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Feedback comments for LD36
Zee's games and stats for all events →
| Timestamp | Since previous | Game | Zee's comment |
|---|---|---|---|
| Aug 31 05:19:00 | CRTs are Ancient, right? | Apart from some outstanding issues, such as killing yourself if you jump and shoot downwards, or holding reload and fire turning your revolver into a machine-gun, I liked the concept a lot. <br/> <br/>If you do take this concept further, I would suggest keeping the focus more on the style of the "infiltration" level. The stealth and terminals mechanics is what makes the game interesting. The light giving away your position was a nice touch, and I would suggest adding a similar system with sound. The terminals were fun, but using them for the elevators were a tad repetitive, since you can't resend the same command as you would pressing the up arrow in command prompt. <br/> <br/>Overall, it's a great concept that needs some more time in the oven. | |
| Aug 31 06:14:00 | 55m 00s | Melthain | I assume you were rooting for the "controlling many" theme :) The concept was interesting, and with some more work and polish, it could turn into a neat squad based action game. I liked having to form a team while thinking about how each class complements each other. <br/> <br/>My main complaints are you don't really have to control the party, and can solo the game quite easily, partly due to the awkward party controls, and partially due to being able to rush to the object since it's directly below you. It can be hard to micromanage your team's position, and as a result, it's difficult to use them properly. I feel like you had a good idea for a strategy game, but converted it to an action one without having a real sense of how the controls and managing should work as one. <br/> <br/>I feel your pain (and I assume every participant does) on running out of time. It's a good concept. Focusing on how to manage your team, making teamwork necessary to do well, and how the game should control, could turn the interesting concept into an interesting game. |
| Aug 31 06:26:00 | 12m 00s | Jurassic Ark | Loved the intro and outro! Short and not the most intricate game out there, but the theme/plot really makes it fun. |
| Aug 31 07:16:00 | 50m 00s | Ancient Defender | Game looks and feels great to play, especially for a jam! Simple, but fun. <br/> <br/>I'm not sure if it was intended, but you can purchase the mini-gun without having the score for it. Having no notification that you're reloading, or having no notification you're being hit made it a bit confusing at times. <br/> <br/>If you plan on taking this game further, I would suggest adding more portals, more artifacts to defend, and a more robust shop system. |
| Aug 31 07:23:00 | 7m 00s | The great catapult war | A simple but neat board game. I really dug the sound effects and the ascetics! <br/> <br/>As others suggested, you should speed the turns up a little and clean up the UI so you didn't have to go back and fourth from the game-board to the menu at the bottom. <br/> <br/>If the game-play was a little bit deeper, you could have something going with this! |
| Aug 31 08:01:00 | 38m 00s | ARTYS | Neat game! Sadly, playing Moirai kind of spoiled the twist for me, but it was still entertaining and different enough to be interesting! The artwork was great, and no server hitches to boot! it makes you think too! A job well done. <br/> <br/>Have to love that our greatest invention were HDTVs! |
| Aug 31 23:24:00 | 15h 23m | Age of Garbage | Controls where aggravating, but in a good way! Once you get used to them, it's not too frustrating. Was a fun and funny few minutes. <br/> <br/>I encountered a bug where I lost a stage, and when restarting, it would just take me back to the "You lost" page. I had to restart the game from the beginning. Since there's only three stages, it's not too big of a problem though. |
| Sep 1 00:50:00 | 1h 26m | Into The Light | I liked the concept, but as others said, the lack of feedback and what's going on can lead to a confusing experience at first. The simple theme works well, even if it doesn't fit the theme of the jam. Overall the concept shows promise. <br/> <br/>I did notice my health was linked to my color, but i couldn't tell whether or not the items enemies dropped actually did anything since it seemed to barley change my hue. I also though the beams of light might heal me at first, but once I saw the ray, I understood what to do pretty quick. |
| Sep 1 01:35:00 | 45m 00s | 1991BCE | Pretty fun runner game. I Liked the gravity mechanic a lot. I just wished it was a little more zoomed out, as it could be a little hard to react to something that you couldn't see until it was too late. |
| Sep 1 02:02:00 | 27m 00s | Automaton's Paradise | I liked the controls, Unique and pretty fun! Although, constantly winding can be a bit of a pain on the thumb. Wasn't sure what to do after getting on the bed, as trying to attack the teddy bear didn't seem to do anything. The camera needs some work, specifically when you're near a wall. Overall, a neat and entertaining little idea! |
| Sep 1 05:11:00 | 3h 09m | Make History | A nice little game. Too bad we didn't get to see what you had in mind with the larger scope, but that's Ludum Dare for you. It would be perfect as web game. You should try building it under html5 in Unity. |
| Sep 1 05:45:00 | 34m 00s | 1995 | Man, my computer must really be outdated, I'm only on windows 10! Thanks for showing me that I really should update. |
| Sep 1 07:31:00 | 1h 46m | Force of Wheel | Great job for a first game! The idea of trying to evolve faster then the other player is a cool concept. |