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Joe Cowman

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TimestampSince previousGameJoe Cowman's comment
May 1 04:22:23 Daydreaming Island ♥ 1 Incredible atmosphere and mood. If you composed the ambient piano and wind soundtrack, I give you mad props. Really beautiful. Despite what others are saying, I really didn't have too much of an issue with the controls. The only thing that confused me with that was your prompts being backwards from the actual buttons. (i.e. RIGHT: No, LEFT: Yes) I couldn't figure out where to go after sleeping the first night. I guess I probably just should've kept sleeping... Overall, really nice work. Level design was charming and everything was really peaceful. Fantastic job!
May 1 04:30:40 8m 17s Deja Vu ♥ 1 Fun little game! I liked the unique concept. The issue that comes with procedural generation is that sometimes you would get a level that was impossible to pass in the given time. This takes the skill out of your game and makes it impossible and frustrating for the player. So that's definitely something to keep in mind! :) Obviously a lot of work went into this, nice job!
May 1 04:42:18 11m 38s Strangeness ♥ 1 I liked the way enemies moved in loops, so that the puzzle aspect was figuring out when to time your moves and rock attacks. I felt a pretty big sense of achievement when I finally beat the first level haha. On the second level, how would you get to the key in the top right corner? Maybe I missed a control or something, but I couldn't even move onto the space. Overall though, really great job! I liked it a lot. :)
May 1 04:55:48 13m 30s Small Planet Tycoon ♥ 1 Nice work! Loved the claustrophobic, resource management mechanics. I agree with the people above: all that's missing is a win-condition! Achievement badges maybe, or events that mix up the gameplay. I love the concept though. Great job. P.S. Watch your floating point errors ;) Capture.JPG
May 1 05:06:08 10m 20s Super Squareface ♥ 1 Really liked the style, reminded me of Cube World. Fun game play, could've done with some direction though. Also ran into a bug where the camera became fixed at one of the checkpoints and wouldn't follow my character anymore? Overall, though, great work! I enjoyed playing your game.
May 1 22:33:08 17h 27m Mouse and Blade ♥ 2 Very challenging and addicting. I made it to the end! Great job. I like the graphics especially, as well as the variation in the enemies. Level design was nice too. Checkpoints were perfect.
May 3 21:16:44 46h 43m Tiny Venture ♥ 0 Running Windows 10, got an error: "The program can't start because XAPOFX1_5.dll is missing from your computer." Not sure if that's an issue on my end or yours. Your game looks really nice though, I wish I could play it.
May 3 21:35:47 19m 03s Throw ♥ 1 One of my favorites so far. Wonderful and unique mechanics, great minimalist graphics/audio, I loved it. I was especially impressed with the number and quality of the levels you made in such a short time. The only issue I noticed was some roughness in the way the world collided with certain elements. Specifically: - In the level where you're in the box with the spikes at the top, the bounce pad on the corner, and the goal behind you, I found the world just shooting through the walls when I threw it hard enough. - In the level with the super high wall that you have to throw over, the world didn't die when it hit the water...it just kinda sat there. But that's all nitpicky! Fantastic job!
May 4 01:09:02 3h 33m Floppy McFloppyface ♥ 1 The music was amazing. Also the running animations hahaha The captions are what made it though, they were hilarious. Nice job! I had fun playing
May 4 01:15:04 6m 02s Orbitunes ♥ 2 Very peaceful, beautifully done. I always love music sequencers, I'm definitely interested in looking at your code to see how you did it!
May 4 01:20:37 5m 33s My Very Own World ♥ 1 Very cute! I really enjoyed playing your game. I liked the story aspect, it was short but not boring at all. Also my roommate and I got waay too excited when all the people remembered the dance hahaha
May 4 01:31:48 11m 11s Where is mommy? ♥ 3 Overall, nice work. I really liked the atmosphere and the visuals. Like people are saying, the movement felt a bit clunky. Instead of having ground movement be independent of looking around, I'd have the mouse control direction and then keys control forward and backward. That way it has more of a two joystick feel. But great job!