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mitkus

Feedback comments for LD37

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TimestampSince previousGamemitkus's comment
Dec 12 11:37:00 Room & Gloom Simple, but done decently. Good fun for a few minutes!
Dec 12 11:52:00 15m 00s Teleporting Room Really missed some visual feedback when I get hit or I hit an enemy. Room swapping mechanic is interesting, but doesn't live up to much - I had no idea what different colors would do. Otherwise the game is alright, had some fun trying to survive past room 3! <br/> <br/>By the way, works on linux just fine.
Dec 12 12:06:00 14m 00s Killing Room I get that this isn't a "high budget" LD game, but I quite like. Very simple idea, but solid implementation and highly playable. Good job for a first LD game. Works alright on my linux btw.
Dec 12 12:13:00 7m 00s Studio Castle I quite enjoyed this one! Very short but charming. What was the king talking about? <br/> <br/>Btw, game gets displayed strangely non-center, at the left side of the screen.
Dec 12 12:21:00 8m 00s Cat and Robot Charming! As a fan of RoboRally, I really enjoyed this. Would be really nice to remove/edit parts of the sequence without restarting fresh. I also encountered a bug a few times where cat doesn't run when I play note next to it.
Dec 12 15:12:00 2h 51m The One Room Dungeon Thanks for making it mobile friendly! Though it's not very comfortable to play on PC - you should at least let player use arrows and numbers on keyboard. <br/> <br/>The game itself, I find too simplistic to really be enjoyable... Once I realized which attack to use on which enemy, it becomes monotonous. And it's not too hard to see a good short path to take to the exit.
Dec 12 15:35:00 23m 00s Tangent Very impressive game! Kept me playing for awhile, which is not very usual with LD games. <br/> <br/>I'm sure you'll get lots of positive comments and they are well deserved, but I'll write some minor complaints: <br/> <br/>- Sections where you have to be quick to get under a door can get frustrating. It's totally fine to make them hard, I just don't feel I become better at them besides trying until I randomly succeed. <br/> <br/>- It can be hard to quickly intuitively feel when I'm close enough to a button to press it. The helpful popup is helpful, but I find it comes up too slowly. <br/> <br/>Anyway, great job!
Dec 12 18:02:00 2h 27m Eternal Prison I love sokoban puzzles, so this was very enjoyable. The first ones were a bit tedious but some of the later ones were really nice. <br/> <br/>Some criticism - I didn't like puzzles with too many buttons and boxes. I find that smaller puzzles with less moving elements provide a better brain workout because you can fit it in your head and better plan moves ahead. Even smaller puzzles can be just as difficult! In this game sometimes I feel like it boils down to remembering which button does what. <br/> <br/>Oh, and undo button would be very very useful!
Dec 12 18:18:00 16m 00s Engine Room Fighting is very exciting! And it's interesting that you can't always see the enemies. <br/> <br/>I'm not a fan of running back and forth between rooms though. "Oh, go to machine room again?!". And then I died along the way and had to restart. That got a bit annoying...
Dec 12 18:26:00 8m 00s RooM I found the unskippable intro quite annoying when reading it fifth time... <br/> <br/>Gameplay is nice. The monster tends to speed up quite suddenly though, that feels a bit wrong.
Dec 13 10:57:00 16h 31m Tell me who you are in one Room So, I consider this to be more of a toy than game right? It's very good to see such things in LD, too many of us try to stick to limiting principles of what a "game" should be.
Dec 13 11:48:00 51m 00s Quentin This game made me really angry. Don't get me wrong that's great! <br/> <br/>Presentation and sound is top notch, very juicy. Idea is very cool too and I just love that main character is Quentin Tarantino. <br/> <br/>Though what made me angry is repeating the same goddamn sections 100 times until I get the jump right. That might have been intentional, but I think you really need to show both active and inactive platforms all the time. <br/> <br/>Anyway, good job!
Dec 13 12:01:00 13m 00s Nest Whoa dude, this was trippy as hell! I ended up enjoying autoplay mode quite a lot. <br/> <br/>Very glad this game exists.
Dec 13 15:03:00 3h 02m Loop of Eternity Nice graphics, together with effects and sound this feels nicely juicy! <br/> <br/>I was a bit confused with navigation in shop menu though.
Dec 13 15:10:00 7m 00s Graveyard Cleaning Shift Yay for pico-8! This was simple and really enjoyable.
Dec 13 15:55:00 45m 00s FIIL Mark 37 Amazing graphics and atmosphere! <br/> <br/>Gameplay itself is nice, but I must admit it wasn't loads of fun. A few times I got into a state where I had no energy and couldn't make more food. Maybe garden shouldn't need energy? Also it's very hard to visually tell what each machine does.
Dec 13 16:14:00 19m 00s The Archwizard's Room Amazing graphics! <br/> <br/>I feel that gameplay itself could be better balanced. Tactical decisions are not that interesting right now. It would be cool for more opportunities to use fire spell. I liked how I can attack diagonally though - it means with careful thinking I can mostly avoid getting hit. It would also be nice if all enemies moved at once - pauses between turns can get annoyingly long now. <br/> <br/>But don't get me wrong, this is very impressive LD game, good job!
Dec 13 19:09:00 2h 55m Networking™ Love it. 5/5 for humour! I can totally relate to this rendition of networking. <br/> <br/>Also, as a fellow countrymen - my email shouldn't be too hard to find, if you want to get in touch.