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Feedback comments for LD37
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| Timestamp | Since previous | Game | Dege's comment |
|---|---|---|---|
| Dec 13 12:09:00 | ROOM ZERO | Really good entry! Ii liked the use of the theme and the dynamic! I could see it very good on phones too! Good job! | |
| Dec 13 13:09:00 | 1h 00m | RoomEscapeEscape | on the Win64 build i get this error: http://i.imgur.com/f6Q3gC1.png |
| Dec 13 13:25:00 | 16m 00s | One Room Hotel | Absolutely love it! <br/>The first thing that I thought was that we got the same idea, fortunatly your take is quite different. <br/>I really did enjoy the progression of the difficulty in the levels. <br/>I liked the graphical style of the game, is really simple, undistracting and the graphics are really easy to understand. <br/>Nice entry! |
| Dec 13 21:14:00 | 7h 49m | The Last Evidence | Suuuuupa creepy! Nice entry, I enjoyed it a lot. The atmosphere is what I loved the most. The 3D pixel art is very nice, and the VHS shader is perfect. Why can't I vote you on the "Theme" category? |
| Dec 14 16:46:00 | 19h 32m | The Classroom | The creepy athmosphere of your game is really nice. <br/>You could have made the axe more evident from the start. <br/>An health meter for yourself would be nice. <br/>Also some kind of demon health to know when the game sould end would help replayability. <br/>It's possible to win or this game is a top score one? <br/>I really enjoied the voxel style. <br/>The camera is really sensible, but i think that helps with the scary settings of the game. <br/>Nice entry overall! |
| Dec 14 17:01:00 | 15m 00s | In One Fell Swoop | Excellent entry, really unique, quite polished, simple and fun mechanich. Easy to understand and hard to master. <br/>I'll suggest only a next dialog button or a skip button. <br/>I also really liked the aestetic. <br/>Nice Job! |
| Dec 14 17:28:00 | 27m 00s | The Recursive Dollhouse | The best game I've played since now. <br/>The game mechanics are really simple, and are introduced gradually, the puzzle design is really smart, not too linear and not too difficult. The graphic style isn't distracting. <br/>Almost perfect game!! |
| Dec 14 17:38:00 | 10m 00s | At night | Extremly simple (in a really good way) and smart game. <br/>Simple but really nice graphic, smart usage of a really limited set of sprites, really lovely fog, nice level designwith a nice narration, I really enjoyed the alterations to FOV and speed of the character. <br/>I'm only sad that there's only one level ;) <br/>Great work!! |
| Dec 15 21:39:00 | 28h 01m | 13 jellyfish | Nice! I loved the art and I enjoyed playing it many times! Too bad I'm not good at it, didn't manage to reach the land :( |
| Dec 15 21:57:00 | 18m 00s | Room 007 | Ahahahah, that's one of the best (if not the best!) I've played so far. The whistle at the beginning made me LMAO :) I like that graphic style, it's a 5-star for me, also colours are somewhat nicer than what you can expect. It's surely a 5-star for fun and humor too (I mean, a 007 room, really?!?). And it perfectly fits the theme. I hope you get to the top 10, at least of one of these categories! |
| Dec 15 22:11:00 | 14m 00s | One Room to Freedom | Daaaaaaaaaaaamn, I made it!I enjoyed it, but that was exhausting. I read that was your intention to make it hard, hard like for a 40yo to escape prison, ahahah, sure you reached your goal. Don't know how possibly you can get to 100 for the hearth attack. Anyway, I'll go buy a new keyboard. |
| Dec 15 22:27:00 | 16m 00s | Together | Cool idea, I like puzzle games and I didn't seen this mechanic yet. Nice sound effects: I'm a bass player, at first I didn't even noticed it, but it gets very very nice when you start moving more people more quicker. Just one thing: make people movement much faster, lot of times I guessed the solution just looking at the rooms (and that's ok), so it's not great to spend time spend just by looking at stuff moving. |
| Dec 15 22:51:00 | 24m 00s | Hyper Holomayhem 37 | Professional music and audio, great art. As many said, very polished, doesn't look incomplete in any aspect. |
| Dec 15 22:57:00 | 6m 00s | The One Room Experiment | Woooooow for the level transitions, ingenious idea to fit the theme! Art style is my personal favourite, I loved it, bravo! 5-star theme and 5-star graphics for me, I wish you the top 10 for these categories. |
| Dec 15 23:21:00 | 24m 00s | AHSS - The Evil Room | I managed to go out! Damn smart-home-stuff. The idea of the computer for tips is good. The timezone part was a bit tedious because you have to pause the game and check online. One suggestion: if the interaction (E) is the only action you can do, why not use the left mouse button? It'll be more convenient. |
| Dec 17 23:32:00 | 48h 11m | What happened to Michael? | The story is very nice, and I liked the idea on getting more pieces of the story be re-playing it, really. Like already sad, the inability to fast-forward dialogues already read took off lot of fun from the game experience. Nice art. |
| Dec 17 23:40:00 | 8m 00s | GhostGun | I'm not very good at it, lol :) I barely heard the music and the sounds: when I read comment here, I had to up the volume really a lot, maybe you need some audio levelling, it is very very low. |
| Dec 17 23:51:00 | 11m 00s | Rotate the room! | Cool idea and very nice graphics!! I really wanted to enjoy it more, but a couple of issue brake the experience for me. <br/> <br/>Like others said, controls are a bit hard: for me, the problem was that the same key moves the room always the same way, independently of the current room rotation. So, if you turn the room around, controls soon starts to be the exact contrary of what my brain expect. Can't explain it better, I hope you get what I'm trying to say. <br/> <br/>Another issue is with the "transparency": I get the idea, and it is nice, but why making it all grayscale when seen behind walls? This way you can't tell red cubes from blue ones! <br/> <br/>Last, I wasn't expecting that the ball can completely fell of the room. |
| Dec 18 00:10:00 | 19m 00s | I Clean Toilet | Sooo gross, ahahah! Really great graphics, never though I'd ever see sh*t and p*ss in pixel art, and so well executed! Great entry, bravo! |
| Dec 18 00:16:00 | 6m 00s | cubica woo | Graphics are nice. Like others said, rules are not clear at the beginning. After a while I think I got it and I started making more points. But if the goal is to fill the score bar, damn, that'll be hard! |
| Dec 18 01:06:00 | 50m 00s | One Step Back | Very nice entry. The graphics are amazing, character animations are perfect. You should really build upon the idea, I'd love to play many many more levels. |
| Dec 18 01:15:00 | 9m 00s | SANTA'S ONE ROOM | Lol, poor elves! Graphics and sounds are nice, good job. I particularly liked the gift fountain that comes from the room when the elves are working. |
| Dec 18 01:27:00 | 12m 00s | 1 Room and 48 Hours | Super top! Very simple, but simply fun. I played 5 or 6 rounds, it's really quick and that's good, because you can try to be better in different "ratings" and read the fun comments without getting bored. Art is nice, IMHO the less the pixels, the better it is XD |
| Dec 18 01:35:00 | 8m 00s | Sleeper's Curse | Unfortunately I didn't enjoyed it much because I couldn't figure out what to do. Anyway I appreciated the map and the fact that object are placed randomly each run. I had problems with collision boxes (I read others have too), at one moment I got stuck at the bottom of the first room, I couldn't move up any more. |
| Dec 18 01:47:00 | 12m 00s | The 5th Room | Impressive graphics, story looks cool but it's just a beginning. For me, the mouse smoothing quite ruins all the experience, it is very frustrating, I suggest you to get rid of it. |