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Feedback comments for LD38
Chuck Zelvis's games and stats for all events →
| Timestamp | Since previous | Game | Chuck Zelvis's comment | |
|---|---|---|---|---|
| May 2 16:26:36 | A Couple of Questions, Volume II: Small Business, Small World | ♥ 0 | Wow, this is by far the best game i played. The dialogues are amazing. I have no idea how you could make this in two days. | |
| May 3 13:43:07 | 21h 16m | They Dance With Asteroids | ♥ 1 | I really like the concept and the design. However, i find the gameplay quite hard and tedious. I did not manage to bring the planet to the goldilocks zone. I had problems especially with getting water, because both H and O reduce core, and it seemed that every element, that increases core, also decreases water. I also agree with Sleepy about the asteroids. Those problems can be easily fixed by some number tweaking and i love the gameplay idea. |
| May 3 14:00:59 | 17m 52s | Unnamed Space Project | ♥ 2 | Wow, good job. I wanted to make something similiar, but it was way too ambitious for me. The gameplay issues can be easily fixed by changing numbers, and the artwork is really good. There could be some indication of crystal positions tho, they are crucial and there is not much time to find them. |
| May 5 18:21:35 | 52h 20m | Small World Fighters | ♥ 2 | Cool concept! I can see a great party game in it, it is really fun. Love the art, the spinning sky is awesome. ~~The only problem with it is that you can't easily find your char after spawning.~~ Didn't notice you already fixed that. Some gameplay ideas for your rework that i thought of: * Energy meter, each bullet takes some energy * Energy shield, blocks bullets, toggleable and also uses energy * Spells: long range slow attack, invisibility, some form of dash to get out of bad situations, a wall that blocks projectiles |
| May 9 17:49:26 | 95h 27m | Jumpy Green | ♥ 1 | Great design! It is suprisingly fun. The only thing i didn't like was the clunky camera move when jumping and the instant landing of an astronaut when jumping on the same place. It felt strange, but i also don't know a better way to punish player for spamming the jump button. Some simple sound effects would be awesome, too. |
| May 10 16:12:57 | 22h 23m | Little Space | ♥ 0 | A nice concept very well executed. Love the asthetics and the music fits well. The gameplay is simple yet fun, that could be easily built on with more stuff. The negative things are small and already mentioned. But the fatal flaw cannot be ignored - the unreadable g that looks like 0 in the tutorial font. /s |
| May 12 14:59:59 | 46h 47m | Slimes in Panic | ♥ 0 | Nice concept, this could be fun when developed. You already have core gameplay idea and some implementation of the mechanics. I would be interested in playing the post-dare version of this. |
| May 16 16:29:16 | 97h 29m | An Adventurer's Exodus | ♥ 1 | Beatifully made. I'd be interested in a post-dare version with more content. The game is very enjoyable. I was pleseantly suprised by the amount of stuff you managed to do. Sadly, i had the same bug as Talon (black screen when starting the final battle). |
| May 16 16:57:11 | 27m 55s | Monster Island | ♥ 0 | Good job on making your first game! I like the idea of multitasking and playing with mouse and keyboard seperately. I also like the pixel art and the design of the characters. You however could do better movement. I don't like that you cannot walk in diagonals, if it's by design. If it's not, there are many guides how to make basic topdown movement in Unity. Anyway, good work on joining Ludum Dare and making something playable! ----- If you got time, please rate my game https://ldjam.com/events/ludum-dare/38/spabullare |
| May 16 17:26:40 | 29m 29s | Asteroid Survival | ♥ 0 | Very well made. I love the concept and even now i played the game until i had thousands of each resource. I found a bit annoying that it is possible to click a machine while clicking ui. |