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Archimagus

Feedback comments for LD36

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TimestampSince previousGameArchimagus's comment
Aug 29 12:55:00 Old N' Fashioned? Congrats for finishing a game. The intro was funny although I don't like things like using "U" for you and stuff. The controls are not bad, but they are a little fast. Also the level design really needs some work. Should ease you into the game a bit more, diving right into 1 bock platforms at near max jump range, and crazy blind jumps on the first level is not a good way to get someone to play more than 30s of your game. <br/> <br/>Also, at least as far as I could tell, the only "Ancient technology" was the crack about it in the intro. <br/> <br/>Still, just completing a game is something to be proud of. Here's to getting better all the time.
Aug 29 13:26:00 31m 00s Golems! It's a neat idea. Very hard to control. Great models for not having used blender before. It took quite a bit of fiddling to figure out what to do, though I did manage to win somehow.
Aug 29 13:32:00 6m 00s Tank in Dungeon Freat game. Zelda 1 meets twin stick shooter. <br/> <br/>One suggestion would be to make the camera push in from of the direction you are moving so you can see more where you are going that where you have been. <br/> <br/>Quite fun though.
Aug 29 13:40:00 8m 00s Indiana Cube Very short, as you said, but then again, for a LD game that may not be such a bad thing :) most people get to finish the game. <br/> <br/>The graphics were very nice. Best of the games I've played for this LD so far. <br/> <br/>The controls were difficult to use. Especially the dash being on Ctrl. When I first dashed across the first opening and stuck to the wall I thought it was some cool wall grab mechanic, being Indiana Cube and all, but it was just the normal Unity sticky wall thing. Would have been nice to be able to climb the walls and make that into a mechanic.
Aug 29 13:59:00 19m 00s Jubilant Octo Tribble I like 4X games, but I really didn't get what was going on. Could really use with some more explanation of what the clicking was doing. The game may be good in the end, but there wasn't really any feedback as to what was happening, or what I was trying to do.
Aug 29 14:11:00 12m 00s LDCode I like the idea of writing an assembly interperter. The output was way too slow though, it takes way too long to iterate on the code. Also, some example programs would go a long way to show how to write for it. <br/> <br/>For example, I wrote <br/> <br/>M05P0d0M1 <br/> <br/>hoping to start at 5, print the numer, decriment, then loop back to print. <br/> <br/>Not sure if I am even close, I just got the register dump showing a value of 4 in register 0. <br/> <br/>Neat idea, just needs some more documentation and a faster output.
Aug 29 23:14:00 9h 03m SynthMatch Neat concept. Though it's quite difficult if you don't know what all the terms mean. Also, I was hoping it was going to go somewhere with the "beat" level. I was hoping I was going to be making songs by the end.
Aug 29 23:28:00 14m 00s 2D Battle Simulator Pretty neat, although it just looks like chaos. Maybe a speed control would be good to get an idea what is going on.
Aug 30 02:14:00 2h 46m Ancient Blacksmith As others have said, too much clicking. Would be better to just have a progress bar that can be sped up with upgrades. Speaking of upgrades, it would be really nice to know what the next milestone is to the upgrade. I played up to 50 rep then gave up because it just said I needed more rep to get more upgrades. I don't know if I hit the end or what. Is there a way to win? <br/> <br/>Its a good concept, but a little more feedback and a whole lot less clicking would be appreciated. <br/> <br/>Maybe make it controllable with the keyboard or something as that is easier to click a lot.
Aug 30 18:04:00 15h 50m Dungeon Dive Really cool game. A lot of content for just a weekend. I played the web version and the performance got really bad by the end, it would be nice to be able to change that performance check box thing mid game. <br/> <br/>Other than that, I might suggest that the pointers on the spin puzzles not be red. Was a bit confusing at first with the red on the dial.
Aug 30 22:19:00 4h 15m Archimagic Interesting idea, would be nice if there was some way to defend against the attacks. It's just a pure onslaught of fireballs and weird flying things, and fire walls. Could not ever get close to beating the monster.
Aug 30 22:31:00 12m 00s Transcontinental Hustle Really cute game. I really wanted to like it, but the controls were just really frustrating. There is a pretty big delay in the jump and it's really hard to get to the upper levels, especially when you are in a hurry. Also there is no indication of when you are close enough to a station to interact with it. Lastly, some pop ups for the station would be nice as a reminder of what the actions are. <br/> <br/>I really like the graphics and am glad it was real graphics instead of the pixel stuff that has been so popular.