Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Pajama-Llama
Feedback comments for LD37
Pajama-Llama's games and stats for all events →
| Timestamp | Since previous | Game | Pajama-Llama's comment |
|---|---|---|---|
| Dec 13 12:41:00 | Room51 | It was fun to keep playing and dodging the enemies, not killing them was fun to see how many I could amass! | |
| Dec 13 13:57:00 | 1h 16m | Toddle Topplers | Had fun playing this game! Got stuck underneath a lot of furniture but broke out from under my opponent. |
| Dec 13 14:07:00 | 10m 00s | Light Kea | Great art, fun game! Was nice to try and get those fireballs! |
| Dec 13 14:32:00 | 25m 00s | The Dash Club | Haha, had some fun! In one run I (broke?) it by having a blue tile 4 times really fast and I was kicked offscreen. |
| Dec 13 14:34:00 | 2m 00s | Let them in | Really cool visuals and audio! Love it :) <br/>Could use some more feedback on when the door opens maybe. <br/>I also assumed the guys with the daggers should't be allowed to enter? But not sure since there's no losing state. |
| Dec 13 15:13:00 | 39m 00s | Pixel Artist Simulator | Wow, too real for me man. Cool pixel art :) Would love to hire you for some sweet ass exposure! |
| Dec 13 15:25:00 | 12m 00s | Possessed Room | Damn, that was pretty cool! Well done. <br/>Changing between candle and crusifix works great for the tension. <br/> <br/>This would be amazing if you added some audio and tension building eery music. <br/>Nice pixel graphics too! |
| Dec 13 15:58:00 | 33m 00s | 13 jellyfish | Amazing! Great concept and execution of the theme. You really got the total package of music, great pixel art and nice simple gameplay that doesn't get boring. <br/> <br/>I'm not sure what the pirate with the anchor on his belly did though. |
| Dec 14 12:08:00 | 20h 10m | Studio Apartment Simulator | Hey, your link doesn't seem to be working. :( |
| Dec 14 20:53:00 | 8h 45m | Geometry Room Survival | It became really stressful at the 2 minute mark, cool stuff, no frills but very playable! 5/5 for audio :) |
| Dec 14 21:31:00 | 38m 00s | The One Room Experiment | This was great and an ingenious use of the theme! Great style, and scope :). 9000! |
| Dec 14 22:16:00 | 45m 00s | Claustrophobia | Kinda unclear where you'll actually put the objects on the map once you start rotating, until you get the hang of it. We actually thought up something like this but more freeform, very glad someone ended up doing a 3D tetris so well! Also love the 4-lamp one, such a tough one. |
| Dec 14 22:33:00 | 17m 00s | The killer is in this room | Loved the Ludum Dare references, and the polished feel of both the game's graphics and flow. The information sheet regarding the murder and the proverbs when accusing were a nice touch. Everybody loves a detective puzzle every now and then! |
| Dec 14 22:40:00 | 7m 00s | Mead and Murder! | Wew! A 3D game made in Godot <3. Couldn't test it with two players but I can imagine the gameplay quite well. Getting some physics on the hammer for the player and not just the objects might be a nice touch as well. |
| Dec 14 22:53:00 | 13m 00s | Daedalight | ^Definitely a game worth trying, the drawings and text on the walls were funny and not in-your-face, which I liked. The room with all three maps was also a very cool feature. Great concept! |
| Dec 14 22:59:00 | 6m 00s | Galactic Petting Zoo!!! | Cute! And those sound effects are extra amazing when you think of who made them and how. |
| Dec 14 23:03:00 | 4m 00s | Alice in The Wonder Room | Didn't know what I could do against the knight! Particles would also spice this up nicely, the movement controls are fluid and fast which was nice. |
| Dec 14 23:06:00 | 3m 00s | Guns n' Crates | Great setting and art guys, especially liked the background and handheld environment. |
| Dec 14 23:16:00 | 10m 00s | Vespias: Battle for the pentacle | Cool game! Though the room concept wasn't very pronounced, and the AZERTY controls were cumbersome :) <br/> <br/>Though I'm still not sure how I attacked but going for the squishies sure worked. I actually liked the assets, very functional but still stylish. More visual feedback on attacks could add a lot here! Awesome that you're doing this as students and your school supported you. |
| Dec 14 23:36:00 | 20m 00s | radnet | Cool 'one room' solution I'd never thought of! I also like the art of the file icons, definitely must've been fun to make for everyone involved. |
| Dec 14 23:46:00 | 10m 00s | Glad You Came | I found this to be very much itching my curious side but the lack of feedback on your actions made it boring fast. Only played a few days and still unsure if I did well or not. I can't wait to play a post-jam version though! :) |
| Dec 14 23:52:00 | 6m 00s | LiftBoy | Would be fun if the passengers automatically exited the lift, but it's great that you made something that works and isn't buggy or at least not that I have found any bugs. The door can be tricky at first but you definitely get used to that. <br/> <br/>There's no incentive to keep playing though once you've had a few points. |
| Dec 14 23:55:00 | 3m 00s | Room One | Stylish and cool, will you work on it some more postjam? I'm also a fan of the suggestion for keyboard shortcuts for the squad members. |
| Dec 15 00:06:00 | 11m 00s | AFK | Your existence is meaningless :). Some more humor and a faster lightbulb replacement would probably make for a better experience though. The random moonwalks to the radiator and the story throughout the day were a cool touch :D |
| Dec 15 00:21:00 | 15m 00s | Paper Cutter | Cool idea, I could keep clicking and kill everything without a sweat though. |
| Dec 15 00:31:00 | 10m 00s | You're the Boss | Couldn't defeat link :( |
| Dec 15 12:26:00 | 11h 55m | Tree House Quest | Really cool! Though -no surprise- I didn't find the theme really used. The art and gameplay was both nostalgic, polished, and humorous, so kudos for that! Loved how each zone was different, couldn't have been easy. |
| Dec 15 18:25:00 | 5h 59m | RailStand | That was really cool! Love the non-direct combat and cool pixel art. <br/>At one point I did get a bit overpowered, when upgrading both sides a 4-5 times :p <br/> <br/>Also I think the sun going out at the end of each day is a bit annoying. You could maybe add some lights to the enemies and your bullet so you can still know where they are? <br/> <br/>Anyway, great job! |
| Dec 15 18:49:00 | 24m 00s | Toy Box Metropolis | Pretty cool, you got a lot of stuff in there for a gamejam. <br/>Graphics are nice and simple yet readable. Loved the upgrading. <br/> <br/>Not sure how it really fits the theme, gameplay wise it doesn't matter much. <br/>It could also be more challenging if building a certain building would affect the buildings around it. Sort of like Sim City where a factory degrades the value of a house next to it. Right now it felt a bit too easy. |