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Feedback comments for LD37
mitkus's games and stats for all events →
| Timestamp | Since previous | Game | mitkus's comment |
|---|---|---|---|
| Dec 12 11:37:00 | Room & Gloom | Simple, but done decently. Good fun for a few minutes! | |
| Dec 12 11:52:00 | 15m 00s | Teleporting Room | Really missed some visual feedback when I get hit or I hit an enemy. Room swapping mechanic is interesting, but doesn't live up to much - I had no idea what different colors would do. Otherwise the game is alright, had some fun trying to survive past room 3! <br/> <br/>By the way, works on linux just fine. |
| Dec 12 12:06:00 | 14m 00s | Killing Room | I get that this isn't a "high budget" LD game, but I quite like. Very simple idea, but solid implementation and highly playable. Good job for a first LD game. Works alright on my linux btw. |
| Dec 12 12:13:00 | 7m 00s | Studio Castle | I quite enjoyed this one! Very short but charming. What was the king talking about? <br/> <br/>Btw, game gets displayed strangely non-center, at the left side of the screen. |
| Dec 12 12:21:00 | 8m 00s | Cat and Robot | Charming! As a fan of RoboRally, I really enjoyed this. Would be really nice to remove/edit parts of the sequence without restarting fresh. I also encountered a bug a few times where cat doesn't run when I play note next to it. |
| Dec 12 15:12:00 | 2h 51m | The One Room Dungeon | Thanks for making it mobile friendly! Though it's not very comfortable to play on PC - you should at least let player use arrows and numbers on keyboard. <br/> <br/>The game itself, I find too simplistic to really be enjoyable... Once I realized which attack to use on which enemy, it becomes monotonous. And it's not too hard to see a good short path to take to the exit. |
| Dec 12 15:35:00 | 23m 00s | Tangent | Very impressive game! Kept me playing for awhile, which is not very usual with LD games. <br/> <br/>I'm sure you'll get lots of positive comments and they are well deserved, but I'll write some minor complaints: <br/> <br/>- Sections where you have to be quick to get under a door can get frustrating. It's totally fine to make them hard, I just don't feel I become better at them besides trying until I randomly succeed. <br/> <br/>- It can be hard to quickly intuitively feel when I'm close enough to a button to press it. The helpful popup is helpful, but I find it comes up too slowly. <br/> <br/>Anyway, great job! |
| Dec 12 18:02:00 | 2h 27m | Eternal Prison | I love sokoban puzzles, so this was very enjoyable. The first ones were a bit tedious but some of the later ones were really nice. <br/> <br/>Some criticism - I didn't like puzzles with too many buttons and boxes. I find that smaller puzzles with less moving elements provide a better brain workout because you can fit it in your head and better plan moves ahead. Even smaller puzzles can be just as difficult! In this game sometimes I feel like it boils down to remembering which button does what. <br/> <br/>Oh, and undo button would be very very useful! |
| Dec 12 18:18:00 | 16m 00s | Engine Room | Fighting is very exciting! And it's interesting that you can't always see the enemies. <br/> <br/>I'm not a fan of running back and forth between rooms though. "Oh, go to machine room again?!". And then I died along the way and had to restart. That got a bit annoying... |
| Dec 12 18:26:00 | 8m 00s | RooM | I found the unskippable intro quite annoying when reading it fifth time... <br/> <br/>Gameplay is nice. The monster tends to speed up quite suddenly though, that feels a bit wrong. |
| Dec 13 10:57:00 | 16h 31m | Tell me who you are in one Room | So, I consider this to be more of a toy than game right? It's very good to see such things in LD, too many of us try to stick to limiting principles of what a "game" should be. |
| Dec 13 11:48:00 | 51m 00s | Quentin | This game made me really angry. Don't get me wrong that's great! <br/> <br/>Presentation and sound is top notch, very juicy. Idea is very cool too and I just love that main character is Quentin Tarantino. <br/> <br/>Though what made me angry is repeating the same goddamn sections 100 times until I get the jump right. That might have been intentional, but I think you really need to show both active and inactive platforms all the time. <br/> <br/>Anyway, good job! |
| Dec 13 12:01:00 | 13m 00s | Nest | Whoa dude, this was trippy as hell! I ended up enjoying autoplay mode quite a lot. <br/> <br/>Very glad this game exists. |
| Dec 13 15:03:00 | 3h 02m | Loop of Eternity | Nice graphics, together with effects and sound this feels nicely juicy! <br/> <br/>I was a bit confused with navigation in shop menu though. |
| Dec 13 15:10:00 | 7m 00s | Graveyard Cleaning Shift | Yay for pico-8! This was simple and really enjoyable. |
| Dec 13 15:55:00 | 45m 00s | FIIL Mark 37 | Amazing graphics and atmosphere! <br/> <br/>Gameplay itself is nice, but I must admit it wasn't loads of fun. A few times I got into a state where I had no energy and couldn't make more food. Maybe garden shouldn't need energy? Also it's very hard to visually tell what each machine does. |
| Dec 13 16:14:00 | 19m 00s | The Archwizard's Room | Amazing graphics! <br/> <br/>I feel that gameplay itself could be better balanced. Tactical decisions are not that interesting right now. It would be cool for more opportunities to use fire spell. I liked how I can attack diagonally though - it means with careful thinking I can mostly avoid getting hit. It would also be nice if all enemies moved at once - pauses between turns can get annoyingly long now. <br/> <br/>But don't get me wrong, this is very impressive LD game, good job! |
| Dec 13 19:09:00 | 2h 55m | Networking™ | Love it. 5/5 for humour! I can totally relate to this rendition of networking. <br/> <br/>Also, as a fellow countrymen - my email shouldn't be too hard to find, if you want to get in touch. |