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| Timestamp | Since previous | Game | giordanno92's comment |
|---|---|---|---|
| Dec 14 20:17:00 | The Bloodbath | I liked your game. Pretty easy to understand, controls respond well and a lot of replayability's contained within it. Some critiques to improve it: I would have just added some temporary invincibility to the player after he got hit, lowered the health and increased the chance for the healthpack enemy to spawn. The gameplay's really cool and has some potential for extra work post jam. And thanks for rating and commenting on my game! | |
| Dec 15 00:49:00 | 4h 32m | Spaceman Spim | It's a pretty straightforward idea done well. At first I didn't read the instructions here on the site, so I went shooting and slowly killing enemies with my weak gun. The progression is interesting, but we could've just dropped the gun puzzle part since the game didn't make it explicitly necessary to finish it. The idea of limited vision for the enemies is really interesting and you even made it different for different types of enemies, but the bullet range is pretty small which makes it easy to miss a ton of shots, so a weaker gun with bigger bullets and a faster gun with smaller (but bigger than the current ones) would be better. A boss battle while the AI is reparing would add some extra challenge. And I have no idea how I managed to grab the second gun, I know I had to play three times and on the third one I shot something and it exploded. Anyway, good work on this entry, man! |
| Dec 15 17:21:00 | 16h 32m | Vaultum | Very nice idea, but it could've used some more variation to the robots when it comes to speed, the amount of enemies per screen and how many times the bullets bounce, e.g. it could start with one bounce, then two bounces, up to three bounces. It took me a while to realize that we move on a grid (not too long though) and the reason it took me quite some time is because of how slow the main character transitions between grid cells. If you'd make it change lanes as fast as the reaction time of the player it would have improved the game by a ton! The art style although simple is effective and the music/sfx are pretty cool. I've found a little exploit on the game which made me get as many points as I wanted easily by just standing on the top and shooting the robots on sight: https://drive.google.com/open?id=0Bx0c3z7vuchURVNoc1ljQjFsSmM |
| Dec 15 22:39:00 | 5h 18m | Rocambolli | Really cool concept to be able to see the entire game while we're playing one level. Although it is a basic platformer, it could have some core elements improved. I played the updated version and saw that you fixed a few things, but increasing the player's hitbox and making the gravity more floaty alone would perhaps turn it into a better game. The level design is good, it could be better. A checkpoint system where you could pick it up and risk yourself to save the progress would be an interesting idea, but seeing how short the game is, I can see where you were heading. Also, good showcase of your JS engine! I'm hoping to use it soon! Thanks for the support and ideas on my game as well. Good Luck! |
| Dec 16 23:12:00 | 24h 33m | Lost in pandation | One of the coolest entries as usual. I don't have too much to critique except for the time it took for me to figure out things, but learning was part of the game, so it was great. Overall, nice job! |
| Dec 17 04:38:00 | 5h 26m | ToyZ | Nice tackle on the tower defense genre. The room layout made me think a lot about the turret placement so that I didn't waste my resources, which were pretty much scarce after each wave (not to blame, since the room is so small). The voxel graphics and art direction were awesome and the room is really pretty, nice job! Unfortunately the music is not even passable, I had to mute the audio because the progression was too short and boring, to say the least, maybe no music would be better in this case. Good overall entry! And nice to see some BRs in the house! Keep 'em up! |
| Dec 17 20:38:00 | 16h 00m | The One Room Experiment | Very creative take for the One Room theme. A nice homage to the dungeon crawler genre and intuitive gameplay. The color palette is pretty. The level design was interesting and every jump had its risk. The only downside is the level design which could be a little better. Too bad you didn't find the time for adding some music, but I forgive you. Keep make these creative games! |
| Dec 17 21:49:00 | 1h 11m | Monk VS Demons | Pretty straightforward entry for this simple game. Graphics and music are normal, nothing too fancy. |
| Dec 19 22:40:00 | 48h 51m | Farm To Freedom | Cool insight on the cookie cliker minus the click type of game. If you focused more on the progression of the game and used more basic graphics (like geographic shapes or more basic pixel art) it would probably be better. The music is nice, helped with the flow of the game. The screen resolution was absurdly high for a windowed mode and some of the text got cut on my monitor (1366x768). It has potential to be a web game with mobile friendliness with the right amount of care. |
| Dec 19 22:57:00 | 17m 00s | One Room Hotel | Neat little game! It made me feel a little bad having to kick my guests when someone new came, but it's a nice tackle on the theme. The music was pretty and the characters portrait made me see their personalities through the text. Some improvements on the GUI and a little more variation of things and the possibility of seeing someone new coming could've changed the way we viewed the game. Nice one! |
| Dec 22 00:06:00 | 49h 09m | Trash Mario | Lol. I don't really know what to say, just feel. |
| Dec 22 00:49:00 | 43m 00s | Tangent | Awesome game! Loved how everything just flowed and I was able to just sort of mindlessly run through this great and intuitive level design. The sound design was great, the music was awesome and the graphics were very consistent and charming! A couple of critiques would be to respawn faster, fixed jump height could almost ruin the game if it was longer or relied a lot on platforming precision and the character slided too much horizontally. Sort of feels like nitpicking, it does not bring your game down, but these small things could certainly improve the whole experience. One of the best entries I've played. Good luck! |
| Dec 28 17:34:00 | 160h 45m | Javascript Battle Bots | It's an interesting concept you got here. I just couldn't get pass the second arena because I wasn't able to make my robot turn or move at all. I liked the idea, but the leaning curve in game is too high and only programmers will be able to do something with it. If you worked on a tutorial level that could explain how to do simple stuff( like shooting and moving) it would certainly increase the public for your game! |
| Dec 28 17:52:00 | 18m 00s | One passage room | It's a pretty nice entry you got here. It didn't take too long for me to understand what I should do and the progression was cool. Unfortunately the game froze twice on the browser and crashed the Windows PC I'm on right now. So I had to stop playing it, too bad because it was a promising entry. The music and SFX were well made and fit the game very well. |
| Dec 28 18:24:00 | 32m 00s | Callisto | Really cool entry, dude! I love puzzle games and although this wasn't the most difficult puzzle ever, I still struggled with figuring out the pattern. Too bad we only got one puzzle. The graphics were really nice. The game loaded super fast. And the audio design was superb. Turn this into a longer game with some sinister background story, I'd buy it! BTW, I managed to glitch the game and looked from the outside. Funniest part was I couldn't get back and had to refresh the page, haha. Good luck! |
| Dec 28 19:58:00 | 1h 34m | Walkie Talkie | By far the coolest and most original entry on this LD! I liked the details and we can get pretty much lost in just creating and replaying levels. The fact that you play levels made by others just enhance the experience by a ton! I just can't wait to show this to my friends. Since I'm not rating audio, I won't judge the lack of it, but the platforming is my major problem with this game. It would be pretty obvious that people would make levels that will use precision platforming, yet the character is not precise since he carries a little bit of momentum as we let go the running button. I think that making him more responsive would be far better to the entire experience. That's pretty much it. I loved the game and will be making some more levels for it whenever I'm bored or something like that. I'm betting on this entry to win. |
| Dec 28 20:22:00 | 24m 00s | OneRoomGuild.org | Very interesting idea you had with the theme. It was super fun to see the our students talking about what they manage to make and all. The music is very nice, reminds me of a game I used to play called ShadowFlare. The graphics are fun and quite effective, the crafting system is nice too. Very cool entry! |