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The Tophat Demon

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TimestampSince previousGameThe Tophat Demon's comment
Dec 12 22:54:00 Stick Together I'm sorry, but there's really not much to this game at all. It's clear that multiplayer is supposed to be the real meat of the game, and you didn't have time to finish that. You made a solid attempt, though. The graphics were fine, indeed.
Dec 12 23:10:00 16m 00s Turn My Room At first I was confused, because I thought that my player was walking on top of a cube...I'm just kinda dumb sometimes. Once I realized that I was INSIDE the room the game was fine.
Dec 13 02:04:00 2h 54m AREA 51 It took me a while to realize that I could actually walk through those "doorway" things. Otherwise, it was a great game. My only complaint is that some of the enemies are hard to see.
Dec 13 23:07:00 21h 03m OneLand I could do with clearer instructions and maybe a sharper difficulty curve, but overall it was a fine game. Also, when you export your game, in the "save as type" menu you can set it so that everything is packed into a single .exe file and you don't have to go through the installer.
Dec 13 23:22:00 15m 00s Mine Escape The graphics were great, though maybe a bit too bright for a "spooky" game. I have to say, though, that it was a bit too on the easy side.
Dec 13 23:31:00 9m 00s Namcap's Nightmare The graphics were excellent. I love how trippy the edges of the screen look when you look closely. The gameplay was a bit easy, as the ghosts were easily avoidable. Also, the "Kill Them All" powerup was kinda hard to look at. May want to put a seizure warning there. Mood and audio was spot on, as the others have said.
Dec 13 23:49:00 18m 00s Storage I can't really say what hasn't already been said. This might actually be the best game I've played so far...
Dec 14 04:26:00 4h 37m In a Cell I'm afraid this game isn't really finished. It lasts about a minute and you cannot lose at all. Perhaps you were a bit short on time? I see that you emulate Notch's coding style very closely; that may present troubles if you aren't as familiar with Java as he is. I hope you'll have better luck next time!
Dec 14 22:59:00 18h 33m Final Harvest 'Twas a nice game! My sole complaint is that it's hard to see when the crops are done (Perhaps they should have a more drastic change in color).
Dec 14 23:03:00 4m 00s Freedom It was good! Though, when the screen began to fade in and out, I was confused and thought the level was restarting.
Dec 14 23:18:00 15m 00s One Broom A very nice concept. The narrative was pretty clever.
Dec 15 15:44:00 16h 26m Neo Spiritu Very polished; I especially like the reflections!
Dec 15 15:49:00 5m 00s Goldoom I enjoyed it. It's a bit annoying how the window seems to stick to the bottom of the screen, though.
Dec 15 15:59:00 10m 00s A.E.O. I did enjoy the general art style of the game. It had some good humor to it. However, the game's biggest flaw is that the camera does not move until you move to the very edge of the screen. This can be frustrating because there is not much room to react if an enemy happens to be in your way just off-screen. Also, if you want this game to be played more, you should really consider making an executable out of it. Here's an article that will tell you how: https://love2d.org/wiki/Game_Distribution#Creating_a_Windows_Executable
Dec 15 16:07:00 8m 00s The Changing Room A nice, charming game. It took me a while to realize that those Darknuts couldn't be killed, though. If they CAN be killed, it takes way too long.
Dec 15 16:29:00 22m 00s Violent Rom Bonus points for the Genesis music!
Dec 16 19:46:00 27h 17m Tomb Rusher A very confusing game. However, the graphics and the cinematography was quite charming.
Dec 16 21:33:00 1h 47m Abberbury Like everyone else said, the graphics are good and the controls need work. Mainly, the animations for the attack and the block need to be much faster. I appreciate, though, that you took the time to make the game have such a unique art style.