Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → JonathanG
Feedback comments for LD37
JonathanG's games and stats for all events →
| Timestamp | Since previous | Game | JonathanG's comment |
|---|---|---|---|
| Dec 18 14:37:00 | Ultimate Hamster Carnage | I enjoyed the music and the general looks & feel. Simple idea with some depth as well - everything I could touch was "good" which made it easy to learn, but judging when and where to move gave me a feeling of skillfulness and an opportunity to improve. Perhaps the pacing could be looked at - start of the game can feel quite slow and then suddenly a huge onslaught happens. Great job! | |
| Dec 18 14:50:00 | 13m 00s | Help Wanted! | Had a nice atmosphere to it. Would like to have seen puzzles that used, and were based on, the objects in the room rather than just general knowledge questions, which don't feel well integrated with the rest of the experience. |
| Dec 18 14:59:00 | 9m 00s | One Broom | Swapping mechanic is quite novel. Want to see some more puzzles or clever situations and fewer dexterity challenges. |
| Dec 18 15:13:00 | 14m 00s | FrozenPizza! | Installed openal as you instructed. Ran the game. Menus load fine. No servers running. Tried to start my own, the game crashed. Can't play it. |
| Dec 18 15:31:00 | 18m 00s | Tank battle(for lack of a better name) | The core idea is probably fine, albeit a straightforward take on a twinstick shooter. It needs more feedback for the player - clearer kills (enemies die in one hit but it takes a long time) and pickups need to stand out more - there were odd crates I could run over but they didn't seem to do anything? <br/> <br/>I eventually cleared the field of enemies and nothing happened for ages, then a rapid fire turret appeared next to me and instantly killed me. Death also appears to just "hang" and nothing happens - make it clear that you lost and how to start again. |
| Dec 30 09:16:00 | 281h 45m | Elephant In The Room | It's a funny idea, but the controls are irritating (I guess that's the point) |
| Dec 30 09:46:00 | 30m 00s | Sweet Dreams | Good game! I thought the difficulty curve could be shortened - it takes a long time to become difficult. Also there should be a sound when you buy something in the shop. The long shadows caused by the light moving behind the walls are distracting. <br/> <br/>Otherwise this is really good! It's very polished too. |
| Dec 30 16:23:00 | 6h 37m | Falling Dungeon | I like this idea! I found a bug after collecting the second green orb - some tiny blocks would be left in mid-air and any big blocks that landed on them would break into pieces, so I couldn't create a path to the third green orb. |
| Dec 30 16:31:00 | 8m 00s | Ascend | Not bad! I found it too difficult to get all the way to the top though. |
| Dec 30 17:42:00 | 1h 11m | Lighthouse Mystery | This is a very pretty game! The gameplay is fun too, I like the puzzle elements, and the models/animations/sounds work well together to show what's going on. However, even though the floating platforms are cool, it can sometimes be very difficult to jump between them. |
| Dec 30 18:14:00 | 32m 00s | One Room Factory | This looks very nice! The building controls are solid, but once everything is built there doesn't seem to be anything to do. The countdown timer stays at 15 minutes and there's no way to see how many products I shipped. Also some of my robot arms would pick up products from further down the conveyor belt and put them back near where they came out :P |
| Dec 30 18:19:00 | 5m 00s | INFINIROOM | This is a great game - compelling enough to keep you coming back even after failing many times. It's quick to restart and have another go. Looks and sounds nice too! |
| Dec 30 18:38:00 | 19m 00s | John Roomstantine | I didn't understand what was happening to begin with, and even after finishing the game I'm not sure what some of the enemies actually do. Even so, it's fun and polished. |
| Dec 30 19:07:00 | 29m 00s | Dungeon 2.0 | This is good fun! The upgrade choices give enough reason to keep coming back to play more. |