Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → resty
Feedback comments for LD37
resty's games and stats for all events →
| Timestamp | Since previous | Game | resty's comment |
|---|---|---|---|
| Dec 12 12:53:00 | Little Finn's Nightmare | It's really good as a first time made game. <br/>Some points that can be improved: <br/>1. given some hint about cool down to player(show it or play a sound whenLS | |
| Dec 12 13:10:00 | 17m 00s | Room 007 | 很棒的作品。解谜加上一定的时限制造出的紧张感让简单的谜题也能充满乐趣。 <br/>画面还是一如既往的给力。 <br/> <br/>如果能有一些线索提示游戏的进度就好了(关卡号或百分比之类的),可以当作解决问题的奖励,促进大家坚持到结尾。 <br/>另外这个可爱的画风和主题稍微有点不搭。 <br/> <br/>再感叹下这个时限的设计真的是不错,即使是简单的puzzle,最后一关还是重试了好几次。。。 |
| Dec 12 13:31:00 | 21m 00s | Poopy R**mba | This game is really nice. Played to level 16, not sure if there is an end. <br/> <br/>After some level, it becomes a problem to find shortest path road to the poop and find a Hamilton-Road. Never thought that finding Hamilton-Road is such fun. <br/> <br/>And nice random puzzle generator. <br/> <br/>Only problem troubles me is that sometimes i can't sure if a given cell is blocked or not. |
| Dec 12 13:43:00 | 12m 00s | Survive | 很不错的作品,上手很容易,玩起来比较有意思,不过在意识到可以升级之前怪真的有点打不动。就是玩久了一直在绕圈缺少一点变化 <br/> <br/>然后就是AI稍微有点问题,怪都可以卡住(最后Boss也被我卡死了。。。 <br/> <br/>在两天能添加这么多元素很不错了,画面也不错,很好的作品。 |
| Dec 12 14:08:00 | 25m 00s | one room arena | The game is ok. I've try it for about 20 times. The control is a bit annoy with a bit fun, bullets too fast to dodge, reduced some interesting actions player can do. <br/> <br/>When the retry clicked, it's better to just start a new game than to show a welcome screen and let player to click play button again IMO. <br/> <br/>Overall, it feels fun when playing. Have great potential when playing with friends instead of AIs. |
| Dec 12 14:21:00 | 13m 00s | 4/4 Room | This is a solid entry. gameplay is interesting and fun. <br/>And the art and the audio, I like everything in your game. <br/> <br/>Though I understand that i should ask more for a game made in 2 days like this, but it would be better if i can see the enemy's strats in the game. |
| Dec 12 14:31:00 | 10m 00s | UnfairBnb | Seems that i'm not a good host...... <br/>Such a magical game. |
| Dec 12 15:45:00 | 1h 14m | MandF | 好单纯的游戏,快速过了一遍,不过感觉第一个选择对后面的发展好像没什么影响? <br/>不过很佩服还要以文字为主的游戏,还要搞中英双语版 |
| Dec 12 16:23:00 | 38m 00s | Design One Room | 缺少一些挑战性,感觉每个房间都是1x1就解决了...... |
| Dec 12 16:37:00 | 14m 00s | Magician Carrier | 做的挺不错的。这种涉及数值平衡的游戏在Jam里面来做相对来说还挺麻烦的。玩起来还不错。玩家还是比较有优势吧,感觉第一次玩也不容易死(只要知道要干啥) |
| Dec 12 16:53:00 | 16m 00s | Neon no Nakama | Good bgm and mood. Play to the end, but a bit slow. <br/>Cool game~ |
| Dec 12 17:07:00 | 14m 00s | Fish Physics | Why my fish mimi bounce back into the sky? <br/>Fish murder simulator... |
| Dec 12 17:55:00 | 48m 00s | Tangent | Oh this amazing game. the beautiful art, those water and butterflies... love it. |
| Dec 13 12:41:00 | 18h 46m | Escape The Room | It's an interesting idea. I was thinking of putting this idea into my game (not that important so gave up). Good to see others make it come true. |
| Dec 13 13:20:00 | 39m 00s | Treatment Room One | The intro parts is very long. It will be better to be able to skip it for players to replay the game for different endings. |
| Dec 13 14:01:00 | 41m 00s | Escape The Room | It's cool. Make me thought of the time playing nethack. Through those different maps. <br/>And the music is sweet. |
| Dec 13 14:13:00 | 12m 00s | Home Cat | Oh this poor cat, so hard for it to catch a mouse. (But so easy for a fish...). It keeps starving in nine of ten times when in such a situation. |
| Dec 13 14:22:00 | 9m 00s | Walkie Talkie | Oh my god, this entry is incredible... <br/>I can't say any word... |
| Dec 13 14:42:00 | 20m 00s | One Room | The concept is interesting. Gameplay itself is a bit weak. <br/>Art and audio is well done. |
| Dec 13 14:51:00 | 9m 00s | Protect Your PS4!! | It's good for a 1st time LD game. <br/>It's quite easy to let things out of control in the jam. <br/>After being familiar with the tools you use and the event. You can make better games. |
| Dec 13 15:14:00 | 23m 00s | Great Collapse | Player and Boss's hp is both a bit high. <br/>Hitbox too large to dodge boss' bullet patterns. <br/>Making it a bit boring that player's choice seems meaningless. <br/>The idea is very interesting, doing some tweak would make it feel more fun (Great potential) |
| Dec 14 14:29:00 | 23h 15m | The Milu | 整体来说挺不错的。电子小说是个挺不错的形式。不过游戏整体本身感觉有点卡,移动镜头的部分好像也容易出现问题,不知道是不是我个人会遇到的。就我个人来说,如果不是对体验又什么帮助的话,其实可以考虑不要这部分gameplay,全力把演出做好? |
| Dec 15 12:19:00 | 21h 50m | Life As It Could Be | I think the idea is fine. You can try to polish it more. <br/>Meet the retry bug also (windows ver). <br/>The auto-changeable map is really some work I think? |
| Dec 15 12:30:00 | 11m 00s | Broken Breakout? | I like your entry very much. It is super fun. LOVE ^ ^ <br/>the only question: is the Level 13 passable or just an sign of the game's end? |
| Dec 15 12:41:00 | 11m 00s | Inside The Office | The idea is cool. Trying to discuss how we make decisions. Will you follow the orders. <br/>Could add more endings. |
| Dec 15 13:04:00 | 23m 00s | Abberbury | The control is a bit strange. Make the battle part a bit hard. <br/>Also, you shall add function keys on the right part of the keyboard if you would like to support WASD control. <br/> <br/>And I meet a bug: being stuck at the wall: <br/>https://i.imgsafe.org/2945bdb879.jpg |
| Dec 15 13:08:00 | 4m 00s | Machina | Nice idea, wish you could get it finished in the future. |
| Dec 15 13:19:00 | 11m 00s | Techno Party Death Box | This game is super tense and fun!. I've dead a lot of times. <br/> <br/>Feel a bit of confusing: Is reset the only thing i can you when being hit? Seems game continue, only yourself disapearred |
| Dec 15 13:48:00 | 29m 00s | The Collapsed Room | 整体感觉还可以,但是最后的解谜的很多部分真的很难理解。过了都不知道为什么 <br/>开始的拼图天空中的几块谁在左谁在右也没什么规律,只能扔上去系统判断。 |
| Dec 15 14:07:00 | 19m 00s | Glasses Guess | 挺不错的作品,想法有点意思。 <br/>操作上还有可以改进的空间,还有半清晰的眼镜的设定可以挖掘一下。 <br/>关卡设计上也有不少可以挖掘的地方,通过一些能力在两种不同但是重叠的世界中切换的设定的游戏其实挺多的,关卡上可以玩出很多花样。 <br/>总体来说作为72小时的作品还是不错的,很有前途。 |
| Dec 15 14:43:00 | 36m 00s | Nightmares | The game is simple and fun, with great art and audio. <br/>The story is sad, I feel upset about the girl. |
| Dec 16 14:49:00 | 24h 06m | Bruce, the escaping ant | After about 50 deaths, finally make it clear. <br/>I like your music and graphics (with the lovely animation) <br/>But the control is really a problem. You can't adjust direction after jump, and can't control the jump's height by holding the key. Fail 4 ~ 5 times just before the last hole but hit the wall, making me wanting to quit. <br/>But I beat it ~ |
| Dec 16 15:00:00 | 11m 00s | Shoot inside a room is DANGEROUS | Every issue is listed hmm... So I must say it's a nice game. (But the sound is hard to bear after playing for a while). My strategy is just stay at a corner and that make me live for a long time so I have to suicide myself to get rid of the sound... |
| Dec 16 15:38:00 | 38m 00s | Lock and reload | Have to admit that I'm not a player that into the genre. <br/>The the game gives me some fun. I like your art style and the mood. |
| Dec 24 10:52:00 | 187h 14m | Xenopunch | This game is super nice! It's fun, with nice art and audio. The abilities is well designed and fun to use. |
| Dec 24 14:24:00 | 3h 32m | A.R.M.D. | Interesting idea. Perhaps a bit easier, just keep killing to get a win (a bit repetitive) |
| Dec 24 14:45:00 | 21m 00s | Conference Room | I got your idea, but it really took a lot of time to figure out what to do. <br/>It's intereting to get those things merged into one game ^_^ |
| Dec 24 14:54:00 | 9m 00s | Feather Gladiator | At's interesting. Art and sound are good <br/>ai of bats could be more aggressive. |
| Dec 24 15:07:00 | 13m 00s | Final Harvest | I like your bgm. Just a bit hard to control the target square. |
| Dec 24 15:18:00 | 11m 00s | levelone | Haha, this meta element is really interesting to see. <br/>Nice work. |
| Dec 24 15:28:00 | 10m 00s | Invasion of New Svetovid [IONS] | It's cool to make a co-op game in such a gamejam. It's a pity that I don't have someone play with me. It's too hard for 1 player. Maybe consider adjust the rate of monster spawning according to the player number? |