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Birke

Feedback comments for LD30

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TimestampSince previousGameBirke's comment
Aug 26 07:49:00 Nigel - Hero of the universe I think the game could really use a tutorial. I find it very confusing. After having delivered pizza to two aliens (snake and ghost) it does not look like I can do anything else. Controls works pretty well.
Aug 26 07:55:00 6m 00s PLuTO The art looks really good. Very hard to find more star pieces. If you kept rotating the camera movement was also a bit jerky.
Aug 26 11:37:00 3h 42m Jessie and Jack Quite good! Liked the core mechanics and the fact that you had to choose between carrying a key or a weapon. Movement was a bit floaty though
Aug 26 11:42:00 5m 00s Jane Austen Versus Slug Lord Had a bug where the monster ran past me once without triggering the end. Looks pretty though
Aug 26 18:46:00 7h 04m Arched Dimension pros: really like the graphics and choice of music <br/>cons: controls feels quite jerky. Annoying the attack automatically happens to the right
Aug 26 19:05:00 19m 00s This Little Piggy... Best entry I have played so far! As others have written really cool to explore the small spherical worlds. Only issue I had was that I could only get the enemy killed counter up to 9. I think I might have killed some of the pigs before the counter went active. Otherwise really good job. Now all I want it so grow potatoes on a small planet somewhere.
Aug 26 19:38:00 33m 00s The Beginning SPOILERS I liked the mechanics a lot. You really got a lot of mileage of out them. I can't see however how they have to do with growing inside your mother's womb. Could you explain?
Aug 26 19:51:00 13m 00s Expedition I got bored but it also took me a while to figure out how to use the connections. changing the connection notification to say "click on two planets to connect" would have been helpful. The ingame time could also go a lot faster
Aug 26 20:14:00 23m 00s Connected Worlds: Filllight I'll echo what others have said. Amazing art, not so amazing controls. It feels like there's too much friction on the player and that it takes too long to reach your top speed. In general too much momentum.
Aug 26 20:21:00 7m 00s Let's be friends! (But some will die) So far the most adorable entry I have played. I could not figure out how to stack the small buggers though but damn they are charming!
Aug 26 20:37:00 16m 00s Transceiver Tried to run it but said it needed MSVCR120.dll. I'm on windows 7 ultimate
Aug 26 20:43:00 6m 00s GRAVCOMM Quite fun. The font is really hard to read. Afterburner did not seem to do anything.
Aug 26 22:02:00 1h 19m The Other Sky Liked the look of the game. The jump sound was not very pleasant to listen to though. The shifting perspective mechanic is solid but it feels more like a visual gimmick than an actual mechanic when it happens at predetermined locations. If the player had control over when it would also lead to a more mental challenging experience.
Aug 26 22:11:00 9m 00s Star Garden Being able to create a game that supports user generated content during a Jam is impressive! I'd add some more tools to create the drawings with. I had more fun creating my drawing than exploring due to the control issues other people have mentioned.
Aug 26 22:19:00 8m 00s I Think I Broke Something Quite good. For some reason I could not shoot to the right.
Aug 26 22:33:00 14m 00s Driver's License Of all the entries I have tried this has the most innovative mechanics so far! Good work!
Aug 26 22:42:00 9m 00s RED Thread Very pretty game! That small tilt of the camera when you switch characters is a nice touch. In the level with the many high platforms going up and down the controls felt a bit too imprecise and the jumping sound good a bit annoying. Otherwise really good job.
Aug 27 19:43:00 21h 01m Intranet The site kept crashing Chrome so I did not give it a second playthrough but I liked the experience. The delay between text delivery was a nice touch but I would have prefered it to be a bit shorter.
Aug 27 20:47:00 1h 04m Starpiercer Very nice look and feel. The difficulty should rise as you play, right now it is very easy to play. Loved the animation and assembling of the ship
Aug 27 21:49:00 1h 02m Visiting the Mushrooms Great to see more procedural stuff! :) The jump could use some more gravity so you fall faster when you reach the apex. Since you placed an emphasis on the dungeon I'd suggest spending some time on getting your generation to create more unique results. In general I liked the visuals though.
Aug 27 22:18:00 29m 00s Ghostly Worlds Fun little game. I got stuck on one of the rocks though.
Aug 27 22:23:00 5m 00s Skewer World Interesting experience, not that great game I have to say. Giving a score for a game that is so random and where player input has so little to say does not really work.
Aug 27 22:29:00 6m 00s Polar Dash Very pretty aesthetics and fluid animation. Mechanic is nothing new.
Aug 27 22:40:00 11m 00s Killbot's Last Adventure Waaaay too much text at the start. The game looked quite pretty though but could have used a tutorial. I'd suggest you do some more playtesting during the jam to fix those sort of issues. Also the browser related ones. Music was good
Aug 27 22:58:00 18m 00s Tall Tales Neat idea but really bugged. I could not even get to pick the helmet up even though I played the new build.
Aug 28 12:32:00 13h 34m Tribe of the Giant Looked amazing but did not control that well. Was the idea that you would lunge forward each time you clicked with the mouse? I think if you made the trigger zone for detecting when an enemy should be eaten bigger and lowered the spawn rate the game would be much more enjoyable.
Aug 29 13:00:00 24h 28m Chipset-0 Very well done. Impressed with how many puzzles you got out of your mechanics. The most complete experience I have had so far from this LD's entries.
Aug 30 18:44:00 29h 44m Colorshift Great core mechanic. A bit annoying that you used a perspective camera since it made it harder to judge the jumps.
Aug 31 08:21:00 13h 37m Dream Epoch (adventure / rpg) Looks good. It managed to create a good amount of atmosphere and mood. Reminded me of To The Moon with the text based dialogue and really nice piano music. Some feedback, the second camera angle is zoomed in too much so it is hard to navigate around. It is also quite confusing in general when the camera changes viewpoint. Maybe interpolating between the old and new position would be beneficial? The SmoothDamp functions in Unity would be good for that. In general the WASD control scheme seemed to work better than the mouse since it did not change direction after a camera shift.
Aug 31 13:30:00 5h 09m Parallel worlds The first puzzle was quite difficult to figure out since it's not really that logical that running to the right and hide behind the furniture would not just result in you getting shot in the back on your way there. Interesting concept though.
Aug 31 13:47:00 17m 00s On the edge of Earth: 5000 Cool little game. I would have liked it to be a bit more obvious what to do by providing more clear feedback to the player when doing something wrong like having the wrong distance or pitch put in. Visuals were great.
Sep 1 10:03:00 20h 16m Data-Man I quite enjoyed it but it lacked some challenge. Interesting look though. Could be cool to play on touch devices with swipe controls.
Sep 1 11:49:00 1h 46m Planetary Marriage Counseling I'm a magnificent beast! Loved this entry. To start with I think it was a bit too hard but when I discovered there was only one level I understood why you had made it that challenging.