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| Timestamp | Since previous | Game | xgeovanni's comment |
|---|---|---|---|
| Aug 29 13:36:00 | Village Store | I'm sorry but I can't figure you how to trash items. My instinct is to drag the item over the trash icon at the bottom, but this doesn't seem to work, so I inevitably lose after 3 minors with alcohol. | |
| Aug 29 14:10:00 | 34m 00s | The Doors | The particle effects in this game are gorgeous. Everything looks great. The end scene was cool and trippy. <br/> <br/>Either this game is really hard or I'm really bad a t it. Either way, good idea including the cheat so everyone can see the end. The only problem was that the music gets pretty repetitive. |
| Aug 29 16:02:00 | 1h 52m | WakeUpCall() | Here's a little screenshot to show how it looks in my terminal on Linux with Mono: http://i.imgur.com/mHgPfbd.png <br/> <br/>The only thing that doesn't work is the beeping. |
| Aug 29 16:23:00 | 21m 00s | (Not) Greedy Cup | Well, there's the obvious criticism that that's not how Pythagorean cups work. Nevertheless, this game is fun. I went up until there were five cups and had a score of 5070 at that point. |
| Aug 29 17:07:00 | 44m 00s | Egyptian Dare | I was on 9 points per ball at the end, so the final challenge was ridiculously easy. Nevertheless, the game is fun. Nice physics for such a short time. |
| Aug 29 22:48:00 | 5h 41m | The Huckster | The pixel art in this game is lovely. The music, though basic, was subdued and atmospheric. There were a couple of typos in the subtitles. The voiceovers were quite well voiced, but the dialogue itself I felt was clunky. Also, the door ending could have stood to be slightly more impactful, although I thought the fear ending was fine. |
| Aug 29 23:43:00 | 55m 00s | Search Treasure By Amine Tcherak | The controls could really have been better laid out. Jumping felt very floaty and walking slippery. Also, there seemed to be a bug where it looked like I had the bow equipped when I actually had the other weapon. <br/> <br/>Nevertheless it's a hell of a lot better than my first entry to this competition. |
| Aug 31 16:15:00 | 40h 32m | The Mystery of the Maniac AI | The story was enticing, well-written and detailed. The twist at the end was, while weird and kind of impossible to figure out without being told, very clever. <br/> <br/>I haven't seen a puzzle system like that before, it worked really well, and they were sometimes really difficult. However, the puzzle I had the most difficulty with was attempting to ask "what could it mean?" in the middle, so the difficulty curve could be a little off. <br/> <br/>The music really compliments the atmosphere. |
| Aug 31 16:22:00 | 7m 00s | Log Driver | On the Linux version I get stuck on a screen at the start which says "Defold: Waiting for Connection" |
| Aug 31 16:35:00 | 13m 00s | A Dragons Tale | As others have said, it would have been nice to have more indication of victory. Also, it would have been nice to be able to talk to the person rather than just kill them. A little more scenery description also wouldn't have gone amiss. <br/> <br/>Still, cool engine, and figuring out the map was fun. |
| Aug 31 16:36:00 | 1m 00s | The Awakening of the Golem | Since this is a Unity game, could you please make a Linux or Web build? |
| Aug 31 16:47:00 | 11m 00s | Old Discovery | Hi, could you make a Linux or Web build, since this is a Unity game? |
| Aug 31 16:56:00 | 9m 00s | Proxima | It would have been nice to have different art for each area, which I imagine you probably wanted to do but ran out of time. <br/> <br/>The constantly draining bars made things stressful, which is probably a decent representation of what the character would feel in this situation. Whether this is a good thing depends on what you're going for. However, as another commenter said this does discourage reading text, so you'll have to remedy that either way. |