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Feedback comments for LD37
Nexus64's games and stats for all events →
| Timestamp | Since previous | Game | Nexus64's comment |
|---|---|---|---|
| Dec 13 18:01:00 | PEUVR - Punch Em Up VR (HTC Vive) | The concept is promising, but it needs more polish. <br/> <br/>Excluding all the thing that the game lacks obviously for the short development time, the biggest problem is the speed. Is too slow for a game which premise is to move around defeating enemies. <br/> <br/>Also, some audio cues for the enemies will be good. | |
| Dec 13 18:13:00 | 12m 00s | Room | Sorry, but your game didn't work. <br/>First, you have put the executable (executables because there are two of them) inside the "data" folder and that didn't work. <br/> <br/>But, once the game star, is just a "connect to the server" room that doesn't let you connect to anything. <br/> <br/>Please, solve that problems. Thanks |
| Dec 13 18:16:00 | 3m 00s | One Room With Ladders in VR | Sorry, but I can't play this game. <br/>Once the game start, it gets stuck in a white room. <br/>The problems is probably that I don't have any VR controller. |
| Dec 13 18:31:00 | 15m 00s | Decube | Good game. <br/>I like the style and animations a lot. <br/> <br/>I think that the biggest problem is the "killer walls". Normally, in this kind of shoot 'em up the walls are only limits, no insta-death. It can be very confusing. <br/> <br/>Also, improve a little the lighting, it will make the style look even better. |
| Dec 13 18:42:00 | 11m 00s | Troom | This game has a big problem: is incredibly easy for the mouse player to win, you only need to click the very slow character. You don't even have to change the weapon. <br/> <br/>As an advice, add some kind of "safe zone" around the player to prevent this. <br/> <br/>On the other side, the voxel graphics are good, especially the characters. |
| Dec 13 18:51:00 | 9m 00s | Time-Align | Cool game and a good base to build upon. <br/> <br/>Maybe you should play more with the time travel concept. For example, if you move something in the past, it change in the future, but not the other way around |
| Dec 13 19:10:00 | 19m 00s | Walking Ghost | A really good game. The music and artwork are amazing, the gameplay mechanic of the ghost is intelligent and can lead to interesting puzzles and the story is intriguing. <br/> <br/>The only problems are caused by the small working time (minor control glitches and a painfully slow character) |
| Dec 13 19:31:00 | 21m 00s | Mr Farmer | The gameplay looks like the typical farming game with a more polemic theme over it. Not very innovative, but it has its merits to be made in only a weekend <br/> <br/>The problem is the control scheme. It is not only confusing but also but also don't work with all the keyboards (The Spanish keyboard don't have [ ] keys) |
| Dec 13 19:49:00 | 18m 00s | A bank is a dangerous place | Very challenging. It's not much different from a "Brain Training" minigame, but a much funnier. <br/> <br/>You should try to make more "Bomb Scape Game", but with different puzzles |
| Dec 15 20:37:00 | 48h 48m | Dark room | It's a good start for a game, but it needs more mechanics because right now it ends very quickly. <br/> <br/>Maybe some kind of score system based on how quick you found the cat or a randomized room. <br/> <br/>Keep working on it. |
| Dec 15 20:55:00 | 18m 00s | Your little human | It's very good. <br/>I want to play the full release. <br/>What improvements have you planned for the full version? |
| Dec 19 23:09:00 | 98h 14m | Dethroned | Incredible for a game made in three days! <br/>My only complaint is that maybe it has a very hard start. |
| Dec 19 23:16:00 | 7m 00s | OH GOD EYES EVERYWHERE | Funny and with a very solid and original base. <br/> <br/>The controls, specially the jumps, suffer a little bit, but they isn't a big deal. |
| Dec 19 23:23:00 | 7m 00s | BossRoom | Interesting concept and well implemented. <br/>The main problem I see is the lack of feedback when an enemy attack hit you. |
| Dec 19 23:31:00 | 8m 00s | Post Mail Package Mail Room Office | It's interesting and looks like it has very well designed mechanics, but is hard to understand what is going on. <br/>Try to invest in a better tutorials |
| Dec 20 22:57:00 | 23h 26m | Event Horizon | It's very funny and original, but it feels a little repetitive after a while. <br/>Maybe you should add more obstacles as you keep surviving |
| Dec 20 23:09:00 | 12m 00s | Vault | Interesting, but short. The puzzle is very straightforward (except for the teapot, I have no idea of what it is for) but it has merit for being developed for pico. |
| Dec 20 23:24:00 | 15m 00s | Sweet Home | The graphics look very good, but the gameplay feels a little clunky. <br/>The character is slow, the fire spread too fast and is hard to know when the flames are really extinguished. Anyway, these are just balancing issues, the core game is well thought. <br/> <br/>Buen juego, seguid asà |
| Dec 23 22:10:00 | 70h 46m | Neon no Nakama | It is simply beautiful. You have done a great job. <br/>But this game can be improved. Here some suggestions: <br/>First, I think that the movement of the small fireballs need some feedback, like some blinks. <br/>And talking of the fireballs, sometimes they go out of the room. |
| Dec 23 22:27:00 | 17m 00s | Bag of holding | It's an interesting concept, have potential. <br/>As a suggestion, maybe you should add some feedback to the "fights", like sound effects after every hit and a time bar between attack |