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Jan Marcano

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TimestampSince previousGameJan Marcano's comment
Dec 27 02:55:00 Junction I downloaded the fixed sensibility version and it still was too high! Also the audio was a bit unbearable, the static sound specifically. <br/> <br/>Other than that the concept was good, it starts rather simple but once you start using the other machines it starts to play on your memory. I wasn't expecting the red ones (are they meant to be encrypted packets?) to lose the blue symbol after processing them and I lost :P <br/> <br/>Great job! I'd work on the pace at which you present new mechanics to ease the player a littler better into them.
Dec 27 03:06:00 11m 00s One Tough Room It was hard to understand what the effects of my actions were, I didn't really know what I was doing. That said though, the concept is really nice and if you explore it further it could be end up really good :) <br/> <br/>Maybe something you could add is show the joke made with all the components you chose, even if they don't make much sense or aren't funny. I think the absurdity of it would be appealing. <br/> <br/>PD: Was that intro a parody of the Seinfeild theme? If so, well done.
Dec 27 03:24:00 18m 00s Danger: Mondays The hazards really shake up the gameplay. Maybe the keyboard is a bit too sensitive? I don't know if you're detecting continuous pressings or not, but when I hold the key for more than just a tap, I always seem to go overboard. Might be me tho. <br/> <br/>It was fun!
Dec 27 03:33:00 9m 00s Tenement Rush As others say, the controls are a bit cumbersome. You could try either with a different control scheme or by lowering the initial difficulty so players have a chance to adapt to it. <br/> <br/>Other than that, the idea is good and the game is fun! I also liked the music :)
Dec 28 21:08:00 41h 35m BreakAround The ball going between two points happens waaaaay too often. Maybe you could solve it by adding a bit of randomness to the bounce? Like 5-10% randomness at most, that way if it does happen, it'll eventually get unstuck on it's own while not affecting normal bounces. <br/> <br/>The idea is good tho! And it does seems like it could work as a VR game. Keep working on it :)
Dec 28 21:36:00 28m 00s United Parcel Samurai Wow, reaaally hard. I had to see the video to see what the whole game looked like, I couldn't beat it hehe. <br/> <br/>That aside, the idea was simple but good. The black orbs were a nice concept and the idea of the stage being beatable backwards by changing to a laser gun was pretty neat too. <br/> <br/>Great job!!
Dec 30 17:28:00 43h 52m One Room I'd like to see the original idea more fleshed out!! <br/> <br/>I don't think the music fits that well for such a bad situation, but the song is nice on it's own :)
Dec 30 17:39:00 11m 00s I Clean Toilet Very good! I thought the tips would be used to get some upgrades, like increased walking/cleaning speed. <br/> <br/>Had fun :)
Dec 30 18:04:00 25m 00s 1 Room and 48 Hours Very good and relatable!! Had lots of fun
Dec 30 18:16:00 12m 00s Toy Robot : The Room Defender That was fun! The cockroach noises were a bit cringy for me tho &gt;.&lt;
Dec 30 18:30:00 14m 00s Chrome Room Looks and feels very polished. I liked the art style a lot, simple but elegant. <br/> <br/>Nice to see a great Godot Engine game :) Keep up the good work!
Dec 31 16:03:00 21h 33m One Room Dungeon Ahh, so good. You did a really nice job.
Dec 31 16:41:00 38m 00s Fighting Spirits This was really something, it got to me :) <br/> <br/>As an experience I loved it. <br/> <br/>As a game, I have a few quirks about it: <br/>-The left click swinging doesn't feel useful <br/>-The never ending waves is a weird gameplay mechanic, though it makes a lot of sense for the theme, it doesn't make much sense gameplay-wise <br/> <br/> <br/>Loved it!
Jan 3 01:43:00 57h 02m The Switching Cavern &lt;3