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Feedback comments for LD37
eemmbbeerr's games and stats for all events →
| Timestamp | Since previous | Game | eemmbbeerr's comment |
|---|---|---|---|
| Dec 27 11:45:00 | Trump's First Day | That was wonderful! A little bit of visual clarity would go a long way but as it is, it's already great, making it greater again is optional :) <br/>393 high score! | |
| Dec 27 11:53:00 | 8m 00s | Sidereal Lifters Corp | That was amusing! <br/>And despite how clunky the concept would feel (two layers of interface to control something flying? *shivers*) it's surprisingly intuitive! |
| Dec 27 12:07:00 | 14m 00s | RandomRoomRage | I'm always a fan for new and curious control schemes and man, does this game not disappoint! On the opposite, it's spectacular! |
| Dec 27 12:40:00 | 33m 00s | Abominable | Windows 10 does not permit me to run it :( |
| Dec 27 12:45:00 | 5m 00s | Safety Room | Has potential as a platformer but there are a few bugs I've noticed: <br/>1, falling into lava plays the death sound infinitely <br/>2, jumping into walls from below is possible and gets you stuck <br/>3, if you die in the wrong place (I think it was level 4, the first landmine) then the retry button can be 90% invisible |
| Dec 27 12:48:00 | 3m 00s | Madness Mathematica | Exceptional! It really could work as an educational game, do try to develop it further! |
| Dec 27 12:54:00 | 6m 00s | Mission Control | I like the mission control room interpretation! |
| Dec 27 13:03:00 | 9m 00s | Dragon Defroster | They sometimes took curious pathing decisions straight into obstacles but I completed the game nevertheless because... well, because it was lovely and fun, of course! |
| Dec 27 14:35:00 | 1h 32m | Save the relics | Great game! <br/>If there is one thing I would improve, it's the difficulty curve. Occasionally the game feels slow, but it's really clever nevertheless! |
| Dec 28 14:49:00 | 24h 14m | Open House | Art, sound, idea, all are great. This has potential! <br/> <br/>If I had to improve upon it, I would make a clear "start turn" because starting the massacre occasionally felt very clunky. And if I failed, I couldn't just skip back to the plan that I already had, just mistimed starting so including 2 quick reset buttons: "abort plan" and "full reset now" would be nice to smoothen gameplay. |
| Dec 28 15:04:00 | 15m 00s | KillRoom | 379 <br/>Simple and elegant, I like it! <br/>Sometimes in the diagonal-cross-razor-while-two-blades-spin-in-row pattern they don't quite get back to their place neatly, but that's just OCD critiquing :) |
| Dec 28 15:09:00 | 5m 00s | One Room, One Core | I didn't feel a strong theme connection but the game itself is well done! |
| Dec 28 15:15:00 | 6m 00s | Well of Youth | Full sword is the way to go in my opinion. Being ranged is counterset by the fact that you're slow so you get caught and they are able to hit you for a longer time than the 2 melee slaps it takes to kill enemies. |
| Dec 28 16:34:00 | 1h 19m | Cloud Chaser | A little more tutorial would probably help - even though it would take some away from the mysterious atmosphere. Ah, a balance must be found. <br/>Otherwise, I am always a fan of new control schemes and boy, is this a treat! |
| Dec 28 16:40:00 | 6m 00s | Techno Party Death Box | After a few minutes of playing it slows down enough to be beatable :) <br/>Just kidding, I got to about 50 on the first attempt :) <br/>Was fun! |