Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → bodsey
Feedback comments for LD37
bodsey's games and stats for all events →
| Timestamp | Since previous | Game | bodsey's comment |
|---|---|---|---|
| Dec 12 13:52:00 | Cave Jumper | It's simple and efficient, I like it! Is that actually a brain with arms actually? xD | |
| Dec 12 14:09:00 | 17m 00s | Neon no Nakama | Tbh the labyrinth part was a bit annoying for me. The mood, the sound and the visual are great! |
| Dec 13 10:35:00 | 20h 26m | Fish.zip | Nice job for a first entry! Plenty of room (!) for improvement of course, but still the core mechanic of squashing is an interesting novelty for a simple puzzle game like that |
| Dec 13 10:41:00 | 6m 00s | Chamber Talk | Very sympathetic narrative game, very humourous, and I love the character design |
| Dec 13 10:43:00 | 2m 00s | Zombie Fight | God those zombies have so many HPs ;) |
| Dec 14 10:28:00 | 23h 45m | Room for One | Briliant concept! Plenty of space for improvement, would love to see it turned into a polished game |
| Dec 14 10:39:00 | 11m 00s | Room of Doom | It's fun to play with, but I had no idea what was the condition for the monsters to die, so I wasn't able to perform better. Nice overall job! |
| Dec 14 10:41:00 | 2m 00s | ROOM | I had to stop playing in order to not throw up. Good job |
| Dec 14 10:47:00 | 6m 00s | Orbsorber | It's nice to play! Nice job |
| Dec 14 11:04:00 | 17m 00s | Inside | The fighting mechanic is already working, so that's nice! The game is too short :) |
| Dec 14 11:08:00 | 4m 00s | keturi | It's nice! Crossbow is cheated xD |
| Dec 14 16:05:00 | 4h 57m | Horror Rush Saga | Haha, clever, briliant, and beautiful. Amazing job |
| Dec 14 16:10:00 | 5m 00s | Coincidence | I think the art is great. The texts got a bit messy some times. Great job |
| Dec 15 12:36:00 | 20h 26m | DISCOCUBE | Woh, the game is very polished for a jam, congrats! |
| Dec 15 12:41:00 | 5m 00s | Networking™ | You sure don't like networking events lol it's a clever use of the theme, but it misses some mechanic to keep the player a bit more into the core of the experience which is being talked to - I managed to get out very quickly (probably also because I'm good at escaping networking events as well) |
| Dec 19 22:50:00 | 106h 09m | Mr Poo | Maybe it could use some difficulty ramping because starting with so many cats is a bit stressful! :D |
| Dec 19 22:55:00 | 5m 00s | Open House | I like the idea and the art is nice, but I'm not sure about the controls... Wouldn't it be more practical to use the mouse to select and modify the traps directly? |