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eemmbbeerr

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TimestampSince previousGameeemmbbeerr's comment
Dec 15 14:42:00 Pizza Panic 9000 points? whoa! The highest I could get was 3100!
Dec 15 14:47:00 5m 00s Stiel Kampf High score of 155. Is that good? <br/> <br/>At first it was a bit unclear on how exactly the punching mechanism works. I would have liked some more fist-extending or such, not just pressing space when the two characters overlap. I felt that it was a bit too random if I or them got punched first.
Dec 15 14:54:00 7m 00s Total Recoil A clever game altogether! <br/>Some featues I would have liked added: restart, removal of menu options that do nothing (Customize).
Dec 15 14:57:00 3m 00s AGENT 007 Ah, unfortunately Windows won't let me play it.
Dec 15 15:03:00 6m 00s Father 2 Definitely one of the strangest things I've played. For some reason it reminds me of Loneliness, though I must admit, in the long run, the wobbly background was really hard on my eyes.
Dec 15 15:31:00 28m 00s Eda Very peaceful and captivating indeed! <br/>Has caused some strange freezes though, and the dev build embedded threw a bunch of errors on a panel.
Dec 15 15:42:00 11m 00s Dungeon Wheel A pretty simple and clever mechanic with great graphics! <br/>I felt that the game could use a bit more depth beyond rats and their king, but that's a small complaint. Wonderful post-compo possibilities await!
Dec 15 15:58:00 16m 00s Gjallarhorn Awesome audio, graphics, simple but great gameplay.
Dec 15 16:05:00 7m 00s ScaleFlexes The furthest I got was 27, it's very difficult! Would be lovely to know what the "dev high score" is :) <br/>The mechanic is very interesting but the execution is a bit lacking. The growing/shrinking is very fast, especially compared to how far you can see and it sometimes feels like that you're just going to lose, no matter what you do. You cannot be both precise enough to shrink very small for the coming green, then grow right back huge for the next massive red, made more difficult by the heavily increased collision area when you grow back. <br/>Still, a bit more vision range and slower change is very easy to do, and easy improvements are the best kind of improvements for a game.
Dec 15 16:11:00 6m 00s Unbarren Would totally love to see the ^mood and graphics^ this game has developed into a full game with gameplay. Endless possibilities!
Dec 15 16:32:00 21m 00s Last Minute Beard I've played many flash games in my life, more than I'd be willing to admit. <br/>But this is new. :D
Dec 15 17:30:00 58m 00s Dragonic Could use some balancing on the gameplay end: ground-bats are practically unavoidable in the first 2 stages, then far too many come for how "flappy" the controls are. <br/>Art and mood-wise, this is incredible, just some polish on the gameplay here and there and you're set for perfect!
Dec 16 16:14:00 22h 44m Valk Unit Lawyer Really liked the gameplay but the pacing is indeed a bit off. To win the game a lot of the lines repeated - perhaps you could use some semi-randomness or lower the amount of times I need to correctly answer to win. Also, while the cutscene is awesome, I'd often want to skip it to get to the next verdict. <br/>Loved the game!
Dec 16 18:21:00 2h 07m The Drunken Executioner A very novel mechanic makes this enjoyable indeed. Though, small issue, losing focus means I had to restart the game because I couldn't regain it.
Dec 16 22:00:00 3h 39m Repulsion And I though that my game was difficult! <br/>Oh boy, was I ever so wrong.
Dec 18 17:21:00 43h 21m Space Mitosis I think that the camera should zoom a little bit less in on me. I can't remember the location of all the resources and I don't like unnecessarily waiting for them to appear.
Dec 18 17:26:00 5m 00s Klodowski If you're going for this kind of game, I recommend placing the two buttons in the same place at every step, preferably close to each other. Minor adjustment, but feels better to control. <br/>Extremely minor adjustment, really. Don't let that distract you from the fact it's pretty cool (you know, your game)!
Dec 18 17:35:00 9m 00s Button Sniper An impressive amount of content in this short timeframe!
Dec 18 18:41:00 1h 06m Conservation of Ninjutsu A great reflex game altogether, however, I can't quite agree entirely with how it works here and there. Yes, having to reposition my entire hand was de-focusing from muscle memory but I do believe that in a fast-paced and ever-accelerating game like this muscle memory is actually crucial. Also, controls would be much smoother without the need to hold the button. <br/>Or maybe I'm just too used to the average system of a reaction game. Who knows the reason, still, I like them better that way.
Dec 18 22:26:00 3h 45m Concrete Jungle ...I'm at a loss of words for this. Not a very common thing, I must assure you. This is simply brilliant - despite how much that phrase does not encompass enough of it. <br/> <br/>one small addition though: I managed to get an impossible level on the first run - grew an Amazon rainforest but could not proceed
Dec 19 13:44:00 15h 18m Find the turkey Good idea, but the game needs more work. <br/> <br/>I had to build from source, I was getting error while loading shared libraries: libsfml-graphics.so.2.3 on Ubuntu 14.4. I have libsfml-graphics.so.2.1 in /usr/local/lib, I guess that is the most recent version in Ubuntu repos.
Dec 19 17:03:00 3h 19m Ookami to Koushinryou to Kane Great idea. But moving the mouse between buy and sell takes a lot of time (and effort:) for a game where you might have to react quickly. There should be key bindings.
Dec 22 12:11:00 67h 08m ORB LORDS A really clever idea with pleasing aesthetics and great level design. I must say, I am really impressed!
Dec 22 17:50:00 5h 39m Webhacking with two buttons Really good! But after spending a lot of time looking for the numbers, I gave up and looked into the source code. Still no idea how I should have found them and why the Caesar cipher was relevant.
Dec 23 21:06:00 27h 16m Flove Really good game!!! Too bad it started lagging when too many of them came that I couldn't move the mouse.
Jan 2 15:07:00 234h 01m Button Betting Did not expect it to entertain me for so long at first. A very, very pleasant (albeit bloody) surprise!