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Feedback comments for LD36
Skosnowich's games and stats for all events →
| Timestamp | Since previous | Game | Skosnowich's comment |
|---|---|---|---|
| Aug 30 19:22:00 | Temple Balls | Cool idea and very nice graphic style, fits the theme perfectly. First I thought "Wait, how do I control that adventurer?" but then it came to me. Really fun to play. <br/> <br/>One little thing: it feels like you sometimes can't jump when on the edge of a platform, even though you should. | |
| Sep 3 07:33:00 | 84h 11m | Grab & Defend | At first I didn't even manage to hit the first tutorial target. The first wave kinda felt easier than the tutorial for me. :D <br/> <br/>But with a little practice it's a nice challenging game. I like the mechanics very much. Even though it feels a bit mean to lure the poor soldiers out with some candy and then smack wood logs at their heads. <br/>Would've been nice if you also could push yourself off the wall with your arm. That way you could've managed to desperately get some fuel if you don't have anymore. |
| Sep 3 07:51:00 | 18m 00s | Temple of the Sky People | I had to laugh at the club-swinging part. I thought: "Oh nice, there are enemies in this platformer." and then the next message says, there are no enemies. "Ok!". :D Nevertheless I swang that club several times throughout the game like a crazy old Stone Age guy! <br/> <br/>Liked the controls, they just felt right. The part where you had to climb out of the pit, with all that acid dripping down, was the most challenging part I think. Gameplay just felt good, especially because of the club-swinging. ;) The art is very beautiful. Some background music would've been nice though. |
| Sep 3 08:13:00 | 22m 00s | Phone Inventor | Nice idea on there. I liked the graphics very much, simple but effective, though some sort of audio would've been nice. <br/> <br/>Finished the game, were on the run to the last pole.. and then fell through the floor. :D I did try to reach it several times, analysing where exactly that hole in the floor is, but sadly didn't manage to connect the last pole to the cable. Well some people will have their peace and silence without phones. ;) <br/> <br/>Sometimes the physics were a bit strange. Felt like you're being pulled by the cable if you stand still. And was there a meaning in curtailing the cable? I just extended it all the way and had no problems. ^^ |
| Sep 3 08:36:00 | 23m 00s | Artifact of the Ancients | Took me a while to realize what the boxes are doing. Very nice concept indeed, also I liked the little story going on in the background. The size of the levels was well chosen for this kind of game. <br/>When pushing boxes I sometimes had to jump over them and then pull them instead of just pushing them onward.. that was because of these little gaps between the boxes and the floor, felt kinda strange. But alltogether the controls worked really well. <br/> <br/>Little note: it seems that the level select screen isn't working (atleast in the WebGL version). |
| Sep 3 08:59:00 | 23m 00s | Sprite Warrior | I liked the idea of combining 2D Sprites with the 3D world very much. Also the gameplay concept is very cool. All over the graphics look good, although there are some glitching floor textures. <br/> <br/>The collision detection seems a bit buggy. If you run against walls you glitch back and sometimes you even run through the walls and then fall out of the world. Also you can attack through walls. <br/> <br/>But altogether well done in 48 hours, really liked to play it. :) |
| Sep 3 09:12:00 | 13m 00s | Chadwik the Charismagnetic | This game seems really polished, good job. It is a nice challenge to drag the character around and look out not to drag those spiky pillars onto him. The graphics and the audio fit perfectly together and are beautiful. I like this minimalist style. :) <br/> <br/>I had one little problem with the random level generation: one time it generated a gem right on the floor spikes, so the poor little character just had to die. :( |
| Sep 3 11:54:00 | 2h 42m | Ancient Invaders | This game really looks and feels great. Perfectly fits the theme. I personally never really liked Space Invaders, but this adaption is awesome. <br/> <br/>I find it kinda hard that the dead bodies (and also some shots?) get hit by the arrows and thus are blocking them. Anyways, going for another round. :D |
| Sep 4 08:29:00 | 20h 35m | Run Grab Escape | The music and the sounds were awesome, but the music was a little bit too loud in comparison to the sounds. <br/> <br/>The character movement was strange, it felt like walking on ice the whole time, so I fell into many many spikes. :D Because the death animation is slightly too long, it was a bit frustrating for me. <br/> <br/>The graphics look really cool, I like that style. Combined with the music, it was a really funky experience. <br/>Altogther it was nice game and it was fun to play. |