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Birke

Feedback comments for LD32

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TimestampSince previousGameBirke's comment
Apr 20 01:53:00 Mortal Coil Music and scope of the game is impressive but it is very easy to break the level with the attraction power. I agree that the jump could use some work. You should look into using AnimationCurves to control how much force you apply to your character over the duration of the jump
Apr 20 01:58:00 5m 00s Nuke Whaling I really like the silliness of the game and the art is great together with the music. The controls could use some more work though.
Apr 20 02:22:00 24m 00s Trigonoweapon Very well made game. I can't really find anything to criticize about it. The music really suited the way you interacted with the game since you had to alternate your direction. I started doing it to the beat!
Apr 20 02:29:00 7m 00s Bazooka Vespa: The Tri-Miniguns The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?
Apr 20 02:42:00 13m 00s Super Dash Neat mechanic. The sound effects and the music are pretty gruelling though.
Apr 20 02:48:00 6m 00s Wee Pon Nice little game. Liked the death animation. Could have used some music though. The game feels a bit empty without it.
Apr 20 03:00:00 12m 00s Downbeat Novel idea but I would remove the center (or do nothing) direction. It was quite confusing to figure out it meant to not press anything and was hard to time to get right. I would suggest to also place the arrows as an overlay on the actual game so you can keep your eyes both on the notes you need to match and the enemies you need to flee from.
Apr 20 03:11:00 11m 00s Soul Of The Forest Good controls and nice looking particle system on the guy you control. I would have liked to move a bit faster. The enemies were well designed as well. I would have liked to be able to skip the intro cutscene. Not really in the mood for that at 4am in the morning ;)
Apr 20 03:17:00 6m 00s Saber Disk The game with the most well made aesthetic I have played so far both when it comes to the visuals and audio. The camera perspective made it really hard to play since it was difficult to determine what was going on and where you needed to be in order to hit the enemies. Props for the mad retro feel though
Apr 20 03:25:00 8m 00s The War Dog I liked the idea but I think it is a shame you told what was the good and bad ending. Could have been even more deep if you actually gave some reasons for choosing either of the options such as texts that hinted to loyalty for example. Music fitted the game really well though.
Apr 20 03:32:00 7m 00s SHiFT Not an original mechanic but well made. The music was pretty good and the animation on the dude was good. Not much connected to the theme though.
Apr 20 03:54:00 22m 00s Beermageddon a bit of a wall of text before the game started but once it got going it was a fun experience. Could provide more of a challenge though from the guys chasing you. Some sound effects would be good too.
Apr 20 04:04:00 10m 00s The Tale Of Aldis Lovely game and solid mechanic. You should make a web build of it as well.
Apr 20 04:12:00 8m 00s Star Driller Ultra Wow very pretty game. A bit hard to tell what is going on from time to time and it feels like using the arrow keys is not really necessary since you can just switch targets to avoid projectiles but overall solid entry. It would have been nice if the menus was navigated with the keyboard since that's what the game is being controlled with.
Apr 20 04:16:00 4m 00s Duck Attack Duck Power! Great game, lovely art, good quacks.
Apr 20 04:23:00 7m 00s Soundwave The artwork is good but not an original mechanic. I could not hear any sound so maybe there's a problem with your WebGL build?
Apr 20 10:22:00 5h 59m (mental)fairy The game looks good but its quite boring you can just stand in the centre lane for most of the game. It would be better if the waves were designed so you would have to move around some more.
Apr 20 11:02:00 40m 00s Space Negotiator! The game made me chuckle a few times and the voice generator you used works really well. Well done
Apr 20 11:09:00 7m 00s The Great Shooting I could not figure out how to place the scripts in the casting office so was not able to progress from that point on
Apr 20 11:53:00 44m 00s Space Boy I liked it. The graphics are good and mapping the game onto a spherical surface makes it stand out. The problem with mapping it to a sphere is that it is difficult to determine where your shots will go so maybe use mouse to aim and then get the direction you should shoot in by doing a raycast onto the sphere would work better.
Apr 20 12:27:00 34m 00s When Diplomacy Fails In the intro scene I'd place the blinking text in the middle of the screen. Took me a moment to figure out the dialogue would take place in both text boxes. You should also only have one use button. Shots needs to be more visible as well.
Apr 20 14:52:00 2h 25m The Guardian Really good aesthetic. I got quite attached to the little guy as well specially given the ending. A shame you get reset to the start of the game when you die.
Apr 21 14:35:00 23h 43m SLICK LICKER It was difficult to understand what was going on. Would have been better to have fever mechanics (removing the concept of armo for example). There's a good game in there but it is buried under a lot of unnecessary complexity. The music loop should also have been longer.
Apr 21 22:38:00 8h 03m Mario and the Poetry I liked the presentation of the game, starting in all the white text and then being given the option of choosing the language. It is quite difficult to use the poetry effectively since the "cured" guys block your path. As others have said its weird to have to click on poetry to read it.
Apr 21 22:44:00 6m 00s Hugline Miami Well made but not the most original of mechanics. I don't think the game should be in isometric perspective either since it does not fit the gameplay. There's a reason the original Hotline Miami is seen from above because it leaves no areas that are not visible.
Apr 22 11:59:00 13h 15m Get Off My Land I could not get the webplayer to run in Firefox on Windows 8.1
Apr 23 11:33:00 23h 34m Flail Rider Great game! It does not work so well that you have to press two different keys for respawning and starting the game since it breaks the sense of flow flow you have going on. Use the same key for both or better yet just let the player restart the game with one button press after they have died.
Apr 23 14:32:00 2h 59m Functor A lot of innovation going on here and the presentation is excellent. I had a difficult time understanding what I had to do to destroy the towers though so a tutorial that makes sure you understand that concept would be a good thing to add.