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Feedback comments for LD37
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| Timestamp | Since previous | Game | rjhelms's comment |
|---|---|---|---|
| Dec 12 04:29:00 | One Room Hotel | Nice take on the theme, and I love the visual style here. <br/> <br/>I think the gameplay would be a bit richer if there were more amenity types, but, well, that's Ludum Dare for ya. Great job! | |
| Dec 12 04:43:00 | 14m 00s | Cold Day in the Office | This is giving me flashbacks to working in a cube farm... I don't miss those days. <br/> <br/>If you made the coworkers go on to infect eachother, this could be an epidemiology simulator. :) |
| Dec 12 05:03:00 | 20m 00s | Poopy R**mba | Great job, man! This is a really compelling puzzle game, with a hilarious premise and a great visual style. <br/> <br/>Some music would make this really shine - but it's awesome all the same. |
| Dec 15 03:40:00 | 70h 37m | The Chinese Room | I think I remember you talking about this idea on the IRC channel over the weekend. It's a great take on the theme! <br/> <br/>The hit detection for the welding beam felt a little fiddly - I couldn't quite get a sense of what it took to destroy one of my ineffective competitors. Between that, and the fact that you move at the same speed as them (which is a nice design choice!) it was really challenging to get a hang of the combat mechanic. <br/> <br/>The fog of war was a nice touch - a good bit of polish that deepens the gameplay in subtle ways. <br/> <br/>Great job! |
| Dec 15 04:15:00 | 35m 00s | Table Jockey | Really fun idea, but it gets bogged down with the physics a bit I think - for example, at one point I had a bed land right on top of a table, and it was impossible to sort out that I could see. <br/> <br/>Also - for me, at least - once I was a piece of furniture, Q and E were move and A and D were rotate. That worked fine, but was confusing when I was expecting something different. |
| Dec 15 04:21:00 | 6m 00s | Kitchen Wizard Pinball | Love the art - great work for 48 hours! <br/> <br/>Things are a bit jank, but that's unity physics for you. Making a pinball game in LD is very ambitious, and this is well done considering. |
| Dec 15 05:07:00 | 46m 00s | Room & Gloom | Great stuff, dude. As a few others have mentioned, this is a style of game that's been around for ever, but you did a great job of it. <br/> <br/>In particular, the difficulty progression seemed really well done. |
| Dec 24 04:04:00 | 214h 57m | Cozy Christmas Village | Beautiful game, great job. I feel like it's a risky choice to go with a slower-paced game for Ludum Dare, but it's paid off well with this one. <br/> <br/>Some of the navigation feels a bit clunky in places - I can't offer any constructive suggestions as that's something I struggle with as well. <br/> <br/>Some music would have gone a ways to make this game even more immersive than it already is, but even without it there's a great amount of polish and completeness here for just two day's work. Well done. |
| Dec 24 04:22:00 | 18m 00s | Non Euclidean Room | Super interesting entry. It's a bit short, but that's understandable considering how much polish went into the graphical style and level design - I had a ton of fun trying to wrap my head around everything. |
| Dec 24 04:47:00 | 25m 00s | CircL | Pretty cool, man. I find it really challenging - probably because I'm too much of an ass to make any friends, even in game. <br/> <br/>I love the idea, and the style. <br/> <br/>Just a Unity tip: in the Player settings, you can configure the supported aspect ratios - it looks like you designed this for 16:9, so restricting it to just that might avoid the issue of content getting cut off in some cases. |
| Dec 24 04:59:00 | 12m 00s | Conștiență | Very cool way of storytelling. The music fit the mood really well, too. <br/> <br/>I'd love to see this idea taken further! |
| Dec 27 02:31:00 | 69h 32m | Tim in Time | This was good for a laugh - great writing! You really used the limitations of the Pico-8 to great effect - the sound and graphics fit perfectly. <br/> <br/>My biggest criticism is: more please! |
| Dec 27 03:04:00 | 33m 00s | FUNRiDE! | Nice little party game! The visual style is great, and the sound effects are pretty funny and work well. <br/> <br/>The controls feel a little bit unresponsive - I imagine that's deliberate to keep things challenging and unpredictable, but they could due to be tightened up somewhat. <br/> <br/>Adding bots was a great idea - it's hard to find people to play multiplayer games with when I'm doing my LD rating, so having bots makes the game more accessible. |
| Dec 27 03:23:00 | 19m 00s | Creative Space | Very apropos to the Ludum Dare community! |
| Jan 2 04:11:00 | 144h 48m | Roach Escape | Cool puzzle game! I could have played this for a lot longer - the length was good for an LD entry, but I was hooked and didn't want it to end. <br/> <br/>The sound & graphics could have used a bit more polish, I think - they're fine, but I think a bit more time spent getting them better would have gone a long way. <br/> <br/>There was some nice emergent complexity around how the roach turned on its own, the layout of the levels, and the instructions I gave it. Good fun! |
| Jan 2 04:32:00 | 21m 00s | How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator | Wow, amazing. You've got lots of great feedback so I won't repeat it. <br/> <br/>I'm amazed at the amount of content you've got here - all scripted and voice acted, no less - in 72 hours. |
| Jan 2 05:13:00 | 41m 00s | Don't Eat My Babies | Nice stuff. At first I Thought there wasn't too much do this, but it gets surprisingly intense as the game goes on. <br/> <br/>Being able to move further when next to eggs and enemies was a good design choice - it adds a decent amount of depth to the strategy which I didn't expect. <br/> <br/>Good stuff! |
| Jan 2 05:20:00 | 7m 00s | The Box | Great visual style, and a nice take on a classic puzzle. I wish I had a PS Move so I could see how that plays, I could see it working very well for this kind of game. |
| Jan 2 05:28:00 | 8m 00s | King of the Room | This is a two-player game, yeah? Sadly, I'm rating solo so I can't get the full experience here. <br/> <br/>This is an interesting take on the theme, and the controls feel decent. I could see this getting really intense with two real competitive types going head-to-head. |
| Jan 2 05:36:00 | 8m 00s | Dwarfsplosion | Really polished! Great job. |
| Jan 2 05:50:00 | 14m 00s | Plastic Regiment | This is good fun. You did a great job making a small space feel huge, which is great for this theme. <br/> <br/>I feel like - as is often the case - a little bit more polish, especially around tuning the controls and polishing the sound a bit more, would have gone a long way. But what's here is a ton of fun, and an impressively well realized shooter for 48 hours. |
| Jan 2 21:55:00 | 16h 05m | Open-Plan Office Distractions | Oh god, it's just like real life! I lost in the end because I got two managers who both just constantly pestered the guy working on the final task. <br/> <br/>Some sound could really buff the humour here and make the downtime a bit more enjoyable, but it's a pretty solid humourous entry all the same. |
| Jan 2 22:31:00 | 36m 00s | Star Room | Great feel to this. A pretty classic idea, well executed. <br/> <br/>The angled grid was a bit confusing at first, but I got used to it. <br/> <br/>As others have said, being able to restart a level rather than the whole game would make things more enjoyable - especially for Ludum Dare, you want people to be able to see as much as your game as possible so it's worth it to be a bit more forgiving than you might be otherwise. <br/> <br/>Good job! |
| Jan 2 23:10:00 | 39m 00s | Decade | I'm really impressed this is made with Twine! You did a great job pushing the limits of that platform. <br/> <br/>I agree with much of @qzqxq's comments - it's really engaging at first, but once you're established and have everything up and running there's not really much that you have to do. <br/> <br/>Some random events starting in year 4 or 5 - nothing punishing, but things that would require the player to re-prioritize a bit - would keep things more engaging for duration. |
| Jan 2 23:50:00 | 40m 00s | Neuroleptic | This is the best entry I've played for setting a mood - well done! |
| Jan 3 01:13:00 | 1h 23m | Ludum Dare: The Game | It's true, I pretty much didn't leave the room during this Ludum Dare! <br/> <br/>This is incredibly polished, and the soundtrack is amazing. Great job! |