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Jones

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TimestampSince previousGameJones's comment
May 1 23:57:17 Orbitz ♥ 0 A very cool concept. The art all meshed really well, and looked great. It was a little hard to tell where exactly I had to get the comet to beat the level, the edge of the inner circle and the light beam, a little further out? The screen was a little tall for my computer and it would also have been great if the comets would have came back a little sooner on a clear miss. Very frustrating sometimes, but that's half the fun of a puzzle game. Very fun.
May 2 00:14:37 17m 20s I, Mighty the Game! ♥ 3 Cool idea, reminded me a lot of Populous. I decided that the red people were my chosen ones, and spent a couple games trying to eradicate the others, but could never finish before the game was done. Or was i supposed to keep them alive as the games seemed to finish close to when I destroyed one color. The ai could have been improved a little as the people often ran to and sat in the corners, and I felt like the land placing was a little overshadowed by being able to move people, but all in all pretty cool.
May 2 00:42:23 27m 46s Going Home ♥ 1 Super dope, loved parts of everything, and if things were taken up a notch or two I could see myself playing for hours. The controls could have been tighter and the music a bit longer with some rain/wind sounds thrown in, although not sure how much that makes sense in a cave, but it still really set the mood. It was cool backtracking to old places you've see and realizing that you could now reach them, but the two best moments were when you saw that the map looped around on itself and when you finally got out of the cave. There appeared to be multiple ways to get out to the surface so I'll definitely have to come back later and see if I can find them. Great game!
May 2 03:01:31 2h 19m Space Donut ♥ 0 Pretty fun, the donut was cool. However I felt the spikes in power for both the power ups and enemies were too high, the next tier made the previous one almost useless. It would be cool to see different types of turrets and some that played with the special nature of the donut. I also thought the art was nice and that the player controls felt good. Nice job.
May 2 03:15:09 13m 38s Get Rekt ♥ 1 I saw the number go up on the right the first time I played, but I couldn't get it to do it again. It took me a little time to figure out I had to dodge the rectangles, but i'm still not completely sure if that's exactly what I supposed to be doing. Dodging stuff while going super fast with `wasd` was fun, and with some more instructions this game could be a great reaction game.
May 2 12:39:01 9h 23m Space Diver ♥ 1 The orbiting mechanic is tons of fun. Some of the levels got repetitive with only small changes made to them. It would have been cool to see a couple more types of obstacles, but the core gameplay was really fun and the art was cute.
May 3 00:18:50 11h 39m A small world lost in a big universe ♥ 1 Very neat. The art and music really set a relaxing mood that was fun to just fly around and explore in, although sometimes having to stop to pick things up was a little tedious. The mode switching was cool and it was interesting having a shared resource making the game a lot more hard than it appeared on the surface.
May 3 00:43:55 25m 05s STEEL GEAR CHAOS ♥ 1 An interesting idea. Really enjoyed the flavor text. I was a little confused on what the hook was supposed to represent. Definitely enjoyed the music and sounds, and the portrait was pretty cool. Played a couple levels and was definitely fun, but got a little repetitive once you figured out a strategy.
May 3 02:47:23 2h 03m Stable Orbit ♥ 0 Very fun, and very relaxing despite the difficulty. Loved the graphics, felt very polished and in the end achieving the goal was very satisfying. Just wish there were more levels and a quicker restart.
May 3 12:27:59 9h 40m The Tiny Astronaut ♥ 1 Enjoyed the art style a lot as well as reading the scanner output. The hit boxes on the ground were okay but I found that that the inhabitant's, especially the slime, had very frustrating hit boxes. I liked the different palettes and I would be interested to see maybe hills or something else in the future. Nice job!
May 3 12:53:29 25m 30s Two Dot ♥ 1 Everything was very intuitive and was easy to understand as you introduced each element before using it for real. The color blind mode was great. I wish that there was a quicker restart and maybe some quiet sounds playing in the background. Very fun!