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Table Jockey
Table Jockey
By blushine
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 50 | 3.95 | | |
| Humor | 60 | 3.65 | | |
| Theme | 117 | 4.05 | | |
| Mood | 345 | 3.00 | | |
| Audio | 381 | 2.50 | | |
| Overall | 415 | 3.10 | | |
| Graphics | 420 | 2.80 | | |
| Fun | 476 | 2.75 | | |
| Coolness | 1037 | 42 | | |
Comments
rjhelms
2016-12-15 04:15
Really fun idea, but it gets bogged down with the physics a bit I think - for example, at one point I had a bed land right on top of a table, and it was impossible to sort out that I could see.
Also - for me, at least - once I was a piece of furniture, Q and E were move and A and D were rotate. That worked fine, but was confusing when I was expecting something different.
blushine
2016-12-15 04:41
Yeah, I switched Q/E and A/D for furniture controls because rotation seemed more important when you're playing as furniture. But I wrote the wrong keys in the description! I've fixed the description here and on itch.io. I think the in-game text is fine (it just says "WASD to move"), so I'll leave the in-game text intact.
very into the idea and the phrasing "make them happy". controlling the furniture was a bit dizzying at times but overall pretty solid
Whoa, it was very difficult to control the fornitures. definately, my chairs were not happy at all...xD
Gj!
Weird concept (which is good). I think the furniture needs smiley faces or frowney faces to tell how it's feeling.
This was pretty cool idea! Keep throwing furniture at me! lol. I liked the controls but i kind of which i could pan the camera with mouse when I am locked as an object
The concept is ok,good job
Love the idea of taking control of the chairs but was a bit hard to control.
Two tables to one chair: "nice"
Overall great execution, wonderful idea!
im-oab
2016-12-21 07:13
Nice idea. Control a little bit difficult.
vertigon
2016-12-21 07:26
Nice work. Making things not be near things they dislike is a neat mechanic. Weird that it was furniture but it worked in a feng shui sorta way. Wish the chairs were more controllable, and I would have liked just a bit more reinforcement about a chair being "happy" with more than just the absence of a red line.
This was an interesting concept but the controls were really hard to use and took away some of the fun of arranging the room. I think it could be a fun game with some more polish.
Really nice play on the theme. Reminds me of Quantum Conundrum a bit, not gameplay-wise but with the overall style. The tutorial introduces the rules well and in a funny way. I enjoyed Table Jockey a lot.
The thing I didn't like the most was tough controls, but that is unavoidable in this kind of gaems. I missed Y axis controls (like shift and space in Minecraft). Physics liked going wild whenever I tried moving something fallen upside down or lying on something else.
jerwil
2016-12-30 07:31
Definitely and innovative game! Who knew arranging a room could be so hard. The controls are a bit zany, but that adds to the challenge of the game. The sound effects were a little annoying, but it was better than silence. The graphics were simple but effective. The whole thing was pretty funny as well. Overall, great job!
exspirz
2017-01-02 10:33
Good idea, and great execution !