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Feedback comments for LD37
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| Timestamp | Since previous | Game | ZYXer's comment |
|---|---|---|---|
| Dec 15 02:37:00 | Cat and Robot | Greate game idea. It reminds me of a board game (forgot how its called). But adding in the cat makes it much more fun/funny. <br/> <br/>Nice and simple graphics. The little cat drawings between levels are funny, though they don't quite fit into the art style of the rest of the game. <br/> <br/>Overall well implemented game! | |
| Dec 15 02:46:00 | 9m 00s | Ramenfly | Haha very funny game. I love the music and especially the sound effects. Well done! <br/> <br/>It would be nice if you could play the game in fullscreen mode, I kept clicking outside of the window. <br/> <br/>Also, a hint with the different keys and colors should be visible in the fights (at least in the beginning), otherwise it's just impossible to remember the combinations (or I just have a very bad memory ;) ) |
| Dec 15 23:28:00 | 20h 42m | Santaur's Workshop | Haha, really funny game with really fun and well done graphics. I especially like the snowman and the polar bear (reminds me of Brian from Family Guy for some reason). <br/> <br/>It takes a few goes until you get the hang of how the game works. But once you do, all five levels are super easy, you just build three rows of sniper elves and nothing can touch you. <br/> <br/>I found it frustrating that when I was in building mode and I clicked a floating star it would build what I was building under the star. <br/> <br/>Overall great job on humor and audio ("There is no time like Christmas time" ...I had to laugh :P) |
| Dec 15 23:46:00 | 18m 00s | Warehouse Shuffle | Wow, that's what I call a stressful game! :D <br/> <br/>I really like the concept of the game. However, once I noticed that you can just move the goods directly from the right trucks to the left trucks I just did that -- I always had truck waiting anyway. I wished the game were less hectic, and perhaps more strategic when it comes to the warehouse space. <br/> <br/>A few short comments: It would be nice if one could see a preview of the size of a good before you put it in the warehouse. Also, I didn't notice any difficulty progression, it just seemed randomly difficult, depending on how many trucks randomly showed up. You also shouldn't be able to kill yourself by buying more warehouse space when you don't have the money. I tend to just spam-click the buy button. <br/> <br/>But overall very original idea and good take on the theme. |
| Dec 16 01:30:00 | 1h 44m | The White Room | I really like the low-poly art of your game, the whole map is very atmospheric. (Though I fell off the map on the first go.) <br/> <br/>The background story sounds promissing but I got killed each time by the spiders before I got all the cookies, so I don't really know what happens. How exactly is the "one room" theme play into this game? I probably didn't get far enough in the story. <br/> <br/>The fighting mechanic would feel better is the spiders got knocked back. Like this you hardly get feedback for each hit and you keep have to run backwards so you don't get hit yourself. <br/> <br/>I didn't hear any sound. I restarted the game twice in Firefox, still no sound. <br/> <br/>Overall I think this game could be quite good, however it needs quite a bit of polishing first. |
| Dec 16 01:39:00 | 9m 00s | Oh! Circle, Dot. | I love extremely simple games that are still challenging. This is one that is very well done. Graphics are as minimalistic as they can be, while still keeping the game understandable and visually appealing. <br/> <br/>However I don't like the font, it's to fancy for such a minimalistic game. <br/> <br/>I played this with a mouse, so I didn't get very far. I can imagine that with tapping this is easier to play. |
| Dec 26 23:04:00 | 261h 25m | One Room Hotel | Haha, really funny game. And very stressful. <br/> <br/>I really like the graphics and the sound, they fit well together and create a great mood. <br/> <br/>The difficulty curve is a bit steep. I have no idea how anyone could get beyond the third level. At one point all six guys wanted to go in the ball pit (I assume that's what blue floored room should be), but I had only two of them. Very frustrating. <br/> <br/>But overall, a very well polished game! |
| Dec 26 23:55:00 | 51m 00s | Concierge | It took me about 25 goes, but I finally made everyone survive. However, I think there was more luck involved than skill. <br/> <br/>As I already told you in the coffee shop while you were making the game, I absolutetly love the idea. The graphics are simple, but perfect. And together with the sound that you added, the game is hilarious. <br/> <br/>My big problem with the game is that I cannot plan the nights enough. Hence I cannot perfect my strategy and therefore I lose interest quite quickly. First of all, there are two pieces of information of which I am not sure if there are random or if the system is so complex that I don't understand it. (I know it's not random, but it feels random.) It would be nice if these pieces of information were either stated somewhere, or - even better - there were visual hints: <br/>- In which order will the guests do "their thing"? <br/>- If a guest does "his thing" in another room, where will he go once he leaves his room? (Here for example, you could show with an arrow where the person is looking, to indicate what their algorithm for finding a room is.) <br/> <br/>Also, I actually would like to reassign rooms. I think it would be hard enough like that. (I know, you did that because of the theme.) It would also be easier to try out combinations of guests you haven't tried out yet to see how they interact. And as you stated in your blog post there are over 5 million combinations, so even with reassigning, it would be a new challenge with each go. <br/> <br/>Anyway, I hope these comments aren't too harsh, I still think you had a brilliant idea and I especially love you "sexy" sounds :P |
| Dec 27 00:46:00 | 51m 00s | FUNRiDE! | Gorgeous game! The controls feel super fluid, the voxel art is impeccable. Seriously, I have rarely seen this good voxel art. <br/> <br/>I love the design of the characters, there are cute, funny (especially the walking dolphin) and relatable. I like that the fenced break over time. <br/> <br/>The sounds is well done and funny. I love the whistling sound when you fall off. <br/> <br/>It's really hard to do multiplayer for Ludum Dare, as people are usually alone when rating games, so I love that you included bots. And the bots are very well done! I also had the opportunity to play the multiplayer with someone else, we had a blast! (Couldn't stop playing :P) <br/> <br/>Three things I personally liked less: <br/>- The style of the GUI and the text don't quite fit that of the voxel art. (and I'm only saying this because the graphics otherwise are awesome) <br/>- The collisions at times felt weird and unpredictable. There was several occasions where I just "glitched" through another character. <br/>- I don't quite see the theme here. I know, there is only "room for one", and the arena is "one room". But it isn't really, so it is a bit of a stretch. ;) <br/> <br/>Overall, the best game I've played so far! |
| Dec 27 10:09:00 | 9h 23m | Pico Factory | It took me six goes, but I made to over 3000! :P <br/> <br/>Love the combination of puzzler, base-building and time pressure. Well done on graphics, I especially like that you did a pico-8 game. <br/> <br/>Sounds are good, though it took me some time to understand that the blender noise was not me doing something wrong. <br/> <br/>Overall, very well implemented game! |
| Dec 30 12:11:00 | 74h 02m | Hurry Up ! | Yay, I finished my game! :D <br/> <br/>I like the idea of implementing the process of a game jam as a series on mini games. <br/> <br/>The mini games are a bit simple though, it would be nice if they were more challenging, at it wasn't only about speed. It would be also cool if you could choose when you want to drink and sleep, but if you dont drink or sleep you get negative effects. For example: if you don't drink coffee you get tired faster, and if you don't sleep you make mistakes while programming. <br/> <br/>Overall cool game, that does give you the feeling of the stress of a game jam. :D |
| Dec 30 12:46:00 | 35m 00s | The Room | Very well implemented text adventure! I like the random mobs/attack types/damage. It makes for a new challenge with each play through. I also like how you play with colors to clearly identify objects. <br/> <br/>Three things I noticed: <br/>- I usually got killed by the first Skeleton, Ninja or Dwarf. Often I didn't have enough gold to buy a better weapon or healing potion untill then. It would be nice if the wouldn't appear so early. Once it was the first mob I had to fight. <br/>- I get negative health for one round before I die. <br/>- Healing potions should not heal a random amount. If the random amount is smaller than the damage the mob does, it's just frustrating. <br/> <br/>Overall a very well executed text adventure with plenty of details. |
| Dec 30 12:58:00 | 12m 00s | Shadow Fencer Theatre | Wow! Those graphics are awesome. Not only the shadow puppet effects, but also the gorgeous menus. The sounds are also well made and funny. <br/> <br/>I'm not quite sure about the gameplay, I discovered that I can just hold H and my guy will hold out his sword all the time, making me the winner 100% of the time. <br/> <br/>But with a bit of refinement of the fighting mechanic, this could be an awesome game! Keep up the good work! |
| Dec 30 13:41:00 | 43m 00s | Room 51 | Haha, very funny ending! :D <br/> <br/>I had some problems finding the place where I should put the burning straw. I searched each room, pressed Q for each item/person/object combination. Thank you for providing a solution, I would have never found it otherwise. <br/> <br/>I love the humor of the game. The graphics are simple, but decent. Music and sounds are good, love the intro. <br/> <br/>Overall, quite a complex game for Ludum Dare. I got quite hooked. |
| Dec 30 14:37:00 | 56m 00s | QuestMatch.Com | Argh the game ended too early, I could have continued playing for hours (I already played for about an hour). <br/> <br/>I love the humor, "quest and chill" "your quest or mine?". Brilliant! <br/> <br/>It's too bad the graphics and sounds aren't from you. The main room is nice, though I would have prefered more enemies and a simpler room ;) <br/> <br/>Overall, very good game. You should make this into a full game. |
| Dec 30 14:53:00 | 16m 00s | Marimo | Very cute game! Love it! Single-player agar.io without all the racist names :) <br/> <br/>Controlls feel good, music is nice. The graphics are simple but cute. Liked this game very much. <br/> <br/>(I didn't know that algae eat other algae... :D) |
| Dec 30 15:02:00 | 9m 00s | How many employees are needed in a factory? | Wow, great game! Love the game idea, reminds me for Chaplin's Modern Times. Graphics are gorgeous! (Though the font has some issues in my browser! <br/> <br/>I love the way the scene is built up with the 1984-esque large screen with the boss in the background. However, I wished the activities were more sensible, and not just symbols. For example you could have activities such as oven, press, cool, screw... Would make the game less abstract. <br/> <br/>But overall I enjoyed the game. Well done! |
| Dec 30 15:17:00 | 15m 00s | Igluvijaq | Congratulations on your first entry! <br/> <br/>I really like the idea of the game: doing a repetitive task to tell an emotional story, creates a very good mood. <br/> <br/>However, making 36 blocks is a bit much, especially as I was hoping for a bit plot twist at the end... If at least cutting the blocks was a bit challening... <br/> <br/>Anyway, I really like the general mechanic of the game. Well done! |
| Dec 30 15:34:00 | 17m 00s | Chamber Talk | Yeah, I beat Jamjam with only 14 deaths! :D <br/> <br/>Love, the art style, the humor and the story, very well done! |
| Dec 31 16:29:00 | 24h 55m | Cloud Chaser | Wow, really love the game mechanic! Mood and graphics are great! <br/> <br/>I like how you can create a Zero-G environment by flying up and then flying down quickly :D <br/> <br/>However, I somehow got my airship to flip over, after which it got stuck and I couldn't get unstuck again. <br/> <br/>Overall, a very good game. Played it way longer than I wanted to, not delivering cargo, just flying around for fun :D |
| Dec 31 18:05:00 | 1h 36m | StormRunner | Wow we basically made the identical game! :D up to the shape of the fuel canisters and health packs! :D <br/> <br/>I love the effects of the toxic storm, creates quite a mood. <br/> <br/>I died once because I got stuck between the driver's seat and the wall and couldn't get out. I also often had glitchy graphics effects when entering the mobile home. <br/> <br/>Overall, very good game, had fun playing it! |
| Dec 31 18:19:00 | 14m 00s | Abominable | Well I can testify that all five features do work. The item-size-based inventory is actually quite cool. I tried to implement one once for a LD event and gave up after 5 mins. :D So congratulations for going through with it. ;) <br/> <br/>I love the graphics, and the foot steps are really cool. However, a little bit of feedback while chopping trees or fishing would be nice... ;) <br/> <br/>Overall, totally awesome lighting-a-fire-with-an-axe and fishing-with-an-axe simulator! Well done! ;) |