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repstyle

Feedback comments for LD36

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TimestampSince previousGamerepstyle's comment
Aug 30 11:53:00 The Beat Device I like the idea. <br/> <br/>I want a better accessibility, like drag&amp;drop sounds instead of keybords inputs. <br/>I don't understand "$", "t' and "u" <br/>I would like to see sound bounce back on opposite arrow. <br/>I don't think it has a formal game if i could say it. <br/>Maybe turning it in a puzzle game requiring player to place instruments in the most efficient way to reproduce a drum patern could be great.
Aug 30 12:02:00 9m 00s Alien B.C. Not my kind of game.I don't know if it's a decent clicker game because i don't see any reason to play this genre. <br/> <br/>Aside that, it seems to work well for a first game !
Aug 30 12:17:00 15m 00s Ancient Quandary Quick game. <br/>Nice idea. <br/>Some difficulties with blue box manipulation (sometimes it doesn"t drop or it move 2 boxes at same time). <br/>The last level (2nd) was a bit disturbing because we can't see any clue of where we have to put the box.
Aug 30 12:27:00 10m 00s BitBullet At start, i thought "meh", then "text interaction with IA ? nice", "meh, it's really driven" and then "game's break it's own rules ! That's a nice surprise". <br/>But in the end, i stayed stuck at firing at device but i couldn't see any progression by doing it.I felt stuck.
Aug 30 12:44:00 17m 00s Ångst-RÖM's RAM Page Nice puzzles. <br/>I feel frustrated to reset the whole thing when i did a mistake. I would like to have undo command. <br/>Music seems to be totally out of context. <br/>I am not sure i really understand how the green lines constraints. <br/>I stopped after getting the mouse update.
Aug 30 13:04:00 20m 00s The Lost Caveboy Neat art and animation. <br/>I would like to see feedbacks on actions done (like impacts fx on hitting enemies) because while i was playing i didn't felt achieving things. <br/>I got stuck in the level with pterodactyls because they left the level locking me in the level. <br/>I was a bit frustrated to see i cannot kill a t-rex without getting hurt at first but after i figured out you could get them in a better way with the wood club. <br/>I played a 2nd time and success against pterodactyls to die in the next level. <br/>I stopped after. <br/>With and interesting leved design it could be really better.
Aug 30 13:14:00 10m 00s The Eating Machine Damn, gameplay is fustrating af. This machine is the best gift to lazy people you want to make stressed! <br/>I laugh at beginning and like the wtf idea. With more efficient controls ti can be really fun instead of frustrating.
Aug 30 13:29:00 15m 00s red spade ♠ Well realized but i have been stuck after the "« Haha bien essayé ! »" part where nothing allowed me to select the correct answer after restarting the game. I tried every scenario possible after restart and it was impossible to move forward. <br/>I started again and understood that i had click on previous answer to use the watch. Maybe a tip to tell to the player to use his watch by clicking previous choices will prevent this misunderstanding. <br/>after understanding it, i was frustrated the game wasn't more long.
Aug 30 13:37:00 8m 00s Mighty 3310 98800 was my score. <br/>I really like the 3310's poses. <br/>The background moving is nice also. <br/>I found the gems aesthetic a bit incoherent with the whole game. <br/>At first, i thought i had to protect the snake but i guess it wasn't the case. <br/>I think if you put less gems and ask player to defend snake from hitting gems it can be more interesting. <br/>Good work anyway.
Aug 30 14:46:00 1h 09m What the Flag?! Neat art, consistent. <br/>Mmmh i didn't get what to do at first play. I mean, i couldn't figure out what i have to do and even who i was. From what i understand, it is because i play the team on the right. That is unconventionnal in a game so i was disturb. Also, seeing "!" &amp; "?" symbols above left army heads made me think i was this team. <br/>Another thing that was disturbing to understand was to see the "my turn" signal but in fact my turn is at the same time of the enemy's turn. <br/> <br/>I don't know if it is because i was lost but i found it really difficult to remember flags combinations at first. <br/> <br/>I replayed and managed to remember flags to do proper counter. <br/>In my last battle, i used only G/spear every time and i win. <br/> <br/>There was a little bug making a new incoming enemy positioning on exact same position of another enemy. <br/> <br/>Good work.
Aug 30 19:21:00 4h 35m LOST BOT Neat feedback and stating. <br/>I liked the design of the robot. <br/> <br/>I felt the game repeatitive and i couldn't see what was the meaning of the waves or what i was aiming for until I hovered my character with the mouse to display repair and upgrade stuff. I encourage to make these upgrade stuff visible without hoping player to pass on it or make some highlight on characters to show we have to interact with them. <br/> <br/>But, even afer noticing it, i couldn't see any progression. <br/>There was a little bug displaying at wrong size the alert light of the robot when the level ended with paralax fx.
Aug 31 08:04:00 12h 43m Kazahn Royale - 3D Battle Royale Wrong buttons at title screen (Y is X and X is Y). <br/>It is weird to display button A after selecting a player because A refers to a common button for validation. So you want to launch the game by pressing A, not to undo your selection. <br/>When i select player and start game, i begin being defeated at start. Really counter-intuitive to display players with a button on them to remove them from game at first. <br/>No optimiation at all, it is lagging like hell (i play on a i7). I had to make the loest setting to make the game working. <br/>Camera can't turn to left while i'm running and i can see through ground the 3d models under myself. <br/>No air control and jump at same height every time. <br/>No feedbacks on actions (like impact fx). <br/>After killing 2 other palyers, camera of player 1 et 2 displayed only 3/4 of their view so i couldn't see my health points anymore. <br/>If you jump at the bottom of the cliff witht golem, you can walk on sky. <br/>Very common game, gameplay clunky and not fun. Bad realisation. <br/>Make smaller project but do it better is my advice.
Aug 31 08:48:00 44m 00s 4' for freedom, gladiator Nice principle however i can't relate to the theme ancient tech :) <br/>Launching the playgame file leads to the error : <br/>[Window Title] <br/>C:\Python27\4 minutes for freedom, gladiator\exe\main.exe <br/> <br/>[Content] <br/>C:\Python27\4 minutes for freedom, gladiator\exe\main.exe <br/>Le chemin d’accès spécifié n’existe pas. <br/> <br/>Vérifiez que le chemin est correct, puis essayez à nouveau. <br/> <br/>[OK] <br/> <br/>I went in exe folder and launched the game with another file. <br/> <br/>No comment about art because it is in its simpliest form. I can jsut say it is almost coherent. <br/> <br/>I would like to be able to skip the buying screen when i don't have any money. I liked the feedback when i hit an enemy but i couldn't see any feedback when i get hurt. <br/> <br/>I suppose the gray balls around my character were my 2nd weapons ammo but at first i thought it was a shield. And at last, i could see i have all the time these balls around me even when i don't have 2nd ammo anymore. So i didn't understand.
Sep 1 20:09:00 35h 21m Light Up The Sky Well, your screenshots made me really want to try the game but the thing is that don't get it at all. <br/>I tried every controls you gave and none of the actions i did helped me to understand how to play in order to make something useful with that light.
Sep 1 20:26:00 17m 00s World War 4 Controls were a bit cluncky and the environments really empty but some fun happened. <br/>Unfortunately, after getting the club, things stopped getting interesting. <br/>No bug aside that. <br/>Nice try anyway.
Sep 1 20:54:00 28m 00s Stone Age Rampage Not bad for a 1st LD game. <br/>Controls are working fine, i'm not fan of the way you handle ladders but anyway. I would prefer to use up to climb and space to jump and "e" to pick/use things. <br/>The game is well explained and that's good. <br/> <br/>Unfortunately, i got stuck at the first screen where there is water. Jump seems to be impossible or i don't get it how to do it. So i died 4 times and esach time i was drown. <br/> <br/>Tha aesthetic is coherent even if it is not famous. But don't worry about it.
Sep 3 17:13:00 44h 19m VHS Rental - A retail nightmare Text going out of box dialog while writing is a lack of polish. I guess you didn't had time for it. <br/> <br/>Not telling to the player there is limited time is a bit disturbing. You should show timer to the player. Maybe you can show customer's patience as a timer. <br/> <br/>Aside that, it's well realised and got nice art style. <br/>;)
Sep 3 17:23:00 10m 00s To King What is Kings I don't get any way to relate this to the theme. I guess you jsute make a game unrelated. <br/> <br/>Art is coherent but unfinished. <br/>I don't really get whar to do to achieve goals. I can only use money but i can't gain any money. Also, i don't know what is influence and the purpose of it. <br/>Some extra explanation and ways to get ressources can make the game better. <br/>I guess you didn't have the time to finish it correctly.
Sep 3 17:36:00 13m 00s The Late Fee I like the context you put in that game : space diver, space sharks and hrm weird guys. <br/>I like the rope effect following player. <br/> <br/>Aside that, your game i unbalanced imo. I mean, the box collider of the space diver is gigantic so it si really hard to avoid being touched. Also, 1hit = death ? Damn. <br/>Another things, it is annoying to clicliclicclicclicliclic to shoot every bullet. <br/> <br/>Anyway, with better balance, some polish it could be fun :) <br/> <br/>The art is a bit messy and missiles seem to be in a different art style than the other things.
Sep 3 17:59:00 23m 00s The Awakening of the Golem Game as cluncky control but it is fun when you take on you. <br/>There is a good feedback when punching heathens (sound is doing the trick). <br/> <br/>I killed enough enemies to fulfill my laser and go to the temple. I finished the game and i was disapointed to not fight a boss or seeing a meaningful explanation of why i was doing this. <br/>I liked the context from the environment you created, simple but nicely staged. With a more polished version of it and the ability of seeing far away my position i would like to walk in that environment. <br/> <br/>Oh, golem controls were pretty bad, i could use it taking on me but never justify bad controls by choice made to add difficulty. Just say you didn't had time for it ;).
Sep 4 12:06:00 18h 07m Warp Stone There is a virus "TR/Dropper.Gen" in your submission. Found with Avira. Check your computer and clean this download please.
Sep 4 12:39:00 33m 00s Tappy Catapult It's a nice physics game. <br/>But it is not well explained and accessibility needs improvement. <br/>For exemple, because i had no clue of what to do to launch the ball after the build stage i clicked once anywhere but nothing happened. I retried holding the clicking and i started to see the boulder. I recommend that you sho the boulder at a small size to let the player understand eh had a boulder. <br/>Also, i find it annoying i couldn't restart quickly the level instead of waiting the ball stopped to move. Like in the second level when ball keeps bouncing on that damn trampoline. <br/> <br/>At a moment, screen was keeping move in build stage and i couldn't stop it moving. <br/> <br/>In the build stage, it can be more convenient to use right click to make the platforms rotating counter-clockwise. <br/> <br/>Last thing to balance is the weight/power of the boulder, it is frustrating to be forced to use only tiny boulder everytime. <br/>Qside thqtm i reqlly liked the gq;e.
Sep 4 12:50:00 11m 00s Run Grab Escape Hum, character is running like 20 times the speed he should run imo. It made me going out of bounds and falling forever forcing me to close and restart the game (because there's no restart command). <br/>The speed makes it nearly impossible to chosse where you wanna go. <br/> <br/>The walls are shaking for no reason. <br/>I can't really try these game because of the unmanageable character. <br/>Next time i encourage you to work on the core of your gameplay first.
Sep 4 13:03:00 13m 00s Reinventing the Wheel Small but nicely realised game. <br/>I liked the style of the caveman and the music. But envirnments were out of aesthetic. <br/> <br/>It was a bit long to push rocks and physics laws weren't really here. <br/> <br/>Walking cycle can be improved a little. <br/>Good work.