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Feedback comments for LD37
MrNyarlathotep's games and stats for all events →
| Timestamp | Since previous | Game | MrNyarlathotep's comment |
|---|---|---|---|
| Dec 14 13:32:00 | Neat (Ludum Dare 37) | Nice take on the theme - I liked your chosen aesthetic too | |
| Dec 14 15:55:00 | 2h 23m | Roomba Rampage | 100% accurate roomba simulator |
| Dec 14 16:01:00 | 6m 00s | Parts and Labor | Very fun - like Game & Watch on crack |
| Dec 14 16:44:00 | 43m 00s | Bump N' Grind | Interesting idea - would have been nice to have a more immediate restart option than pressing escape to return to the menu, or be a bit more forgiving than one hit death. <br/> <br/>FYI, your embedded link returns a 404, although the web link works correctly |
| Dec 14 16:51:00 | 7m 00s | Kiln | I love Sokoban style puzzle games, and I'll admit I was thrown at stage 2 because my brain is conditioned to think blocks can only move until they hit another block, but this game moves all blocks if there is a space to move them to. |
| Dec 18 13:47:00 | 92h 56m | Arena 3000 | Like first comment says, I also had the same basic idea... I guess the theme was pretty suggestive for this! <br/> <br/>Solid wave based sota-twinstick shooter base that you could build from if you wanted to expand this concept |
| Dec 18 13:50:00 | 3m 00s | Cube Hop | Its an interesting movement mechanic. <br/>I'm not sure if its a /fun/ mechanic, but it is an interesting one. |
| Dec 18 13:56:00 | 6m 00s | LudumDojo | I liked this idea a lot, and if you wanted to expand on it I could see how it would end up as a sort of rhythm action sword fighting game. <br/> <br/>I think it would be better for players if you used some presentation from other "rhythm action" games for timing rather than just colour changes - for example scrolling icons to show what inputs are coming up, and to show timing when the icon is over the input icon - this would also let you do complex 'combo' inputs by slightly offsetting the timing on each input, but still be predictable |
| Dec 18 14:32:00 | 36m 00s | Video Games Are My Life | I really liked the aesthetic - sort of a Little Big Planet demake XD |
| Dec 18 14:46:00 | 14m 00s | Last in Time | Its an interesting style, thats part classic JRPG, and part Lucasarts point & click. <br/> <br/>I was a little disappointed with how little it fit with the "one room" theme though |
| Dec 18 14:58:00 | 12m 00s | Mice life | As others have said, its very difficult to parse why you die when you die - some UI elements showing things like remaining cheese, or time until next cheese-eat 'tick' would do a lot to solve this |
| Dec 18 16:22:00 | 1h 24m | One piece in one room | I liked the stage aesthetic, and this is extremely well polished for a gamejam entry |
| Dec 18 17:17:00 | 55m 00s | Miawflex | Nice entry - was the pikup generation linked directly to the music by code, or just mostly beat matched by hand? <br/>Would have been nice to have the faster moving pickups a different colour just for player nicety :) |
| Dec 18 17:22:00 | 5m 00s | Triskaidekaphobia | Very nice use of light and shadow. <br/>I'm not sure if I clicked with the controls, which felt very rogue like (as in everything moved when I moved 'turn based')... but I'm not sure what would have worked better. Maybe a click to move? |
| Dec 19 14:43:00 | 21h 21m | Paul Terguei: Glory Room Keeper | I didn't really understand why the door was 'randomly' opened or closed until after I read the comments explaining there is a button controlling it - I'd thought it was time based, and was going to suggest having some UI elements showing when it was going to open, and for how long it would stay open. <br/> <br/>Now I know it is switch based, I think it would benefit a lot from some in-game method of explaining that, even if its as simple as an overhead exclamation similar to how the NPCs react to mouseclicks, or a colour change like when they hit powerups, to make it clearer what that relationship is. <br/> <br/>Maybe even just some arrows and text overlaid at the start of the first level explaining "send NPC here to open door, send NPCs here to make them leave"? |
| Dec 19 14:51:00 | 8m 00s | Escape the Pit! | This is a fairly solid base prototype that you could expand upon if you wanted with things like more levels (I 'beat' the game and escaped first try). <br/>As others have mentioned, the fixed step movement of the background is quite jerky, and makes the game 'feel' less polished than it is - I think using some sort of smoothing or lerping for its movement would make it 'feel' a lot nicer |
| Dec 19 15:12:00 | 21m 00s | Storage Guy | I enjoyed this - I was expecting a Sokoban type deal from the screenshot, but I actually like your take more I think |