enough actiony/platformer/puzzle without trying to gauge depth and space. Seemed to unlock final boss before going to right side zone though? But enjoyed it until I got stuck for a bit. Would be nice to see V2 with the ability to rotate/zoom the perspective and more levels.
May 19 04:23:30 5m 48s Terraformit ♥ 0 Really wanted to like this game, it looks great. But being able to die from your own fire made this really hard to play. I couldn't move and fire at the same time as I'd just die. Plus, my bullets didn't always move towards the planet like I'd seem to expect. It was certainly odd to shoot towards the planet. I think just having left/right and shoot as input and being a fixed orbit around the planet shooting outwards would dramatically make this an instant hit.
May 19 04:31:14 7m 44s Galactiball ♥ 0 Nice concept, would have been nice to have a bit more instruction. Took me a while to figure out I had to click/right-click on the sun to grow/shrink it. Would be nice to see more levels and have the balls be effected differently by the size of the sun. Or have multiple planets to change the size of as well. Then you'd have to think a bit more about the exact sizes things need to be rather than just growing all the way/shrinking all the way slowly in order to beat the level. Keep at it!
May 19 04:43:01 11m 47s Gravity Wars ♥ 1 Audio was the best. Was a bit confused about the objective and what I was supposed to be shooting at. I also seemed to just get stuck when I blew up and couldn't restart?
May 19 04:50:31 7m 30s PlacidTeleCave ♥ 2 Took a long time to load initially, but then was fine. The enemy movement was hard to get used to, especially the green chompers which could leap halfway across the screen. Would be nice if the initial enemies were a bit easier to kill, but I guess I had to get used to the teleport and scrolling mechanics more. I guess I just wanted a bit more breathing room and space to move around as I got used to the game before the difficulty ramp. Certainly something I can see people sinking themselves into.
May 19 06:02:35 1h 12m Proxima Centauri b ♥ 0 Really can't wait to see the next version of this. It has a lot of potential. Cursor has been mentioned before. At first I thought I could only build solar panels on the blue plants and mines on the rocks. I accidentally built a farm over my base. It'd be nice if building was contextual so the cube could just front-and-center (full screen support would be nice). It's also be nice to be able to spend resources to get more explorers and beef up explorers for V2. That and start colonizing another cube, etc... Really nice art and a great game for the theme!
May 19 06:20:49 18m 14s Tiny Defender ♥ 1 Pretty looking game, graphics were great. Nice controls and playability; however, it was a bit easy to just place turrets everywhere and be done with things. Hope you keep working on it.
May 19 06:40:20 19m 31s Talk Isn't Cheap ♥ 2 Wow, really nice to see some music evolution in the game. Like the concept, though having some negative thing to balance out with the transmissions would be nice to add some difficulty. I believe some lines would get overloaded over time and would want to be upgraded for efficiency, but it was hard to tell. Reminds me a bit of Mini Metro, but like the sound/communication vibe. Would be cool if having a mix of communications was more beneficial so audio would diversify. Lot of potential for some interesting dichotomies in gameplay.
May 19 06:51:55 11m 35s Qwer CiTy ♥ 1 Could be a great typing/learning game as well. Would probably help to just label the tops of the buildings with the keys. It's cute to maneuver with them, but really hard to figure out at first and would be useful to younger audiences if they can learn from it as well. Could see it turn into a typing tutor too if the UFOs need words to type to shoot at. Was a bit strange that I could damage the buildings trying to shoot the UFOs. I guess I didn't see the incentive to leave the turret once I figured out how to get to one, because if I didn't shoot the UFO that was coming for me, I was pretty much dead anyway. Maybe if I had health and the UFO just destroyed the turret on top?
May 19 07:22:58 31m 03s Asgard Invitational ♥ 1 Interesting twist on Pong. Don't think you needed out of bounds (just have it bounce again), just getting hit was enough. Would be useful to have an AI though and some feedback on hitting like an explosion. Could be a lot of fun though in the future. Didn't quite follow the intro and the player selection was a bit confusing, was I supposed to use my keyboard or the mouse? As I was hitting a key, but it didn't do anything until I clicked.
May 19 07:34:25 11m 27s Afterall ♥ 0 Feel like I needed another way to control my direction and it was strange I could leave the entirety of the star field. Couldn't see what I was supposed to find to shoot though or what the challenge was. :( Hope you keep working on your concept though, if instead of planets you were trying to take out aliens which were causing the stars to disappear it could be an interesting time pressure mechanism.
May 19 07:45:06 10m 41s Star-Crossed ♥ 1 Hope you keep developing this. Certainly an interesting combination, but could use a bit more of a easing into it on the first few planets. Why not auto-checkpoint at each new ship though? I made it about half-way past the third ship, but then wasn't sure where to go next... Gravity swap at reaching the 2nd planet was cool.
May 19 16:32:15 8h 47m Bounceball ♥ 1 Your balls are fun too! Thanks for playing my game earlier. Was very mesmerizing. I blew past the game over screen trying to move around and missed my final score, but that didn't matter at that point. Nice job!
May 19 16:43:45 11m 30s Goblin Assault ♥ 1 I was doing well, and then I accidentally clicked outside the window! Option for fullscreen would be nice. Enjoyed the building vs action waves, though was hard to manage attackers from all the directions even with towers and things, seemed like they didn't help too much so I always had to be there to defend. Will be on the lookout for V2.
May 20 03:12:52 10h 29m Trapped Robot ♥ 0 Really great puzzle game. I couldn't make it to the end though. I think a little marker on the ground to show where you clicked and where the robot is heading would help a lot. I feel like it went pretty close to where I clicked, so control wasn't an issue, but more the feedback for that control. Knowing that he'd stop on the point I click on and showing that point (and maybe the hit radius) would go along way for me to adjust where I want the robot and focus more on the timing aspects.
May 20 03:19:58 7m 06s Encircle ♥ 1 Pretty different kind of game. Think I made the wrong choice to jump right to the boss instead of collecting power ups. I was trying to shoot around corners before the bots noticed me, but the wall hit boxes seemed a bit larger than drawn. The gun recoil seemed pretty large too, I kept disappearing off screen at the start. Look forward to seeing this grow more after the competition. Could be neat to have some different elements added in to make up floors.
May 20 04:05:55 45m 57s Insula Umbrarum ♥ 0 I guess I'm missing Audio? Took a little while to figure out I had to click multiple times on things, but liked the world you were building. Got stuck figuring out where to go after making the ramp near the sniper.
May 20 04:29:56 24m 01s Small Life ♥ 0 Seemed to have some timing issues? I could jump and run all over the place, but then cut scenes took forever. Pretty cool to see you build all this from scratch though. You'll be set for next time now.
May 20 04:41:12 11m 16s The Infinitely Small Room ♥ 1 That's pretty cool to put together a level editor and system like that for the compo. Sets the bar higher for the future! I only seemed to get one level though, would be nice if there was a button to select/advance to another level.
May 20 18:34:43 13h 53m Escape to the Stars ♥ 0 Loved the audio and visuals. Was really hard to wait for ammo to recharge with the number of enemies on screen. It was also hard to play on desktop and took a while to figure out about talking to people, but that didn't pause the game and I had to reclick in the game to regain keyboard control.