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Archimagus

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TimestampSince previousGameArchimagus's comment
Dec 13 14:43:00 One room, one life Really nice. Was a fun little experience. <br/> <br/>Took me several tries to figure out what to do but was overall really good. <br/> <br/>One little nitpick. The reactor dragging minigame, the core moves at a different speed to the mouse, and it seems to be different based on screen size, I tried it once full screen and once in a window and it dragged differently on each.
Dec 14 00:50:00 10h 07m Hero Wardrober Was quite hard to figure out what the customers wanted, and it was really hard to read the text fast enough and then get them their stuff. Still, after a while it was possible to start looking for a keyword and matching that to an Item. Still not sure if I figured it out all the way, but was decently fun at any rate.
Dec 14 01:28:00 38m 00s Alice in The Wonder Room Pretty fun game, but the controls are quite hard to use. Also, not sure how it fits with one room. Still, great job.
Dec 14 01:32:00 4m 00s The Legend of ROOMBA I really liked this, way more that I should have for a game about a vacuum. Well done.
Dec 14 01:40:00 8m 00s Last Call Very fun. Pretty hard too. I got most of the way through the third round, with the big arm spinny guys.
Dec 14 18:05:00 16h 25m Mother's Room I really tried to rate your game. I downloaded the source and built it. And at least it built and ran first try without debugging. <br/> <br/>That said, all the menus beyond the main menu are just black screens with no way out as far as I can tell. And the game just seems to be walking around. I can't find anything to interact with at all. <br/> <br/>Also, your colliders are visible by default, after wandering around for a while I went to the code, disabled the drawing of the colliders and multiplied the player speed by 10 just so I could explore a bit faster and try and find anything to do. Still nothing. <br/> <br/>Still, props for attempting a game jam game in c++, but I imagine you spent all you time getting things to draw on screen an didn't have any time for game? <br/> <br/>If you do have stuff there and it's just not working, you can submit a patch to fix it. And a playable executable would be nice.
Dec 14 18:36:00 31m 00s The Box Sorting Extravaganza Pretty interesting, and similar concept to my game. Would be better if the shelves would quit stealing my boxes, and if it was a little easier to pick up boxes. But overall was pretty fun.
Dec 14 18:49:00 13m 00s Package Madness 2D Neat game, and cool to be educational. Is there a way to win or lose?
Dec 15 02:26:00 7h 37m Namcap's Nightmare Quite fun, I was able to beat it my first time through by running the whole time. The "Kill em all" sections were a bit seasure enducing though. Also, not sure if it fits the theme all that well. Still, I did enjoy it.
Dec 15 02:41:00 15m 00s Game Show Looper Very solid submission. I had unlocked all the upgrades and had at least 2 of every item. Was interested to see if the game actually went anywhere, but then I got an exception when clicking on one of the upgrades to double check what it did. <br/> <br/>It did have me engaged long enough to get that far into it though. Well done.
Dec 15 02:48:00 7m 00s 4/4 Room This was awesome. Some really interesting mechanics here. A lot like Desktop Dungeons which I really enjoyed. It would have been nice to have some idea of how powerful I would be vs the enemies though. Still, one of my favorite entries yet.
Dec 15 03:04:00 16m 00s The Last Trip to Riverside Wow, this is absolutely gorgeous. Both in the art, and the feel. And the game play is super smooth. Seriously well done. I am bookmarking this to try and come back and see if I can get passed the first 5 minutes (because this is balls hard) once I get done rating some more games.
Dec 15 16:04:00 13h 00m Snapped Great game. Was really nice to have almost everything clickable with voice over. Also, thanks, I won't be sleeping tonight. The best I've rated a game yet this jam.
Dec 16 00:38:00 8h 34m Kak Yah Nasi Lemak Not bad, but I kept getting game over and not sure why. It looked like I had ingredients left, and I hadn't messed up any orders as far as I could tell.
Dec 16 00:55:00 17m 00s What we carry with us An interesting game. Seemed like a bit of a stretch for the theme, as there were a lot of rooms. Also the game play got a bit monotonous after a while, though I wanted to see what happened enough to stick through to the end. Overall well executed. And very pretty.
Dec 16 01:14:00 19m 00s Planetary Tycoon I like the concept, and it was certainly interesting and humorous. But I did find it hard to guess weather accept or reject was going to help me.
Dec 16 01:20:00 6m 00s Neat (Ludum Dare 37) Screw this game LoL. Still, well done, it's a good game, just... AAAHHHHH. <br/> <br/>Also, the mouse acceleration was way too high, had to turn my mouse speed down to play. And it was really hard to put things on the window sill.
Dec 30 04:44:00 339h 24m You Have to Push the Button. I like the idea, but I'm not sure I get it. I launched the missile, it think, but it just flashed and alarms sounded forever.
Jan 1 00:04:00 43h 20m Matt Donatelli and Jillian Stiles Overall, I really liked it. It was really innovative. I don't know that you're quite legal with all those songs though. <br/> <br/>Still, good job, too bad you haven't gotten any more ratings. <br/> <br/>If you play some other people games, you will get more ratings.
Jan 2 06:10:00 30h 06m RubixRoom Very interesting concept. The camera controls are really wonkey, and it's hard to know what way the rows are going to rotate when dragging. But overall very innovative. Great job, just fix the camera :)