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Feedback comments for LD37
Zarkith's games and stats for all events →
| Timestamp | Since previous | Game | Zarkith's comment |
|---|---|---|---|
| Dec 12 03:44:00 | Elevator Samba | Your Web link leads to 404 error :( | |
| Dec 12 17:07:00 | 13h 23m | Raise The Roof | The layering audio of a dozen cannons all firing is a bit much, but other than that this was pretty solid. Really loved the window resizing effect. :D <br/> <br/>Not sure if my rush economy strats were ideal or not, but my highest score was 892. <br/> <br/>There doesn't seem to be much point to building non-steel walls though. If you need to spam walls to buy time at the end, the cheapo bricks will just get immediately crushed anyways. |
| Dec 12 18:34:00 | 1h 27m | antiroom | No jump sfx, 0/10 worst LD :V <br/> <br/>Nah, but seriously though this came out really well. <br/>I'd love to see this expanded post-compo. |
| Dec 12 23:07:00 | 4h 33m | Smiths 'R' Us | Neat idea, but the clunky menus ruin it for me. <br/> <br/>If I could give each station an order while I'm carrying something, instead of it just saying they don't have an order, this would be waaaay smoother and more fun to play. |
| Dec 13 00:01:00 | 54m 00s | I'm the Last One | Not sure if it's supposed to feel sluggish to control or not, but a little more movement speed would go a long way. |
| Dec 13 00:45:00 | 44m 00s | SLIP | I love these kinds of "find the traitor" games, and having working online multiplayer that's easy to jump into is a HUGE plus! Great work! :D |
| Dec 13 02:14:00 | 1h 29m | Walkie Talkie | I don't own a copy of Super Mario Maker, but now I'll never need one! :D <br/> <br/>All it needs are a search function, jump to top/bottom, and beaten/heart filters and it'd be perfect. |
| Dec 13 07:34:00 | 5h 20m | one rooms | Awesome twist on the theme, excellent effects, and thoroughly funny! <br/> <br/>Really curious what the 9th room is though. Aside from None and Gone, none of the words I tried seemed to work. I even gave up and looked up all the possible 4 or 5 letter -one words and none of them worked either! (...that weren't required to beat the game) |
| Dec 13 15:34:00 | 8h 00m | Simulated | Not being able to turn in midair made the boss pretty tricky to kill. Took me a few tries to get the inputs right, but thankfully you didn't drag the fight out, so I think it ended up as a decently challenging ending to an excellent little entry. :) |
| Dec 14 00:03:00 | 8h 29m | Tangent | Finally got around to playing this! My only regret is not trying it sooner. :P <br/> <br/>Kinda reminds me of Miegakure, but with one less dimension. Not sure if that's what the tangent effect is supposed to represent or not (moving in the 3rd dimension from the perspective of the 2nd dimension), but if so that's an excellent take on the theme. |
| Dec 14 06:51:00 | 6h 48m | Dungeon Custodian | This was surprisingly fun and addictive, despite delegation becoming very repetitive very quickly. <br/> <br/>Is there supposed to be a way to fire minions? 'cause I couldn't find one and had to throw my golems into adventurer's as fodder to make room for better dudes. |
| Dec 15 02:45:00 | 19h 54m | Ludum Dare: The Game | I always look forward to playing (and hearing) your entries. Really solid stuff as usual. ;D <br/> <br/>The way the avatar says they need to do something fun for motivation is a little misleading though. The ways to gain it make sense, but it would be nice to have a watch videos or a check out another LD-er's stream option. <br/>Maybe even a Jam mode as well! |
| Dec 16 03:23:00 | 24h 38m | ROOM | This was a thoroughly confusing experience, but I somehow managed to find the poster. <br/>Movement speed is a bit too slow for my tastes, but it wasn't so slow that I couldn't deal with it. |
| Dec 27 01:35:00 | 262h 12m | Storage | Wow! This is incredibly deep and polished for a Compo entry! :O <br/> <br/>Last level took me a good while to solve, but it was so satisfying once I did, even without there being any extra dialogue or whatever. <br/> <br/>Only problem I had was the music getting annoying after a while, but it wasn't anything a quick trip to the options menu didn't solve. |
| Dec 27 05:22:00 | 3h 47m | spring cleaning | I can't believe I played this silly little Roomba game all the way to the end. Well done, sir! <br/> <br/>I also can't believe there actually WAS an end. (Thank you for being a kind, merciful soul) |
| Dec 30 16:04:00 | 82h 42m | Mutrix | This is such a mindfuck without pressing Q. <br/> <br/>On the one hand, the view reset is a really handy quality of life feature that makes the game playable... <br/> <br/>...but on the other hand, it kinda feels like it would add more to the game if it weren't there. And I don't just mean difficulty. |