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KappaIX

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TimestampSince previousGameKappaIX's comment
Dec 14 19:19:00 Freeze & Crush I had a lot of fun with this! Very cathartic. Looks good, the time stopping mechanic is well implemented. <br/> <br/>My recommendation: Play while listening to metal. Great for relieving stress after work. <br/> <br/>Would have loved to be able to work towards some sort of goal, but what you have implemented is great. <br/> <br/>Well done! Thanks for sharing.
Dec 14 19:32:00 13m 00s Room for Improvement Really interesting interpretation of the theme, liked the static graphics, made it feel like a board game (in a good way). <br/> <br/>Found the combat a little bit confusing - overall though, great work! Well done, thanks for sharing!
Dec 14 19:35:00 3m 00s BewilderMaze Sorry I also got an error message that others are reporting so I couldn't play and rate your game! <br/> <br/> <br/>Fatal Error: Can not create vertex buffer of size 98304 bytes <br/>5676 vertex buffers allocated with total size of 971360 KB <br/>at gml_Object_objGrid_Draw_0 <br/>################### <br/> <br/> <br/>Fatal Error: Can not create vertex buffer of size 98304 bytes <br/>5676 vertex buffers allocated with total size of 971360 KB <br/>at gml_Object_objGrid_Draw_0 <br/>###################
Dec 14 19:47:00 12m 00s JamBear A *really* great looking game. Nice sound, nice concept, solid mechanics. <br/> <br/>My areas for feedback would be that the 'letterbox' aspect ratio is slightly frustrating in a vertically scrolling game, would have been nice to see a bit more - I think this is what makes it so hard - can't really see enemies above you until it's too late (especially that ghost - damn him!) - or if you miss a jump, you have no time to recover because the play space is so restricted? Can make it feel ever so slightly unfair. <br/> <br/>On the whole though, a really solid entry, you should all be very proud! <br/> <br/>Well done, thanks for sharing!
Dec 14 20:00:00 13m 00s You are insignificant - NES GAME I died in squalor, but screw you Quacking Jack. <br/> <br/>Massive respect for doing something interesting (in this case coding for NES). I actually quite liked the tiny graphics - would have loved a bit of classic NES sound (though i'm asking for this with no idea of how tough it would be to implement). <br/> <br/>Found the hitbox and jump a little bit frustrating - but to be honest, that made it feel quite authentic to me! <br/> <br/>Well done! Thanks for sharing!
Dec 14 20:12:00 12m 00s The Library Very good looking, coherent art style, good music, solid game play. <br/> <br/>Found it very tough to follow the notes when switching to the next page and it would have been so good to have some sort of score/% of notes hit at the end of a song, so I could replay and try and do better! <br/> <br/>On the whole though, fantastic, really well polished presentation, a complete little package. <br/> <br/>Well done! Thanks for sharing!
Dec 14 20:40:00 28m 00s Mine Escape Good, creepy sound (would have been nice to have a slightly longer loop - as you could spend quite a while in the game), it was fun hunting down the monsters, but it was quite tough to find the chests. <br/> <br/>Got a few nice tense moments, when I only had a couple of knives and the monsters are bearing down on you. Didn't find one of the chests in the end, but managed to find the code - phew, I escaped! <br/> <br/>Well done, thanks for sharing!
Dec 14 20:49:00 9m 00s The Mini-Man 3D A different take on the theme! Clean graphics, clear goals. <br/> <br/>Found the characters 'single step' (if you just tap a movement key) to be quite big? Could just be me - made me fall off quite a bit, but i'm willing to admit I could just suck. <br/> <br/>Found the music loop a little bit grating, but on the whole, great effort! <br/> <br/>Well done, thanks for sharing!
Dec 14 21:00:00 11m 00s Feather Gladiator I actually really had fun with this! I found the controls pretty responsive and intuitive, and liked the sound. <br/> <br/>Would love to see more enemies to mix it up further. <br/> <br/>There's a fun game here, well done and thanks for sharing!
Dec 14 21:10:00 10m 00s EscapeJam It's great to see a bilingual game! It was a little tough to understand what was a 'good' and 'bad' choice, but it was fun to find out what game I made at the end. <br/> <br/>¡Bien hecho! Thanks for sharing!
Dec 14 21:23:00 13m 00s Claustrophobia Really interesting! <br/> <br/>First - areas for improvement - even once you've got the hang of the placing and the rotation, it's sometimes a bit tough to tell where you are placing objects, some of the colours looked a bit similar to me, and it would have been nice to have a slightly longer music loop as you could be playing for quite a bit. <br/> <br/>That said, after I got the hang of it and reset, I actually played for quite a while longer than I intended to, because I was really having fun. It's a really good take on a tetris-like game. <br/> <br/>Really glad I got to play this! Well done and thanks for sharing!
Dec 14 21:33:00 10m 00s Shoot inside a room is DANGEROUS Really like the ricocheting bullet physics and the way the guns blast you back. The graphics where consistent, but sorry I found the sound quite annoying. <br/> <br/>Well done, thanks for sharing!
Dec 14 21:48:00 15m 00s The Odd Inn Interesting idea! Is there a way to dump a drink if you've made it by accident? I did that at one point and had to play with one slot full for a while. <br/> <br/>Otherwise, looks great, good effort on the sound as well. <br/> <br/>Well done! Thanks for sharing!
Dec 14 21:58:00 10m 00s Me, Myself And The Room Really interesting! Found it tough to get past the title screen, after that I enjoyed myself. <br/> <br/>You did a good job with the voice acting and the low-key music. Definitely fit the theme and I quite liked the aesthetics as well. <br/> <br/>Well done, thanks for sharing!
Dec 14 22:06:00 8m 00s Panic room Fun game, good ramp of difficulty, nice graphics. Would be nice to have some more tools to get out of a tough spot as it gets harder, some sort of smartbomb equivalent? <br/> <br/>Thanks for sharing, well done!
Dec 18 12:08:00 86h 02m For Whom The Bear Roars Interesting! Good work producing an intro video as well as the game. I must admit I was a bit lost about what I was supposed to be doing... I understand that the outcomes to your choices might be a bit more complex than 'good' and 'bad' - but a bit of feedback to know that you were advancing might be nice? Or maybe not, perhaps that's the point! <br/> <br/>Well, you definitely made me think - so good work, thanks for sharing your game, well done!
Dec 18 12:27:00 19m 00s CatChaseZero Damn those mice, stealing my cheese. <br/> <br/>I liked the graphics, I particularly liked the idle pose for the cat (where it sits down), a nice touch. The music was very authentic for an arcade game. Good work also taking the time to put together an intro. <br/> <br/>I think the area to work on would be when you get down to just a couple of bits of cheese? It's possible to just sit on them and grab the mice as they come to you - some sort of escalation at this point would be good. <br/> <br/>On the whole a fun game! Well done, thanks for sharing!
Dec 18 12:33:00 6m 00s cubica woo An interesting game, really good looking - clean and clear graphics and I liked the audio a lot as well. <br/> <br/>Think I got the hang of the game eventually, I think the main are for improvement would be the AI of the opponents. They seem a bit stupid and kill themselves constantly, meaning you are playing more against yourself than them. <br/> <br/>With a bit of refinement, it could be really good - could particularly see it working as a frantic multiplayer game. <br/> <br/>Well done, thanks for sharing!
Dec 18 12:41:00 8m 00s Ultra Violet Humanoids I quite like the aesthetic of this, the sound, music and graphics make me think of some sort of lost Atari game (but with much more animations). <br/> <br/>Some of the hit/hurt boxes can seem a bit wonky at times - and the music/atmosphere sound could get a bit repetitive - but you definitely achieved a a game with frantic melee combat - there a lot of ways you could continue to develop this (which is very promising). <br/> <br/>Well done, thanks for sharing!
Dec 18 12:53:00 12m 00s RoomEscapeEscape Thanks god, finally I am free. <br/> <br/>I fun experiment, I actually smiled quite a bit as I explored. Definitely for me captured the confusion of trying to play an escape room game. <br/> <br/>Would love to see even more interactions and voice lines (they were fun). <br/> <br/>Well done, thanks for sharing!
Dec 18 13:08:00 15m 00s Don't Stop You! A tough little game! An interesting take on the theme, definitely creates tension having the pace of the game set by the movement of the conveyor belt. <br/> <br/>Areas to continue to work on would be the momentum of the controls (which can get a bit slippery) and the time it takes to get back into the platforming if you die (it's a bit too long). <br/> <br/>Well done, thanks for sharing!
Dec 18 13:18:00 10m 00s The Changing Room Fun game! Like the constraints you introduced for yourself with the constant room size. Fun graphics, good escalation of difficulty. <br/> <br/>You could definitely continue to expand on this idea. <br/> <br/>Well done, thanks for sharing!
Dec 18 13:43:00 25m 00s MFBFS Played this for quite a while, an interesting concept, pushing your luck to get as many crystals as possible then escaping, good idea. <br/> <br/>Like the graphics and the sound. <br/> <br/>Well done, thanks for sharing!
Dec 18 14:42:00 59m 00s Bugroom Really ambitious for a LD game (I approve!), all the ingredients of a fun RTS are there, loads of room to continue to develop it if you wanted. <br/> <br/>Would be great to be able to have a bit more control over the guards (they kept wondering off), but on the whole, really good. <br/> <br/>Well done, thanks for sharing!
Dec 18 14:49:00 7m 00s Muto Locus Fun game! Lots to compliment, fun animations, good ramp of difficulty and escalation/variation on each obstacle before introducing the next one. Liked the animations for the different objects being switched out of the rooms and good work for having an instant respawn. <br/> <br/>Would have loved some more sound effects, but on the whole very good. <br/> <br/>Well done, thanks for sharing!
Dec 18 14:56:00 7m 00s Orb Room Interesting! I liked the way more elements of the 2nd level were introduced as you progressed through it. I didn't find it too had (but I love a puzzle platformer, even in 3d) and thought new elements were introduced at quite a good pace. <br/> <br/>A few issues with collisions, got a bit stuck on the side of a few objects at points and it would have been good to have some more sounds. <br/> <br/>On the whole, really good work, I had fun playing. <br/> <br/>Well done, thanks for sharing!
Dec 18 15:09:00 13m 00s Sweet Dreams A very sweet game. Firstly, areas I would love to see improve - the controls are quite awkward, it would be great to have some more sound effects and some more feedback that you are hurting the knights. <br/> <br/>Now my many compliments, it looks fantastic, animations are nice, the music was incredibly well suited, the concept is really inventive, the mood is excellent (particularly the baby's dream - terrifying, how could you!) and the simple little narrative is genuinely beautiful. <br/> <br/>Very well done, thanks for sharing!
Dec 18 16:56:00 1h 47m Doom Tomb of the True Room Tough game! Good graphics and sound. Like the touches like the bloodstains after you've been spiked/smushed. Would be good to have a bit more of a difficulty ramp up into the hard bits (introducing the moving saw blade things and stuff) but I understand the LD time constraints for that kind of thing! <br/> <br/>Well done, thanks for sharing!
Dec 18 18:19:00 1h 23m Escape the Room Well done for getting something done and putting it up. Can see where you were going, would like to see more. <br/> <br/>Thanks for sharing!
Dec 19 21:30:00 27h 11m Kitchen Defender Ants Attack! My favourite part was the Megadrive-esqe music which changed with each wave, very authentic. Gameplay was solid, everything worked - personally I would have like a cross-hair to line up my shots, but I understand if that was a specific design decision. <br/> <br/>Screw those ants! <br/> <br/>Well done, thanks for sharing!
Dec 19 21:50:00 20m 00s Last in Time It looks great, really liked the music as well. Great ideas and atmosphere and I would have loved to have found out more about what was going on, but I just couldn't finish it. Couldn't find any f**l for the c******w (not too well disguised there). In that way, it's very classic as a point and click (I always got stuck on monkey island as well)! <br/> <br/>Well done, thanks for sharing!