Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Birke
Feedback comments for LD37
Birke's games and stats for all events →
| Timestamp | Since previous | Game | Birke's comment |
|---|---|---|---|
| Dec 13 02:27:00 | ISS - Infuriating Space Simulator | The web build on LD didn't load but it works on itch. <br/> <br/>Really liked the mood, but it was way too difficult. It took a while to figure out the controls and it's odd that roll and yaw are mapped so a button press moves you in the direction you press while it's opposite for roll. It's a shame I really wanted to watch some TV ;) | |
| Dec 13 02:31:00 | 4m 00s | Eyball Room | I couldn't get the game to run. Clicked on the exe and nothing happened. |
| Dec 13 02:35:00 | 4m 00s | Creature | I think the basic idea is sound but the controls were too slow and sluggish so it was really hard to dodge the enemies. |
| Dec 13 02:42:00 | 7m 00s | Flat Zombies!!! | Looks gorgeous but the controls could feel a lot more snappy. As others have said it needed a win or lose state to make it more interesting. Also I didn't hear any music or sound which always makes a game feel barren. |
| Dec 13 02:48:00 | 6m 00s | Galactic Petting Zoo!!! | Cute! I was a bit confused about only being able to pet one animal though, do more spawn in when you have petted the first one enough? |
| Dec 13 03:02:00 | 14m 00s | Puppertrator | One of the most polished entries I have seen so far, good job! <br/> <br/>Only complaint was most of the text was split up a bit weirdly when being showed so reading it felt stilted. <br/> <br/>Oh would be nice with a sound for when you click on things. |
| Dec 13 03:07:00 | 5m 00s | Battle Dads | Pretty fun! Movement felt quite floaty though. |
| Dec 13 03:11:00 | 4m 00s | Dead End | Needs more telegraphing when the boss attacks, also there's not enough impact when your shots hit the boss. Some sound of sound to indicate it has been hit would help a lot. |
| Dec 13 03:16:00 | 5m 00s | Subway Taxi | Cool little game. Doesn't make sense that he way you pick people up is by bumping into them gently though. Also couldn't figure out where to drop them off. |
| Dec 13 03:33:00 | 17m 00s | Concierge | Nice game! Would be nice to have some more information about the guests up front. I saw it more as a comedic game than a puzzle game though since as far as I could see there wasn't a way to get everyone to survive since you didn't know beforehand all the guests you would have. It was also difficult to determine the behavior of each guest, like what rooms they were going to visit during the night. |
| Dec 13 03:44:00 | 11m 00s | Can into space | Nice visuals and overall presentation! Would have been nice if the tutorial was introduced during the game since it was a bit front loaded sitting through all those slides. Also for some reason the game started up SteamVR? Also took some effort to figure out how to move units to another planet. Game also crashed on me when I got attacked. |
| Dec 13 04:10:00 | 26m 00s | How many employees are needed in a factory? | Like the presentation, gameplay grew repetitive really quickly though. Music and art works really well together though. |
| Dec 13 11:47:00 | 7h 37m | The Rocket Man | Worst job ever! :P <br/> <br/>I liked it. I kept expecting something really terrible to happen. |
| Dec 13 11:53:00 | 6m 00s | VR Block Buster | Fun mechanic. Didn't like the way the camera followed the ball so directly. I also had a bug where the structure fell down but I still had to shot an extra ball before the game would recognize the level to be completed. |
| Dec 13 12:13:00 | 20m 00s | 1RC Your Forever Room | Presentation was very nice but I could only get one package to spawn and it broke when I got it. I also tried to throw some of the broken pieces into the chute so I could burn them but they bounced off. |
| Dec 13 12:31:00 | 18m 00s | flwr truss plus | Really liked the aesthetic. Controls were awful you should have stuck to traditional FPS input, it's an established convention for a reason. Couldn't figure out how to make a bigger flower. <br/> <br/>Also asking for donations for a jam game is annoying. I don't think you should ask for money for something you spent a weekend putting together. Wait until you have a more polished version. |
| Dec 13 12:46:00 | 15m 00s | Moore, No! | Nice presentation but I couldn't figure out where to start the puzzle. I figured out placement though. |
| Dec 13 12:54:00 | 8m 00s | Where is the room? | Interesting game. It would be nice if you could see the recharge and drop off zone. Also normal difficulty was quite hard. I couldn't figure out how to get the pandicorns back to the ship but I managed to drag some energy back. |
| Dec 13 13:10:00 | 16m 00s | Remote Operations Team - Tactical Extraction Action | Nice mechanic! Could have used some audio. |
| Dec 13 21:00:00 | 7h 50m | Super Furniture Mover ULTRA | Nice presentation overall. Waayy too much headbob on the camera. Would also be nice with some kind of indication that you have actually grabbed onto the object your are currently targeting. |
| Dec 13 21:20:00 | 20m 00s | Escape from Man Cave | Pros: <br/>Very cool idea and I'm impressed you got the videos loading. I laughed when I lost the first time. Didn't see that ending coming! <br/> <br/>COns: <br/>Too much headbob on the camera. Also I would like to walk faster. |
| Dec 13 21:28:00 | 8m 00s | Chicken House | Nice visuals and I like the gameplay. Tutorial could use some more work though since it was a bit confusing. Also the amount music improves a game is a lot compared to how little work it is. Sounds as well would also help a lot on the experience. |
| Dec 13 21:40:00 | 12m 00s | The Paper Ship | Nice looking game and played well. It would be nice if you didn't have to use mouse click but could use space for instance to add speed to the ship since I'm dealing with RSI at the moment. The use of the theme was a bit weak. |
| Dec 13 21:48:00 | 8m 00s | Alien Barnage | Lovely art style! Sounds were good but would have been nice with some music as well. Gameplay was okay but I got stuck on the level geometry a lot. I think you should have focused on just making the shooting and dodging fun and not have bothered with the crafting of turrets. |
| Dec 13 22:06:00 | 18m 00s | Walkie Talkie | Nice! Super original concept. Would have been nice with some audio and music. |
| Dec 13 22:35:00 | 29m 00s | Alter Void | I got a memory allocation error from the WebGL build so played the Windows version instead. Very nice use of the theme. A bit hard to aim where the room will go when you click. Would be nice with a ghost outline for that. |
| Dec 14 16:16:00 | 17h 41m | Tempus Machina | I like the art and music. Interesting gameplay idea as well but you can spawn in the middle of an enemy which hurts you which feels unfair. The game would be better if you didn't take damage from touching enemies, especially since you move so fast and your attack is melee that you end up bumping into them a lot. |
| Dec 15 21:42:00 | 29h 26m | ZROOMERS | I really liked the visuals. Steering was pretty hard as you realized yourself. I also think the camera could use some smoothing so it didn't follow you so directly to give better feel to the game. |