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Feedback comments for LD37
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| Timestamp | Since previous | Game | pfirsich's comment |
|---|---|---|---|
| Dec 13 14:42:00 | Childroom | The assets having different resolutions is a little strange and I had trouble finding out how I could (not at all?) interact with the bats. Also it would be nice to know which platforms will disappear, before you step on them and lose life. | |
| Dec 13 14:45:00 | 3m 00s | R00M | The bullets are way too slow to properly hit something (especially moving targets). And it's hard to get a feel for the location of the bullets, because there is not feedback for impact or shadows or something else that aids in depth perception. The mouse look feels very floaty. Are you smoothing it? |
| Dec 13 14:53:00 | 8m 00s | Cyborg Ninja Training Room | Some enemy bullets are a little too fast, so the ideal tactic is "always move", while you can not circle every enemy at the same time. I think I would have preferred it if you could actually dodge the bullets. |
| Dec 13 14:57:00 | 4m 00s | ASTRI | Is there a reason why you didn't want the blocks to stay locked in their place? The controls seem not precise enough to punish people for touching an already properly placed block again. Also in the second room the red and green block swapped places a few times and ended up inside each other. |
| Dec 13 15:03:00 | 6m 00s | Orb Room | I really like the first person platformers, but I think I'm to stupid to figure out the laval level |
| Dec 13 15:10:00 | 7m 00s | A Ghost in Time | I think I would have preferred a more conventional first person control scheme. I had to start at the edge of the screen again two times to turn 90 degrees. |
| Dec 13 15:21:00 | 11m 00s | Khaos Arena | Really liked the game, though it might be a little to easy. I also died two times due to horned beasts spawning inside of me. Also the normal beasts move while I'm choosing a powerup sometimes. |
| Dec 16 20:17:00 | 76h 56m | Don't Stop You! | Really nice for your first game! I like the idea. It's not too out there, but still non-trivial enough to be interesting. The controls are a little floaty though. |
| Dec 16 20:19:00 | 2m 00s | The legend of the cheese | I for one like the art style. But I don't really like the frequent leaps of faith and I think the sounds are not very well "mixed". Some seem louder than they should be/than the others. |
| Dec 16 20:28:00 | 9m 00s | Room of Chaos and Creation | A shame that the jam version is a little buggy (no sounds for me). I don't even want to say what this game reminded me of to not spoil anyone yet to play it, but it's really nice! Could have been super nice, if you managed your time to fix some bugs before the deadline :D |
| Dec 16 20:44:00 | 16m 00s | Alone In Space | I think this is a really cool and surprisingly deep game. It's obvious that it's a lot of work already, but the first thing it would have needed is probably more feedback especially for fights. And it seems the fights are very hard unless you find a trick that works pretty much every time, which makes them boring. It would also be nice to know how much fuel a certain travel will cost etc. Nice work! |
| Dec 16 20:49:00 | 5m 00s | cubica woo | I think I don't understand what's happening on the screen, what the score means, what the goal is. I'm generally clueless. |
| Dec 16 20:55:00 | 6m 00s | Twelve Days of Murder! | Sometimes text can be hidden behind GUI elements, but otherwise this is a really nice entry! I love the idea! |
| Dec 16 21:07:00 | 12m 00s | Xenopunch | A very nice game, almost full score. But I'm too stupid to beat the first boss (the twins). |