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Feedback comments for LD35
eemmbbeerr's games and stats for all events →
| Timestamp | Since previous | Game | eemmbbeerr's comment |
|---|---|---|---|
| Apr 19 09:33:00 | The Esoteric Order of Shapeshifters | Great puzzle :) It gets repetitive after a while though, once I get to know what the animals are made of. | |
| Apr 19 17:02:00 | 7h 29m | Radiance | Linux link points to a windows file |
| Apr 19 17:25:00 | 23m 00s | Escape from Bran Castle | Great mood! |
| Apr 19 22:44:00 | 5h 19m | You've got balls | This game taken an interesting platformer mechanic and executes well on it. <br/>So this is a momentum and precision-based kind of platformer. My main gripe is that to be a great that kind of game, I would need to see more of the level. It is very hard to execute such precise jumps (that are hard to change mid-flight) with only muscle memory to go by. |
| Apr 19 22:48:00 | 4m 00s | The Big Fist | Super neat concept! <br/>A bit short, I would've loved to explore more of this world! |
| Apr 19 22:53:00 | 5m 00s | Close Calls | I thoroughly enjoyed this one!... apart from the box collider :) <br/>But others have already elaborated on that. |
| Apr 20 14:44:00 | 15h 51m | Shifting Worlds | Curious! <br/>Would've loved some more exploration of this platformer mechanic, I think it holds great potential! |
| Apr 20 14:48:00 | 4m 00s | Feel Bad | Whoa! <br/>In retrospect, considering the theme... I should have been expecting that, haha. |
| Apr 20 16:42:00 | 1h 54m | Greenwood P.I. | Quite fancy-looking amusement program you have there my good sir. It is my utmost pleasure to have played it! |
| Apr 20 16:50:00 | 8m 00s | RGB Escape | I honestly believe you should make a full-sized game out of this as a post-jam! If you continue with this great level design it could be pretty succesful. |
| Apr 20 16:54:00 | 4m 00s | Alieniced | Having troubles seeing the theme here. As a puzzle game it's alright but portals and slidy things aren't that shapeshifty. |
| Apr 23 16:16:00 | 71h 22m | System Shift | I can't run it on Ubuntu 14.4 <br/> <br/>~/Downloads/System Shift$ ./game <br/>Enemy count: 0 <br/>Enemy count: 0 <br/>./game: relocation error: ./game: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEC1EPKc <br/>RKS3_, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference |
| Apr 23 17:28:00 | 1h 12m | Rude Bear Requiem | That was delightfully weird, amazingly done! |
| Apr 23 17:40:00 | 12m 00s | Extanation | The art is wonderful but the controls (and the theme connection) could use a tad more polish. |
| Apr 27 18:29:00 | 96h 49m | Werewolf Escape | Awesome audio! The game itself doesn't start on Linux, just shows a blank dark blue screen. |
| May 2 13:13:00 | 114h 44m | Shape it | ~/Downloads/ShapeIt$ ./ShapeIt.elf <br/>*** Error in `./ShapeIt.elf': free(): invalid pointer: 0x00000000007594b8 *** <br/>Aborted (core dumped) <br/> <br/>(Ubuntu 14.4 64-bit) |
| May 7 21:27:00 | 128h 14m | ShapeShifter | Android version, hard: level 22. Huh, it was kind of a rage game for me, but when i finally beat a harder level the feeling was: F*** yeah!!! <br/>Howerver there is a bug. If you play in easy mode 10 levels and then you try hard you immediatelly got the 10th hard level. In this method I could try myself on the 35th hard level. It looked just impossible. Maybe with few days of practice... <br/>Yup it's almost my favourite in LD35 <br/>I think i will keep it on my phone :) |