Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → JustinM

JustinM

Feedback comments for LD38

LD41 →

JustinM's games and stats for all events →

TimestampSince previousGameJustinM's comment
May 1 19:58:58 It's square to be a cube ♥ 1 Good basic concept but the controls need to fine tuned for easier gameplay. Backround music would be a good addition.
May 1 20:01:01 2m 03s The World of Zolcraft 🌎 ♥ 4 I really liked the funny story and twist at the end, and the World of Warcraft parody was spot on. The art was well polished and everything was put together well. Add some more gameplay and this would be even better!
May 1 20:04:59 3m 58s New God in the Town ♥ 0 It would be a good idea to keep the names in a readable orientation while the characters are moving. Background music would be a good addition. Interesting idea but I think that adding a way to see how im progressing or scoring would be helpful.
May 1 20:11:05 6m 06s A small world ♥ 1 Like you said not really a game but more of a story, would be interested to see where you would take this if you had more time and added gameplay. Music was great as well really fitting of the art style you went with.
May 1 20:15:49 4m 44s Symbios ♥ 2 Extremely well put together game with cohesive design and concept.
May 1 20:25:58 10m 09s Pixel Town ♥ 1 Solid concept and execution. I really enjoyed the level design and overall aesthetic of the game. The only improvement I would make is try to make it a little bit clearer on how to reach the scenario goals.
May 1 20:38:54 12m 56s Haunted ♥ 1 Good idea and you really did the text based game well. Only a few things to say. There is a bug where you get stuck at turning off the radio. The way the story plays out is pretty good but I found the dying and coming back to life tedious. There is no progress reports and no real ending so it left something to be desired or know where I should stop. A good fix in my mind would be removing the questions when you spawn and replacing them with an answer if you find it out. Overall decent first attempt.
May 1 20:45:43 6m 49s My world ♥ 4 I really liked the polish this game had with the audio and graphics. The small bit of story and comments depending whether you killed them or not was a nice touch. Very well done!
May 1 20:51:32 5m 49s a-small-world ♥ 1 Managed to score a 20 after a while. I think the comedic timing should be explained before the first play through and results page. The graphics fit together well and the core mechanic with the fish was great as well. Nice quick quirky game.
May 2 15:10:49 18h 19m Starstruck Ducky ♥ 2 Very interesting game with a fun mechanic of moving up the social ladder. I liked the dialogue between characters and everything fit together well. The time gate mechanic partially confused me a bit so maybe an actions per day/evening to go beside the current day could be a fix? I'd also be interested to know if you guys went with a chance based forumla for the option of moving up the ladder or with making it at a certain friendship level. Overall super fun and cute little game.
May 2 15:28:00 17m 11s SORLD ♥ 2 It was nice to see you dedicated your game to your home countries cause. I also really enjoyed how smooth your control mechanics in this game were. They were really fun to use and worked really well. In terms of improvments that could be made, I think the need to repair needed to be inforced as I didnt feel to much incentive to use it. There also didnt feel like a victory or failure condition which would have been nice for this type of co-op game. Lets see it go multiplayer sometime soon 😀 Overall great game with an amazing music score! well done.
May 2 15:37:49 9m 49s Barely There ♥ 2 Super simple and fun game. Really liked that it took multiple days to reach the honey goal and drove home the amount of effort needed to be done by the bee. It was disheartening to see the bear destroy my hive but I loved the dramatic attack and death scene at the end, a fantastic touch. Some words of improvement would be remove the random jump at the end of the flower if possible. Interesting way you could go about working on this game could include making the bee go to high or low could remove nectar and an ending screen of sorts rather than just reloading the page. I liked this entry a ton, well done!