Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Birke

Birke

Feedback comments for LD33

← LD32   LD37 →

Birke's games and stats for all events →

TimestampSince previousGameBirke's comment
Aug 24 01:32:00 The Creature from East Second Street Fun little game. The only complaint I have was that the captions should have stayed on the screen for a lot longer. A couple of seconds is not enough to make a decision before the thumbnails appears at the end of the video.
Aug 24 02:12:00 40m 00s Help! It's a hero! Qute concept (yes I went for cuteness!) I think the game is missing some challenge though and it appeared that it does not really matter which strategy you ultimately choose.
Aug 24 02:13:00 1m 00s Power Lich Lovely low poly art and fun gameplay. It took me a while to figure out how to use the resurrect spell. I'd suggest placing the graves closer to the player to start with and also play a negative alert sound when it is used on an invalid location to make it clear to the player she is doing it wrong. Getting points for how many houses, peasants and knights you get would also give it some more replayability.
Aug 24 02:13:00 0s Adula Lovely art. Captions could have been a lot bigger though. To start with I did not realise they were there in the first place. I like the horizontal format of the game as well. Would have been nice if there had been more decisions to make as well
Aug 24 02:20:00 7m 00s Beagle It was fun to get the dog to wag it's tail but it came out of the blue what the game was actually about. Maybe it would have worked better if the dog gradually got worse on the pictures or something. At the end I did not really feel like a monster because roleplaying as the dog had not really made it's situation worse
Aug 24 02:26:00 6m 00s Executioner I liked the concept but it would be nice with a bit more flexibility in your choices. It would also be nice to have a more in depth case presented to you. As it is you can't really make a decision without having any evidence presented. Maybe that's the joke though
Aug 24 02:36:00 10m 00s Time Spill Very original input scheme! The art and music is also nice. Level was a bit hard to get around in. <br/> <br/>Chrome version fails to launch with a javascript exception pop up
Aug 24 02:43:00 7m 00s Lying in Wait That's not a monster simulator, that's how you get through Ludum Dare! :D Really liked the game. Good art and nice polish effects. It should have been shorter though since there was not a lot of different actions to take so it quickly became a bit repetitive. Also giving the player an incentive to use all the different interactions would be a good idea
Aug 24 02:52:00 9m 00s Imperial Accountant Rendered in the webplayer just fine and it is indeed some nice shaders. I think the bottom level took a bit too long but the stealth mechanics on level 7 were fun. Good you could see the cone of visibility for the enemies.
Aug 24 10:04:00 7h 12m Razed Nice mechanic. A little bit too hard to dodge bullets when on planets and it took too long to get away from the ground to be able to dodge the bullets that way.
Aug 24 10:09:00 5m 00s Evolution I can't seem to shoot the suicide enemies. An in game tutorial would have been nice as well. Why don't you shoot with the left mouse button?
Aug 24 13:42:00 3h 33m Hop's Hope Nice little experience. I liked the changing color scheme and the music a lot. A bit more control in the air during jumps would be nice and it could also be a bit more snappy in the pacing.
Aug 24 14:20:00 38m 00s Super Sea Serpent Simulator Good entry. Love the water effect and the overall handcrafted art style. The tail could have used some more work though. It did not feel as something that was flowing after you but as a chain you where dragging after you.
Aug 24 15:35:00 1h 15m Collateral Very good game. My highscore was 139 for anyone who wants to beat it ;)
Aug 24 17:02:00 1h 27m Run Fonster, Run! Enjoyed the description at the start. Camera and enemy movement could use some work though. It is always important to be able to see ahead in top down games and your camera follows behind the player making it very easy to step into an unseen enemy's cone of visibility
Aug 24 17:13:00 11m 00s Primary objective Really like the art style. Would have preferred if the dialogue only forwarded when I clicked instead of doing it automatically.
Aug 24 20:57:00 3h 44m PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce The presentation was good but I found it quite difficult to figure out how to best deal with the trainers. Seemed like running fast was the best option but then you also had to look out for keeping your food level up which often conflicted
Aug 24 21:01:00 4m 00s Moonlight Good game. It would be nice if it was easier to see which thing you would be attacked with next. Having the controls explained in game would also be nice
Aug 24 21:17:00 16m 00s ENTROPY Very atmospheric and brilliant aesthetic. I had hoped for more of an ending though. Also not sure how much I like you use an LD game as a plug for the game you are currently developing but it is also a bit clever. It would be bad if it became a general trend for developers to do that but at the same time it does make sense since you have placed them in the same story line.
Aug 24 21:37:00 20m 00s StoneWalker Game looks good but you walk way to slow or the distances between objectives are too big.
Aug 24 21:48:00 11m 00s Stay Angry I think the idea with having the game take place on a cyllinder was quite novel. I would suggest moving the camera out a bit.
Aug 24 21:56:00 8m 00s PONY! Fun! Presentation is good and premise is hilarious. I'd wish it had some more challenge to it. I think you should finish it. There's a great little game here if you just make it more difficult to win.
Aug 24 21:59:00 3m 00s Shi Liked the art and the mechanics are good. It was just not difficult enough
Aug 24 22:10:00 11m 00s Monster Chips I could not see most of the game in the Kongregate iFrame so it was difficult to play.
Aug 24 22:31:00 21m 00s A Crown of My Own Intro transition was really lovely and the art is very nice. Would be good if you could go left and right with the arrow and AD keys since it would be more convenient. I'd like it if you picked items up just by clicking on them. After I got the crown and had talked to the human king I could not figure out what to do. Liked the implication that something was lurking around in the forest other than myself though based on all the meat, bones and skulls you could find. Having crafting mechanics in a point and click game was also pretty cute.
Aug 24 22:37:00 6m 00s Unwelcome Presence Looks good and atmospheric. Could really use some footsteps and the player character felt a bit floaty. Also difficult to grasp when you landed a hit on an enemy.
Aug 24 22:50:00 13m 00s Motherflipin' T-Rex! Art and sound was good and the mechanics worked well. Controls felt a bit floaty and tank shots should have been a bit slower so you had a chance to dodge them or may have a charge time before the shot is fired so you could dodge it
Aug 24 22:55:00 5m 00s Totem Really like the art and mood. The music should have been a bit lower or sound effects a bit louder. Butt stomp attack was pretty fun. The animation of the stone giant felt really satisfying. You could really feel each step.
Aug 25 07:50:00 8h 55m Grave Feels good to play and the art and animation is really awesome. Wish I could jump. Don't know what I would use it for but it feels like it should be there. Had 36 kills
Aug 25 07:55:00 5m 00s Monster Date I enjoyed the writing. The music is repetitive.
Aug 25 07:59:00 4m 00s Cant i just stretch my neck peacefully ? Lovely set of mechanics. I think the game would be more fun to play if your laser recharged faster. Was great you could retract yourself to dodge missiles.
Aug 25 09:07:00 1h 08m Play One of the best games I have played in terms of mood. Very cute and relaxing. Nice take on the theme too. The difficulty could have ramped up a bit more towards the end and it would have been nice to have a proper ending to the game as well. Other than that good job!
Aug 25 09:12:00 5m 00s Sticky-me It's a good concept but he often got stuck (jeah that's a pun) when he shouldn't and it prevented me from progressing beyond level 2.
Aug 25 15:21:00 6h 09m UFO Really fun game! I think the funniest part was the UFO rolling around but the rest of the game has a great feel to it as well. The sound when moving while flying gets quite annoying and it is difficult to see if you will get hit by bullets from the tanks because of the orthographic perspective but it worked pretty well nonetheless
Aug 25 22:39:00 7h 18m Intergalactic Love Machine Hilarious game. I think the life system did not really serve a purpose though. It might be better if you could just try out all the answers without having to start over
Aug 26 16:43:00 18h 04m Lady Bug Controls felt great, art and sound effects were good. My only source of complaint is that it was hard to figure out how to best deal with the pistol wielding dudes. I'd suggest make the shots they fire slower and make the interval between shots bigger.
Aug 27 07:42:00 14h 59m A Bad Wolf King is Hard to Feed Very nice looking game and great audio as well. It seems like the camera right now is parented directly to the player character which can make for a bit of a bumpy ride. I'd suggest you use something like the SmoothDamp function in Unity to create a smooth camera follow solution.
Aug 27 12:58:00 5h 16m Snake Strike I really liked the art style and the feel of controlling the snake. It would have been nice if the game had provided a challenge and some music or ambience would also have been good. Really impressed with the animation of the snake though.
Aug 27 16:23:00 3h 25m V8000 AD Very nice art and sound design. I had to read the comments here before I got you had to destroy the other cars to get fuel so it would be good if you provided some feedback on that. A nice reward sound or something for example.
Aug 27 16:33:00 10m 00s Monster of the Labyrinth This really creeped me out so it definitely worked. Really liked the glitchy matrix like shading. I could not figure out how to find the exit before I died. I only played once though but I think the maze like structure can prevent you from finding it in time before you are swarmed by the green skeletons.
Aug 27 16:50:00 17m 00s The Old One Very nice looking and sounding game. Excellent use of colour and animation. I think it takes too long for the giant to wake up to start with. It would also be good if you got more feedback that shaking enemies of your causes the roof to collapse, maybe by having dust particles appear from the ceiling every time you activate the move. Other than that a very immersive experience, good job!
Aug 30 13:57:00 69h 07m Fireapocalypseeverseen!!! Lovely artstyle and good core gameplay. The controls are a bit too floaty for my taste since it was difficult to change direction.
Sep 1 09:39:00 43h 42m Hero Mate Good art and gameplay. It was a bit difficult to figure out where to stand and movement of the monsters felt a bit sluggish. A reset button on the keyboard would have been nice since you sometimes had to wait for quite a while for the hero to drop down in order to play again.