Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → hijomo
Feedback comments for LD37
hijomo's games and stats for all events →
| Timestamp | Since previous | Game | hijomo's comment |
|---|---|---|---|
| Dec 12 06:28:00 | Starlight | "Open the door HAL" This suited the theme. I enjoyed the building suspense. | |
| Dec 12 06:41:00 | 13m 00s | Rat Chase | Nice idea. I like the use of the spiders to steal the food and kill you, makes the game quite frantic. why do spiders need to kill you and eat cheese? |
| Dec 13 17:01:00 | 34h 20m | Throne Room of the Merchant King | On its face a cool idea. It's all the "under the hood" that is the interesting part. With some kind of goal for the player, i.e. you need to get x red cubes, I could sink a lot of time into this. |
| Dec 13 17:24:00 | 23m 00s | Fallarska | So many reflections. The poor sod in the box, I hope they find what they are looking for. This has a great feel. |
| Dec 13 17:51:00 | 27m 00s | The Tomb | That was a really good short story. |
| Dec 13 18:44:00 | 53m 00s | Nick Cage Adventure Quest for the One room | reminds me of old rouge likes, Castle of the Winds. |
| Dec 13 19:31:00 | 47m 00s | ROOM ZERO | looks good. There was a lot of stuff happening at the same time. Was fun to play |
| Dec 13 19:52:00 | 21m 00s | Mr Farmer | The concept is solid. The controls are clunky. |
| Dec 13 20:23:00 | 31m 00s | ZROOMERS | This was fun. I liked the music. |
| Dec 13 20:53:00 | 30m 00s | Room Builder | My anti-virus flagged this as a Trojan horse. may want to check into that. |
| Dec 13 21:47:00 | 54m 00s | RoomOne | Really nice. |
| Dec 13 22:03:00 | 16m 00s | Escape Pod | This was a really cool take on the theme. I took a while to get a handle on the controls. great work for your first compo. |
| Dec 15 03:13:00 | 29h 10m | One Room for No One Anymore | The art was good. It feels like the opening scene. would love to see more. |
| Dec 15 04:09:00 | 56m 00s | Nightlight | The light mechanic is cool. The music didn't really match the mood. I liked how the puzzle changed just a little each time. |
| Dec 15 04:27:00 | 18m 00s | Word Decor | This was a well made entry. The Idea and execution were well done. |
| Dec 15 04:49:00 | 22m 00s | Essay Writer 5000 | oh god I \shate\s you so \smuch\s... This was too close to perfect. Great game. |
| Dec 15 04:59:00 | 10m 00s | Cocoa Catastrophe | Nice game. The feedback scene felt like it was too long. That time did build tension though. I liked the art. |
| Dec 15 05:13:00 | 14m 00s | Chemical Chaos | This was good, I could never get the Bunsen burner to turn down. I had a lot of fun playing the game. The faces on the sodium pot were quite expressive. |
| Dec 15 05:24:00 | 11m 00s | Smithy | So I have to defenestrate? <br/>The art is great. The game loop is engaging. The general management style was well done. I think it needs a bit of polish on the game loop, how do you get equipment back? This is a solid entry. |
| Dec 15 05:32:00 | 8m 00s | Open House | I like the idea and humor. The music fit the theme. |
| Dec 15 16:36:00 | 11h 04m | 13 jellyfish | I enjoyed playing this. |
| Dec 15 17:25:00 | 49m 00s | Normal probability room | This is a cool idea. It could use more art. I would like to see the data presented in a visual manner. |
| Dec 15 18:02:00 | 37m 00s | Room Climber | The level design was well done. I really liked the starting upside down as a teaching tool. |
| Dec 17 23:10:00 | 53h 08m | Elevator Camp | You have captured the core ideas of the survival genera. the control scheme could use some work, perhaps context sensitive controls. Keep building. |
| Dec 17 23:22:00 | 12m 00s | Cardboard Drift | Very nice. The cars were a bit slippery. I enjoyed the whimsical level design. |
| Dec 18 00:40:00 | 1h 18m | Switch | nice controls, I like the idea. I couldn't get past the jumping on the add part. I would like a bit of a shallower learning curve. the mechanics are there. I liked how the camera reacted. |
| Dec 18 19:11:00 | 18h 31m | room-fate | The story was well told. |