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Feedback comments for LD37
ethankennerly's games and stats for all events →
| Timestamp | Since previous | Game | ethankennerly's comment |
|---|---|---|---|
| Dec 11 22:20:00 | What's That Word? | When I clicked the green note and it shook, I felt gratified! At first I wasn't sure what the word in the green note represented. | |
| Dec 14 15:33:00 | 65h 13m | Walkie Talkie | When I saw the open brace shoot a dash at me, I was enchanted by your animated ASCII world. If you continue to develop this, and I hope you do, when I wasn't sure which level would be a step up in difficulty for my skill I felt less competent. |
| Dec 15 03:51:00 | 12h 18m | The One Room Dungeon | When I fought a skeleton I was reminded of Might & Magic on the Tandy in 1988. When I died from poison, I guess I should have used magic instead of fighting. |
| Dec 15 03:58:00 | 7m 00s | Complete Amateurs Christmas Card Maker 2016 [OFFICIAL] | The photo-montage of angels around the tree and the song was a personal touch. |
| Dec 15 04:02:00 | 4m 00s | 1 biT Strike | When I heard the beat and shot ships I felt absorbed! If you continue to develop this, I died so soon that I didn't know if there would a boss or an evolution of the level beyond the first asteroids and ships. |
| Dec 15 04:08:00 | 6m 00s | Lost in pandation | When I saw the gorgeous and atmospheric snow, I was enchanted! When I climbed the bamboo pole and it wavered, I was impressed. When I got a couple of bamboo poles and froze to death I wasn't sure what I could have done next. |
| Dec 15 04:12:00 | 4m 00s | Room Zero | On the second level, when I realized I could get to the top row in two different ways: by jumping and reversing, or by jumping across a gap, I felt clever. When I intersected a monster, at first I wasn't sure if that was a bad thing, or if it was a conveyor. I didn't notice a visual effect during the overlap. |
| Dec 15 04:16:00 | 4m 00s | Dark room | When I lit up the chairs in the room I was impressed by your models and lighting. When I caught the cat I was content. |
| Dec 15 04:26:00 | 10m 00s | Was ist das für 1 Room? | Masterful! When I arranged the small room, I felt clever! In room 5: Lookout, when I saw four couches and five bookshelves I felt I wasn't going to quickly find a place to fit them. |
| Dec 15 04:33:00 | 7m 00s | Fighting Spirits | When I saw the tapestry and the moving objects, I felt curious about this world you made in one room. When I prayed, the text continued for eight sentences, I didn't figure out how to exit that mode. |
| Dec 15 04:40:00 | 7m 00s | Techno Party Death Box | When I saw the colorful walls and saw the monster, I felt excited. When I got hit by the white rectangles about five times quickly I wasn't confident I had mastered timing to survive longer than a few seconds. |
| Dec 15 04:59:00 | 19m 00s | Arm's Reach | The intro animatic stunned me! The models, lighting, and animation in the maze felt fantastic. When I got a tentacle near a traveler, pressed space, but I didn't figure out how to grab the traveler. |
| Dec 16 04:02:00 | 23h 03m | Super Jump | Great fun jumping, rotating, and landing so solidly. After missing the platform and scoring only 3, I wasn't sure what I could do to score 4, 5, or more, other than practice, practice, practice. |
| Dec 16 04:11:00 | 9m 00s | This Room Ain't Big Enough For The Two Of Us | Interesting rule to surround, which reminds me of my favorite game, the Chinese game of Go. I was impressed at the craftsmanship and completeness. Altogether looks and feels like a complete game. If you continue to develop this, I had difficulty learning the keys and then had difficulty forming rooms by throwing horizontal and vertical walls. |
| Dec 16 04:25:00 | 14m 00s | Doom Tomb of the True Room | Atmospheric and complete game! I made a bloody mess of myself, over and over and over. After I got hit by the thing lurking on the ceiling above the key, I didn't know how I could get out of its way if I got to it again. |
| Dec 17 04:05:00 | 23h 40m | Room 753 | When I opened up the rooms my girlfriend said "Agh! It's like a nightmare!" When I opened doors to track my progress and found the elevator I felt a moment of relief. When that ride ended at another hallway, my hope fell. |
| Dec 17 16:17:00 | 12h 12m | Storage | You made an amazing Turing machine! On level 3, I recognized the a crane layer and a ground layer. I made a loop and recognized an analogy to a programmer's loop. I felt clever! Before that I confused how to place a tile, what the tile represented, how to remove a tile, and that the tutorial suggested placement of a tile was not the tile itself. For example, there is a yellow arrow for the crane and a gray arrow for the box. In levels 1 and 2 I didn't understand this. It's still indirect analogy to me that the dispenser is on the crane, which visually seems disconnected from the source of input. |
| Dec 17 16:26:00 | 9m 00s | Cure4Life | I was blown away by the mood crafted from the music, color palette, pace and density of the zombies! On my laptop's trackpad, I felt awkward moving the mouse and clicking while using keyboard arrow keys. I banged on my keyboard hoping that there would be a keyboard way to attack and aim, such as WASD and SPACE to aim and attack. |
| Dec 17 16:33:00 | 7m 00s | Home Decorator | When I compared attributes I felt interested in finding the optimum. When I placed objects, I didn't recognize their net effect, especially on ergonomics. So I wasn't sure how I would do better next time. |
| Dec 17 19:29:00 | 2h 56m | Bouncing Balls with the Boing Boing Boys | When I watched balls bounce up and down I was impressed at how bouncy the walls were. Everything looks and feels bouncy! The animation of the floor rebounds when walking also fascinated me. If you continue to develop this, I would play against a bot. |
| Dec 17 20:25:00 | 56m 00s | A bank is a dangerous place | When I realized "9-1" was not representing 9, not 1, and not 91, but was 8, I felt interested. I appreciated that once a box was opened that number wouldn't be used again, and that when I my arithmetic was off by just a bit I was already in the area where the answer was. <br/> <br/>It's tense not knowing how many seconds are left; I appreciated that. <br/> <br/>It looked and felt immersive. When I died with the bank door key in hand and not hearing and indication that the timer was almost out, I felt discouraged. Also one time I got a 0 being added, which seemed trivial. |