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bigoss73

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TimestampSince previousGamebigoss73's comment
Dec 12 19:35:00 Room One It has really nice graphics and it's quite original, but the gameplay is meh. The idea is great but it gets boring really fast. I'm sure this could be fixed by making the random events occur more often and adding some more features (like managing multiple rooms, perhaps doing marketing things and things like that). If you keep working on this game and adding stuff to it, it could become something really good. Good luck and keep working.
Dec 13 16:45:00 21h 10m Life.exe The music and graphics are great, the puzzles seem pretty hard, but that's probably just me because I always sucked at point-and-click adventures and similar games :D
Dec 13 16:54:00 9m 00s Heart Heist Nicely done but it's too short, I want more :P Where will i be able to find the post-jam version?
Dec 13 17:04:00 10m 00s Insecterminator Hey, just wanted to let you know that if you stand next to a wall and let a bunch of spiders bunch up on you they will push you through that wall. You should really fix this ASAP.
Dec 13 20:10:00 3h 06m One Room Pretty cool but buggy as hell. For example you can collect the 5th yellow block on the first level and this will just skip all of the previous ones. I can see that you have great ideas for gameplay, but you need to improve work on the technical side of your games. Good luck.
Dec 17 12:01:00 87h 51m Riftong I have no idea how did you manage to make such awesome graphics in such a short time, I love them!
Dec 17 12:13:00 12m 00s Claim Your Color For some reason, about 1 minute into the game the scoreboard turned completely black and reappeared after the timer hit 0, was this supposed to happen? Anyway, great idea, good music. Well done.
Dec 17 12:17:00 4m 00s The One Room Experiment Dude what do you smoke to get such crazy ideas because i want some of that.
Dec 17 12:26:00 9m 00s Where People Once Were Yeah it takes too long to gather materials, you should make the outside larger (for example add a forest or something that the player can go to) and put more resources in the area you've added.
Dec 17 12:55:00 29m 00s Claustrophobia One of the best games from the jam I've tried yet. Everything is pretty much as it should be and even better, expect for the fact that the enemies collide with the player, therefore pushing him around. That makes it extremely easy to get cornered especially when fighting those green dog-things. (If you don't know what to do about this take a look at this: https://docs.unity3d.com/ScriptReference/Physics2D.IgnoreLayerCollision.html)
Dec 17 17:21:00 4h 26m Your the only person that matters Is this "game" supposed to be a joke or something? Strong 1/10
Dec 17 17:45:00 24m 00s Grinder Overally it's good but the enemies are kinda dumb. They keep bumping into the walls and trying to shoot through them. I actually use unity myself so I will give you some advice on solving those problems. <br/> <br/>Fixing the enemies trying to shoot through the wall is rather simple. You just need to make a raycast that goes from the enemy to the player and only allow the enemies to shoot if that raycast doesn't hit any walls. <br/> <br/>As for the enemies bumping into walls you might want to take a look at this : <br/>https://docs.unity3d.com/Manual/nav-BuildingNavMesh.html <br/> <br/>The tutorial is made for 3D games but I'm sure there's also a way to set up a navmesh for 2D games. <br/> <br/>Regardless all of those issues the game was fun enough for me to play through both the normal mode and the hard mode. <br/> <br/>Good luck with future projects!
Dec 17 18:00:00 15m 00s One Tank One Room Well, for 12 to 14 hours it's good i guess. It seems unfinished, but again - it's probably because of the short timeframe.
Dec 17 18:09:00 9m 00s One Reason to Escape Was this game inspired by "Don't shit your pants"? It seems simillar.
Dec 17 18:56:00 47m 00s Hero Wardrober Gets repetitive pretty fast, otherwise cool.
Dec 22 15:42:00 116h 46m One Night It's pretty fun to play, I enjoyed it. My sugesstion would be to make the controls more clear. I know you posted them in the description, but an in-game tutorial or something like this would be nice to have. Also, it would be good if you were somehow able to keep track of your ammo.
Dec 22 15:52:00 10m 00s Notepad Hero Simple yet fun and quite challenging. Well done!
Dec 28 10:55:00 139h 03m The Bridge of SHIP_NAME_HERE I really like what you did there! It's an awesome idea but for some reason I seem to only be able to train the deflector and the navigation man. The others just won't react at all when i click on Begin Training. (I'm saying that for the original version, not the post-jam one)
Dec 28 11:11:00 16m 00s Rudum Bare Come on, the SceneManager isn't so difficult to use. :D
Dec 28 11:39:00 28m 00s Alchemy Workshop McDonald's simulator, but with potions :P
Dec 29 19:27:00 31h 48m Loft is in the air I really enjoy it, extremly nice entry. Oh and by the way i found a bug: the camera on the top floor of the 2nd level seems to be shooting in the wrong direction.
Dec 29 19:44:00 17m 00s The slurrs slaughter It's cool, but a bit short. I like the way you need to take cover from enemy fire. Also, are the levels randomly generated in some way, or is there just a set ammount of different level layouts?
Dec 29 19:59:00 15m 00s Let's play a game! It would be cool with friends but i dont have any ;_;
Dec 29 20:14:00 15m 00s Little Lab of Horrors Oh god it took me years to complete... (Quite literally!)