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Feedback comments for LD36
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| Timestamp | Since previous | Game | ZYXer's comment |
|---|---|---|---|
| Sep 9 00:41:00 | The Temple of the Clockwork One | Very funny game, I laughed a lot during the dialogs! :D <br/> <br/>I've never used RPG maker before, so I don't know how much you did yourself and how much was provided by the engine. Anyway, quite a complex game with the item system und the different stats. The temple is quite extensive. Well done! <br/> <br/>The fights are a bit boring, I just was hammering the return key untill a fight was over. However, it did remind me of when I was playing Pokemon as a kid. :D The damage numbers that pop up aren't very visible, if you don't look at the right spot at the right moment you can easily miss it. I also was never able to use the "Escape" feature during a fight. <br/> <br/>I honestly never figured out how to beat Lichbanshee. I think I collected all the items and I tried different combinations of healing/damage, I still got killed each time after two hits. <br/> <br/>Overall quite a fun little RPG, well done! | |
| Sep 9 01:25:00 | 44m 00s | Door to Door Door Salesman | Haha, that's what I call good marketing! :D <br/> <br/>Very simple, but funny game. I wished the neighbors would react more than just complain. Perhaps a little fighting between neighbors would make the game more entertaining ;) <br/>But overall, a humorous take on the theme. Well done! |
| Sep 9 01:52:00 | 27m 00s | Aqueducts of Solomon | Hmm it took quite some time for me to get the game, and I still suck... my record is 12, I think I'm not good at these kind of games. <br/> <br/>Anyway, awesome graphics! Love the drawings on the cards. Great gameplay idea, well implemented. Very well done! <br/> <br/>Would it make sense to increase the number of years? I have the impression that with only 10 years the game is a bit too luck-based. |
| Sep 9 02:20:00 | 28m 00s | Bricks for Anubis | What do we have here... Another take on an "ancient technology clicker". I tried the same thing, I think yours is better ;) <br/> <br/>To start out: I wish each click in the pond would create one brick, it would give me more incentive to click the pond. <br/> <br/>I also wish buildings were constantly producing bricks. Production every X seconds kind of slows down the pace of the game. (It took some time to get that buildings produced bricks only every X seconds, because the description was covered up in the ludum dare window (I know it's not your fault, it sucks that the iframe is not the size that you enter)) <br/> <br/>The slow zoom-out effect is AWESOME! I love it! It really gives you the feeling that you are achieving something. <br/> <br/>The pace of the game is a bit slow (I know, that's the whole point of idle games), but I wished the beginning would be a bit more fast-paced, it would get me more addicted. <br/> <br/>The graphics are really funny/cute, love them! <br/> <br/>I kind of missed some sound. |
| Sep 10 16:20:00 | 38h 00m | Escape from planet Earth! | First of all, great intro and outro animations, they create an awesome setting for the game. Well done! <br/> <br/>The game itself was a bit short and simple, and not too challenging. However, once you die things get fun, first I loved that you still can move and shoot once you are dead, not enough games allow you to do that ;) <br/> <br/>Then, once I respawned I suddenly had a minus countdown (or rather "countup"), all the enemies I had previously killed were still dead and the "ancient technology" from the previous run was still there. <br/> <br/>I also like that if you jump in the right moment you can jump on bullets in mid-air, I once made it off the top af the screen. The collision detection in general are a bit weird, once I was walking around in the bottom GUI. <br/> <br/>I assume these are all bugs that you weren't able to get to due to your programmer's sickness, but actually they make the game quite entertaining. It turns it a bit into a glitch game, which is funny. :D <br/> <br/>Graphics are really well done, together with the good music they give a nice atmosphere! |
| Sep 11 12:05:00 | 19h 45m | Any Person's Planet | Wow, awesome game, played it for nearly a hour. <br/> <br/>I really love the graphics, the "creatures" are awesomely drawn. The whole trading game idea is very well implemented, you get to learn the worth of the different resources. <br/> <br/>The language system is also great. I love that the symbols actually look like what they represent (at least most of the time). <br/> <br/>However, I wished there would be different ways to learn new words, I basically just probed everybody for half an hour, which was a bit boring. Perhaps you could introduce different ways to learn words that would be differently effective depending on the type of person (e.g. you can only probe warriors, but friendly natives would allows you to share a meal with them during which you can learn more but perhaps simpler words.) <br/> <br/>I love the way you formulated the sentences, it's really difficult to determine if a sentence is positive or negative until the end. |
| Sep 11 12:43:00 | 38m 00s | Balloon | Nice take on flappy bird. Way less annoying than the original ;) <br/> <br/>I like that you added the ability to shoot to a flappy game, however the enemies are way too strong, I never made it past the first batch. One hit one kill would be more appropriate, I think. <br/> <br/>I also wished there was a way to set save points, because each time I died I had to restart from the beginning, which was quite frustrating. <br/> <br/>Super cute graphics, really well done! I love them! <br/> <br/>Does the game have sound? Because I didn't hear anything. |
| Sep 11 17:21:00 | 4h 38m | Archeology Simulator 3092 | Very nice approach the an FTL-like game! I like that the solar systems and the items that you get are randomly generated. Makes each go a new experience. I did once get "Searching through rubble you found 0 missiles", which was a bit confusing. <br/> <br/>The upgrades are a bit over-powered, or the game progression is not perfect, because I was always able to beat the normal pirate ships without any issues (by just firing the laser over and over again). But each time I met a pirate boss my ship exploded, no matter how many upgrades I had. It would be nice if the enemies would get more and more difficult over time. <br/> <br/>(A question about my game: what popup blocked your village?) |
| Sep 12 22:21:00 | 29h 00m | Small Civilzation | Wow, I love the game concept. It took me quite some time to get what I was supposed to do (not that it needed explanation, I just didn't know what kind of strategy I should be using). Very difficult at the beginning. <br/> <br/>I like the combination of resource management and puzzle gameplay. However, the costs didn't always seem very logical. For example: Why does a sky scraper cost less money than the lower-level building? The "holy cow" is funny :D <br/> <br/>The graphics are nice, it's all you need for such a game. The GUI on top is a bit confusing. It would be nice if you could see what building you currently have selected in the building menu and not show the resource +/- values if your mouse is not over one of the 5x5 tiles. <br/> <br/>In gerenal, with a bit of polishing and balancing, this could be quite a good and challenging game! |
| Sep 12 22:48:00 | 27m 00s | Adventure Time | [spoiler alert] Hmm, I died because of the green slimes and now I don't know what to do. Each time I go back into the underworld, the slimes are still there. How do I get the treasure? Or did I already take it? I also wished that I could respawn in the underworld if I die there. <br/> <br/>Overall, a nice looking game. The sprite sets of the overworld and the underworld don't quite fit together though, and the art style of the character/slimes is different, too. The character has a bit weird sprite when seen from the front: from the sides he looks happy, from the front he looks angry/sad. <br/> <br/>The music is quite good, is it procedurally generated? However, the underword music continued once I died, even though I was back on the overworld. <br/> <br/>When I start the game I get the German message "Eine Reise beginnt". Is that because my computer is set to German or did you forget to translate that? :D |
| Sep 18 10:05:00 | 131h 17m | Quest For The Rounded Wheel | Wow, this is an awesome game. Impressive what you achieved in 48 hours! <br/> <br/>The graphics are simple, but appealing, has a minecrafty feeling to it. The gameplay is not very challenging, but feels very well implemented. I especially like that the different villagers have different stats, well done! <br/> <br/>I wished the game wouldn't end so abruptly, I would have loved to see how round wheels look like :P Obviously the game is a bit short, but I would be totally excited to play a longer version of this game. And some sound would be great. |
| Sep 18 10:19:00 | 14m 00s | TrainStack | Very clever puzzle game. I must honestly say that I got stuck on one level and just couldn't figure it out and then ragequit (I'm not good at puzzle games). I think you have to explain a bit more how the different cars affect the train. I didn't quite understand why sometimes I could pass broken tracks and sometimes not. <br/> <br/>The graphics are simple, but well done. Exactly what a game like this needs. The animtions are awesome, especially those of the level menu and the one between levels. Well done! <br/> <br/>Sound is good, but the music sounds a bit out of rhythm at times. |
| Sep 18 10:36:00 | 17m 00s | Ancient Factory City | Wow, awesome game idea. Great combination of Factoria and city buidling! This game has quite a potential. <br/> <br/>I don't want to critisize to much, as the game is oviously a prototype. But it's hard for me to see the side switching belts are pointing if they are covered by items. <br/> <br/>I'm not quite sure what I was supposed to do with wire and logic units. I read you explanation, but I'm not sure where I should use them. <br/> <br/>You should definitly continue on this project, there is quite a potential here! |
| Sep 18 10:48:00 | 12m 00s | Ancient Invaders | Wow awesome game! I like that it's a two player game but you can easily play alone, the AI of the non-active player is very good. <br/> <br/>The graphics are gorgeous! Very well done! (There are a few English mistakes in the text, if you want to publish this game you might want to have someone correct the texts.) <br/> <br/>Honestly, the gameplay is a bit simple. I wished the attacks would be more complex, perhaps with different weapons/different attack directions. (and I'm only saying this because everything else about your game is awesome!) <br/> <br/>BTW, thank you for playing my game. I'm happy you made it to the golden statue! :D |
| Sep 18 11:10:00 | 22m 00s | Sling Fling | Super simple game, but for some reason super addictive! I was playing LD games at my friends house and this was the only game he voluntarily joined in. We played plenty of rounds against each other but I finally perfected my technique and he had no more chance against my epic Sling Fling moves :P <br/> <br/>His final high score: 745 <br/>My final high score: 2680 <br/> <br/>Awesome game! Proves that physics can make a super simple game concept quite challenging. The graphics are very good, I like the very subtle parallax effect. <br/> <br/>Sometimes I lost the egg if my mouse went out of the game window, which is too bad. Also sometimes I hit the head of the chicken, but it didn't register. |
| Sep 18 12:04:00 | 54m 00s | Ancient Akkadians | Wow! Awesome game. Really addicitve! Great combination of puzzle and turn-based city building game! Definitively the best game of LD36 I've played. <br/> <br/>I love the low-poly graphics and the day-night cycle. <br/> <br/>Unbelievably fleshed-out game for 72 hours! |