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Feedback comments for LD37
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| Timestamp | Since previous | Game | ceosol's comment |
|---|---|---|---|
| Dec 12 04:07:00 | Masquerade | Nice idea. The problem is random generation. There can be times where all blocks are in the same spot (computerized random numbers often migrate towards each other). In that case, it is impossible to tell. I think with some refinement, this would be a neat alternative to Find the Lady. | |
| Dec 12 04:23:00 | 16m 00s | El Laberinto De Pereira | That turned out to be a lot longer than I thought it would. I was think of a few 25x25 puzzle levels, but it turned into this massive maze. Once I got going, I had to see it through to make it "worth it" :) |
| Dec 12 04:31:00 | 8m 00s | Spell Bear | Really nice entry. Simple mechanics with an elaborate upgrade system and enemy AI. |
| Dec 12 23:30:00 | 18h 59m | behold the cryptic | Absolutely loved this. I made a video of it I'll send a link when it is uploaded to youtube. |
| Dec 13 06:02:00 | 6h 32m | nO mooRe | This is just fantastic. My only criticism is that the moving edges are too sensitive. A lot of times when I was clicking on something, it would be moving the edge instead of collecting. <br/> <br/>On a personal note, I had a dream about living in three time periods (Present, Victorian and some type of future warzone). I've been wanting to make it into a game, but could not conceive of the exact gameplay. Your game has given me great inspiration to try that one again. |
| Dec 13 06:54:00 | 52m 00s | Unfinished Shaman Game Demo | That was fun even though unfinished. I think you should definitely continue working on it. |
| Dec 13 07:38:00 | 44m 00s | Digital Dojo | Interesting choice for interpretation. This is very impressive considering the time frame. I don't agree with the difficulty. I love impossibly hard fighting games. Unfortunately, there was no life bar or real way to see who was being attacked until one of the enemies dropped or you died. |
| Dec 13 17:29:00 | 9h 51m | 37 Hours In A Room | I think you have a really neat idea here. I don't mind the clicking controls. Personally, I like simplified controls where you either use the mouse or use the keyboard. If you want to use both, have the player move through WASD or arrow keys and attack using the mouse (one hand on each input device). Here are some notes to help you improve for future LD's: <br/>1. 10 minutes is incredibly long for an LD game. Most people will only give you 1 minute of their time. <br/>2. If you have it last for 10 minutes, you need some spectacular finish rather than "You win" message. <br/>3. It doesn't matter if you are good at writing music. LD players will appreciate badly written music and sound effects more than a 2 second loop. <br/>4. Check out Vlambeer's video on "Game Feel" (caution, there is profanity). If you had faster responsiveness, enemies with less hitpoints, and more enemies, this game would become very exciting. |
| Dec 13 22:57:00 | 5h 28m | Space Junk | Just a matter of opinion, the air supply should be at a set rate and not random chance. The first time I played, I did not even know there was air until after I had suffocated and saw a blue thing. Really cute graphics - I know most were just stock shapes/textures, but it worked with the feel of the game. |
| Dec 13 23:07:00 | 10m 00s | The Growing Room | It would be good having some visual feedback when attacking the boss. Even a little blink would let the player know that shooting him has an effect. I know it makes a buzz sound and sometimes says "Ouch", but while you are avoiding spikey wheel turtles, you aren't really looking at the top left.I was live streaming this last night (although I do not know if anybody was watching) :) |
| Dec 14 04:16:00 | 5h 09m | Tenement Rush | This is such an odd and quirky game. It took a bit to understand, but then is becomes easier. Just have to watch the red squares. |
| Dec 14 16:42:00 | 12h 26m | 13 jellyfish | I am quite impressed by this entry. Your take on the theme is really inventive. I just wish that is didn't take so long. I've made it halfway a couple of times, but even that takes forever. |
| Dec 14 16:54:00 | 12m 00s | Hello I am Orb | I agree that it needed something more for controls. Unity-made basic controls are usually crap on most people's computers. Since this is more of an RTS, you really need a way to select multiple ships at a time. The enemy AI is able to control every single ship at once and it basically makes it impossible to play. Also, you did not follow the theme. Yes, you put a box surrounding the ships with some funny trinkets around. However, you even say "save the Earth" in your description. If you said they were all toys flying around to save the "planet of Badrum" or something, that would have been both funny and focused on the theme. <br/> <br/>All of that being said, I think you have the start of a great game here. Once you fix the controls and make it so the enemy AI has the same limitations as the player, this will be a great game to play. Please continue developing it. |
| Dec 14 17:57:00 | 1h 03m | Norton and Mary | It was incredibly hard to play on a Mac (for reasons described above). Somehow I was able to beat it. It was a really quirky game :) |
| Dec 14 17:59:00 | 2m 00s | Alone | Interesting take on the theme. I like the lighting mechanic. |
| Dec 14 18:02:00 | 3m 00s | Worst Mixer Ever | Interesting entry. It probably would have been a little bit better in 2D. |
| Dec 14 18:04:00 | 2m 00s | The Last Fish | You had me cracking up. I was live streaming it last night and just laughing my head off, especially eating my brothers. |
| Dec 14 18:27:00 | 23m 00s | the beuys are back in town | Yay, finally hugged him. I was streaming this last night and someone made fun of me saying, "no hugs for you". I am glad I came back and tried again. |
| Dec 14 18:32:00 | 5m 00s | Falling Tower | Crazy game. It took me a bit to realize what was going on (i.e. crumbles means the floor falls, green guys are basically there to trap you, floor falling on you makes you lose life). I was streaming this last night I said my goal was 50, but only made it to 46. I think one thing that would make this better is having random floors falling instead of first making the entire floor come down. It would have been neat seeing 4 different floor types at the same time. Interesting take on the theme, but I think you stretched it a little much. If the theme was "One Floor" then you would have nailed it. |
| Dec 14 18:33:00 | 1m 00s | Waiting Room - The Game | I was wondering how many different things the nurse says. Unfortunately, I was live streaming and didn't feel like sitting there for more than a couple of minutes. |
| Dec 16 17:02:00 | 46h 29m | Neon no Nakama | Agreed on the slowness and annoyance of the labyrinth. However, I think you have the makings of something special here. All you need is some better level design to make it flow. |
| Dec 16 17:09:00 | 7m 00s | Game Show Looper | Wow, the switch the door theory really works. 4 times out of 5 I won. The theme is a little bit of a stretch since you can pick one room and then switch rooms for the first gameshow. But still, I like your take on it. <br/> <br/>Good fun with the game show feel. I don't know if it was just me, but the shops seem broken. I had no clue how much money I had and it randomly let me buy some things and not others. |
| Dec 16 17:42:00 | 33m 00s | The Coldest Cabin | Gameplay was kind of meh. The theme had nothing to do with the game, and it was generic FPS. However, you totally nailed it on sounds and ambience. If you were stuck in a larger room with the snow monsters busting it, this game would have been the best one I've seen. <br/> <br/>Someone else mentioned that you might have used the unity asset store. The food and snowmonsters look like you made them. They totally look like they were assembled in less than 48 hours. Considering how much more detailed the sky, terrain and trees look than the enemies (the ones that SHOULD be the most detailed), I have a feeling that those assets were imported. This technically should be a jam entry with graphics taken off as a judging category. |