Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → tenpn
Feedback comments for LD36
tenpn's games and stats for all events →
| Timestamp | Since previous | Game | tenpn's comment |
|---|---|---|---|
| Aug 29 14:32:00 | Ancient Wind | Wandering around is nice, and I can feel the atmosphere. But didn't really understand what to do. Not sure if it was broken, unfinished or just unexplained? | |
| Aug 29 15:46:00 | 1h 14m | It Started Out With A Brick | It's entertaining! My simulation decided that smashing the columns was the best bet, which led to some relatively boring weapons. |
| Aug 29 15:53:00 | 7m 00s | Card Smith | Interesting! Would love some indication of how/when the game ends, so I know when to start buying VPs. |
| Aug 29 15:55:00 | 2m 00s | Keyboard commando | Would love a little strafe control, and to see own projectiles. |
| Aug 29 15:58:00 | 3m 00s | Shrine | Nice to see scratch being used! Jumping is a little awkward, but it always is in scratch. |
| Aug 29 16:01:00 | 3m 00s | Phaust The Weird Cat | bonkers and trashy but I laughed :) |
| Aug 29 16:06:00 | 5m 00s | Tomb Robbers | This is great. A little audio would be great, but I always leave that until last as well. |
| Aug 29 16:26:00 | 20m 00s | Ancient Maze of Epla | Sounds great, but up/down arrows also scrolled my browser (chrome, osx). Mouse clicking on the game didn't get it to focus. |
| Aug 29 16:32:00 | 6m 00s | Die Die Die | There's a strong foundation here, and I like the boardgamey vibe. But the feedback is completely lacking - why do I need to farm? Which is the "first four rows" - top rows or bottom rows? |
| Aug 29 16:42:00 | 10m 00s | Ghosts In The Shell | lovely idea. the interface was ever slightly so clunky, but the storytelling was excellent. |
| Aug 29 16:46:00 | 4m 00s | The Language of the Gods | Lovely presentation. |
| Aug 29 16:50:00 | 4m 00s | Left Behind | Great art style. |
| Aug 29 16:53:00 | 3m 00s | Artefact-O 36 | I love the animations almost as much as the monochrome aesthetic. |
| Aug 29 16:57:00 | 4m 00s | farm defence | I found navigation and aiming quite hard. I would add a ground texture, and maybe have WSAD move in the direction the character is facing? |
| Aug 29 17:00:00 | 3m 00s | Spear the sun | Lovely polished UI, and it had a sense of humour that made it fun to play! |
| Aug 29 17:04:00 | 4m 00s | Roby Robot | I like it! You could make it a bit clearer what's interactable and what's not - pixel hunting is no fun. |
| Aug 29 17:06:00 | 2m 00s | (Not) Greedy Cup | Oooh I love quirky technology like this. |
| Aug 29 17:08:00 | 2m 00s | Aqueduct Architect | The play button above gives a 404! |
| Aug 29 17:38:00 | 30m 00s | The Cursed Farmer | I get an idle-ish vibe that I dig. Maybe if you're familiar with oregon trail you'll understand the UI, but I got stuck. Wasn't sure eg what a plough did for me, except that I could afford it. Need a bit more of a sense of cause and effect. |
| Aug 29 17:41:00 | 3m 00s | Coinsortium | Brilliant idea! But unfortunately the UI has too many bugs to be playable. I got stuck in the polygon tool mode even though I was in the main menu, and I couldn't get delete to work. Would also love a clear-screen button. Excited to play it again once you smooth it out a bit! |
| Aug 29 17:45:00 | 4m 00s | Dino Hipster Survival | Very slick! Maybe make the first level a little longer and less dangerous, to let us get the hang of the controls? |
| Sep 5 12:52:00 | 163h 07m | Leonardo's Painting Machine | This was brilliant. Right-clicking on the wheel's initial value only brought up the standard image context menu for me, on chrome osx. |